2020-10-26 21:08:24 -04:00
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;;-*-Lisp-*-
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2020-09-04 14:44:23 -04:00
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(in-package goal)
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;; name: babak.gc
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;; name in dgo: babak
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;; dgos: GAME, COMMON, L1
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2021-09-28 20:42:00 -04:00
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;; DECOMP BEGINS
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2021-09-06 14:29:06 -04:00
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(deftype babak (nav-enemy)
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()
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:heap-base #x120
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2021-09-06 14:29:06 -04:00
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:method-count-assert 76
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:size-assert #x190
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:flag-assert #x4c01200190
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2022-01-08 18:23:30 -05:00
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(:states
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babak-run-to-cannon
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)
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2021-09-06 14:29:06 -04:00
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)
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2021-09-28 20:42:00 -04:00
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2021-11-04 19:10:39 -04:00
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(defskelgroup *babak-sg* babak
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0
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-1
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((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
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:bounds (static-spherem 0 2 0 3)
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:longest-edge (meters 1)
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:shadow 4
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2021-09-28 20:42:00 -04:00
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)
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(defstate nav-enemy-patrol (babak)
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:virtual #t
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:code
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(behavior ()
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2022-01-08 18:23:30 -05:00
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(cond
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((= (if (> (-> self skel active-channels) 0)
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2022-01-08 20:57:57 -05:00
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(-> self skel root-channel 0 frame-group)
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)
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2022-01-08 18:23:30 -05:00
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(-> self draw art-group data 10)
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2021-09-28 20:42:00 -04:00
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)
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2022-01-08 18:23:30 -05:00
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(ja-channel-push! 1 45)
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(let ((gp-0 (-> self skel root-channel 0)))
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(set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 6)))
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(set! (-> gp-0 param 0)
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(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 6)) data 0 length) -1))
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)
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(set! (-> gp-0 param 1) 1.0)
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(set! (-> gp-0 frame-num) (ja-aframe 12.0 0))
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(joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 6)) num-func-seek!)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-7 (-> self skel root-channel 0)))
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(set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1)))
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(set! (-> a0-7 param 1) 1.0)
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(joint-control-channel-group-eval! a0-7 (the-as art-joint-anim #f) num-func-seek!)
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)
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2021-09-28 20:42:00 -04:00
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)
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)
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2022-01-08 18:23:30 -05:00
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(else
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(ja-channel-push! 1 60)
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)
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)
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2022-01-08 18:23:30 -05:00
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((the-as (function none) (-> (method-of-type nav-enemy nav-enemy-patrol) code)))
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(none)
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)
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)
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(defstate nav-enemy-chase (babak)
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:virtual #t
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:code
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(behavior ()
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(let ((f30-0 (nav-enemy-rnd-float-range 0.9 1.1)))
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(cond
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((= (if (> (-> self skel active-channels) 0)
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2022-01-08 20:57:57 -05:00
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(-> self skel root-channel 0 frame-group)
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)
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(-> self draw art-group data 14)
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)
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(let ((a0-5 (-> self skel root-channel 0)))
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(set! (-> a0-5 param 0) (the float (+ (-> a0-5 frame-group data 0 length) -1)))
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(set! (-> a0-5 param 1) 1.0)
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(joint-control-channel-group! a0-5 (the-as art-joint-anim #f) num-func-seek!)
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)
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(ja-channel-push! 1 51)
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(let ((a0-7 (-> self skel root-channel 0)))
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(set! (-> a0-7 frame-group) (the-as art-joint-anim (-> self draw art-group data (-> self nav-info run-anim))))
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(set! (-> a0-7 param 0)
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(the float
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(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self nav-info run-anim))) data 0 length) -1)
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)
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)
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(set! (-> a0-7 param 1) f30-0)
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(set! (-> a0-7 frame-num) 0.0)
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(joint-control-channel-group!
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a0-7
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(the-as art-joint-anim (-> self draw art-group data (-> self nav-info run-anim)))
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num-func-seek!
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)
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)
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(until (ja-done? 0)
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(ja-blend-eval)
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(suspend)
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(let ((a0-8 (-> self skel root-channel 0)))
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(set! (-> a0-8 param 0) (the float (+ (-> a0-8 frame-group data 0 length) -1)))
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(set! (-> a0-8 param 1) f30-0)
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(joint-control-channel-group-eval! a0-8 (the-as art-joint-anim #f) num-func-seek!)
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)
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2021-09-28 20:42:00 -04:00
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)
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)
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2022-01-08 18:23:30 -05:00
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(else
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(ja-channel-push! 1 60)
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(let ((v1-42 (-> self skel root-channel 0)))
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(set! (-> v1-42 frame-group)
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(the-as art-joint-anim (-> self draw art-group data (-> self nav-info run-anim)))
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)
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)
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(let ((v1-45 (-> self skel root-channel 0)))
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(set! (-> v1-45 num-func) num-func-identity)
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(set! (-> v1-45 frame-num) 0.0)
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)
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)
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2021-09-28 20:42:00 -04:00
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)
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2022-01-08 18:23:30 -05:00
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(while #t
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(suspend)
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(let ((a0-17 (-> self skel root-channel 0)))
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(set! (-> a0-17 param 0) f30-0)
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(joint-control-channel-group-eval! a0-17 (the-as art-joint-anim #f) num-func-loop!)
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)
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2021-09-28 20:42:00 -04:00
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)
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)
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2022-01-08 18:23:30 -05:00
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(none)
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2021-09-28 20:42:00 -04:00
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)
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)
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(defstate nav-enemy-stare (babak)
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:virtual #t
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:code
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(behavior ()
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(set! (-> self turn-time) 60)
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(let ((f30-0 (nav-enemy-rnd-float-range 0.8 1.2)))
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(when (or (logtest? (-> self nav-enemy-flags) 256)
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(and (nav-enemy-player-vulnerable?) (nav-enemy-rnd-percent? 0.5))
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)
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2022-01-08 18:23:30 -05:00
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(ja-channel-push! 1 30)
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(let ((gp-0 (-> self skel root-channel 0)))
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(set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 11)))
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(set! (-> gp-0 param 0) (ja-aframe 68.0 0))
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(set! (-> gp-0 param 1) f30-0)
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(set! (-> gp-0 frame-num) 0.0)
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(joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 11)) num-func-seek!)
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2021-09-28 20:42:00 -04:00
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)
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2022-01-08 18:23:30 -05:00
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(until (ja-done? 0)
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(suspend)
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(let ((gp-1 (-> self skel root-channel 0)))
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(set! (-> gp-1 param 0) (ja-aframe 68.0 0))
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(set! (-> gp-1 param 1) f30-0)
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(joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek!)
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)
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2021-09-28 20:42:00 -04:00
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)
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)
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2022-01-08 18:23:30 -05:00
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(while #t
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(when (not (nav-enemy-facing-player? 2730.6667))
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(logior! (-> self nav-enemy-flags) 16)
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(let ((a0-9 (-> self skel root-channel 0)))
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(set! (-> a0-9 param 0) 1.0)
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(joint-control-channel-group! a0-9 (the-as art-joint-anim #f) num-func-loop!)
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)
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(ja-channel-push! 1 60)
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(let ((v1-25 (-> self skel root-channel 0)))
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(set! (-> v1-25 frame-group) (the-as art-joint-anim (-> self draw art-group data 16)))
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)
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(let ((v1-28 (-> self skel root-channel 0)))
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(set! (-> v1-28 num-func) num-func-identity)
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(set! (-> v1-28 frame-num) 0.0)
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)
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(until (nav-enemy-facing-player? 1820.4445)
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(ja-blend-eval)
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(suspend)
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(let ((a0-15 (-> self skel root-channel 0)))
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(set! (-> a0-15 param 0) 0.75)
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(joint-control-channel-group-eval! a0-15 (the-as art-joint-anim #f) num-func-loop!)
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)
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)
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(set! (-> self nav-enemy-flags) (logand -17 (-> self nav-enemy-flags)))
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)
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(if (not (= (if (> (-> self skel active-channels) 0)
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2022-01-08 20:57:57 -05:00
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(-> self skel root-channel 0 frame-group)
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)
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(-> self draw art-group data 5)
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)
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)
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2022-01-08 18:23:30 -05:00
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(ja-channel-push! 1 60)
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)
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(let ((a0-23 (-> self skel root-channel 0)))
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(set! (-> a0-23 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
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(set! (-> a0-23 param 0)
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(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
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)
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(set! (-> a0-23 param 1) f30-0)
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(set! (-> a0-23 frame-num) 0.0)
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(joint-control-channel-group! a0-23 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-24 (-> self skel root-channel 0)))
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(set! (-> a0-24 param 0) (the float (+ (-> a0-24 frame-group data 0 length) -1)))
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(set! (-> a0-24 param 1) f30-0)
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(joint-control-channel-group-eval! a0-24 (the-as art-joint-anim #f) num-func-seek!)
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)
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)
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(when (nav-enemy-rnd-percent? 0.3)
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(ja-channel-push! 1 30)
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(let ((gp-2 (-> self skel root-channel 0)))
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(set! (-> gp-2 frame-group) (the-as art-joint-anim (-> self draw art-group data 11)))
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(set! (-> gp-2 param 0) (ja-aframe 68.0 0))
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(set! (-> gp-2 param 1) f30-0)
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(set! (-> gp-2 frame-num) 0.0)
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(joint-control-channel-group! gp-2 (the-as art-joint-anim (-> self draw art-group data 11)) num-func-seek!)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((gp-3 (-> self skel root-channel 0)))
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(set! (-> gp-3 param 0) (ja-aframe 68.0 0))
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(set! (-> gp-3 param 1) f30-0)
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(joint-control-channel-group-eval! gp-3 (the-as art-joint-anim #f) num-func-seek!)
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)
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)
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)
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2021-09-28 20:42:00 -04:00
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)
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)
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2022-01-08 18:23:30 -05:00
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(none)
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2021-09-28 20:42:00 -04:00
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)
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)
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(defstate nav-enemy-give-up (babak)
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:virtual #t
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:code
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(behavior ()
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(set! (-> self rotate-speed) 218453.33)
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(set! (-> self turn-time) 150)
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(ja-channel-push! 1 45)
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(let ((s4-0 (-> self collide-info))
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(s5-0 (target-pos 0))
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)
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(when (< (fabs
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(deg-diff (y-angle s4-0) (vector-y-angle (vector-! (new 'stack-no-clear 'vector) s5-0 (-> s4-0 trans))))
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)
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2022-01-08 18:23:30 -05:00
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12743.111
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)
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(let ((a0-6 (-> self skel root-channel 0)))
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(set! (-> a0-6 frame-group) (the-as art-joint-anim (-> self draw art-group data 9)))
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(set! (-> a0-6 param 0)
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(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 9)) data 0 length) -1))
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)
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(set! (-> a0-6 param 1) 1.0)
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(set! (-> a0-6 frame-num) 0.0)
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(joint-control-channel-group! a0-6 (the-as art-joint-anim (-> self draw art-group data 9)) num-func-seek!)
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)
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(until (ja-done? 0)
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(suspend)
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(let ((a0-7 (-> self skel root-channel 0)))
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(set! (-> a0-7 param 0) (the float (+ (-> a0-7 frame-group data 0 length) -1)))
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(set! (-> a0-7 param 1) 1.0)
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(joint-control-channel-group-eval! a0-7 (the-as art-joint-anim #f) num-func-seek!)
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)
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2021-09-28 20:42:00 -04:00
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)
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)
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)
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2022-01-08 18:23:30 -05:00
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(logclear! (-> self nav flags) (nav-control-flags bit17 bit19))
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(nav-enemy-get-new-patrol-point)
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(let ((a0-12 (-> self skel root-channel 0)))
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(set! (-> a0-12 frame-group) (the-as art-joint-anim (-> self draw art-group data 10)))
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(set! (-> a0-12 param 0)
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(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 10)) data 0 length) -1))
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)
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(set! (-> a0-12 param 1) 1.0)
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(set! (-> a0-12 frame-num) 0.0)
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(joint-control-channel-group! a0-12 (the-as art-joint-anim (-> self draw art-group data 10)) num-func-seek!)
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2021-09-28 20:42:00 -04:00
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)
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(until (ja-done? 0)
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(seek-to-point-toward-point!
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(-> self collide-info)
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(-> self nav destination-pos)
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(-> self rotate-speed)
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(-> self turn-time)
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)
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(suspend)
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|
(let ((a0-14 (-> self skel root-channel 0)))
|
|
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|
(set! (-> a0-14 param 0) (the float (+ (-> a0-14 frame-group data 0 length) -1)))
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|
(set! (-> a0-14 param 1) 1.0)
|
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(joint-control-channel-group-eval! a0-14 (the-as art-joint-anim #f) num-func-seek!)
|
2021-09-28 20:42:00 -04:00
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)
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)
|
2022-01-08 18:23:30 -05:00
|
|
|
(go-virtual nav-enemy-patrol)
|
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|
(none)
|
2021-09-28 20:42:00 -04:00
|
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)
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)
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(defstate nav-enemy-jump-land (babak)
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:virtual #t
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:code
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(behavior ()
|
2022-01-08 18:23:30 -05:00
|
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(let ((a0-0 (-> self skel root-channel 0)))
|
|
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|
(set! (-> a0-0 param 0) (the float (+ (-> a0-0 frame-group data 0 length) -1)))
|
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(set! (-> a0-0 param 1) 1.0)
|
|
|
|
(joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek!)
|
2021-09-28 20:42:00 -04:00
|
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)
|
2022-01-08 18:23:30 -05:00
|
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|
(ja-channel-push! 1 22)
|
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(let ((gp-0 (-> self skel root-channel 0)))
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|
(set! (-> gp-0 frame-group)
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(the-as art-joint-anim (-> self draw art-group data (-> self nav-info jump-land-anim)))
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)
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(set! (-> gp-0 param 0) (ja-aframe 32.0 0))
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|
(set! (-> gp-0 param 1) 0.5)
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|
(set! (-> gp-0 frame-num) 0.0)
|
|
|
|
(joint-control-channel-group!
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|
|
|
gp-0
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|
|
|
(the-as art-joint-anim (-> self draw art-group data (-> self nav-info jump-land-anim)))
|
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|
num-func-seek!
|
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|
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)
|
2021-09-28 20:42:00 -04:00
|
|
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)
|
2022-01-08 18:23:30 -05:00
|
|
|
(until (ja-done? 0)
|
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|
|
(ja-blend-eval)
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|
|
|
(suspend)
|
|
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|
(let ((gp-1 (-> self skel root-channel 0)))
|
|
|
|
(set! (-> gp-1 param 0) (ja-aframe 32.0 0))
|
|
|
|
(set! (-> gp-1 param 1) 0.5)
|
|
|
|
(joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek!)
|
|
|
|
)
|
2021-09-28 20:42:00 -04:00
|
|
|
)
|
2022-01-08 18:23:30 -05:00
|
|
|
(go-virtual nav-enemy-chase)
|
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|
|
(none)
|
2021-09-28 20:42:00 -04:00
|
|
|
)
|
|
|
|
)
|
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|
|
|
2022-01-08 18:23:30 -05:00
|
|
|
(define *babak-nav-enemy-info* (new 'static 'nav-enemy-info
|
|
|
|
:idle-anim 5
|
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|
|
:walk-anim 6
|
|
|
|
:turn-anim 16
|
|
|
|
:notice-anim 7
|
|
|
|
:run-anim 8
|
|
|
|
:jump-anim 13
|
|
|
|
:jump-land-anim 14
|
|
|
|
:victory-anim 11
|
|
|
|
:taunt-anim 11
|
|
|
|
:die-anim 12
|
|
|
|
:neck-joint 5
|
|
|
|
:player-look-at-joint 5
|
|
|
|
:run-travel-speed (meters 6.0)
|
|
|
|
:run-rotate-speed (degrees 2880.0)
|
|
|
|
:run-acceleration (meters 1.0)
|
|
|
|
:run-turn-time (seconds 0.1)
|
|
|
|
:walk-travel-speed (meters 3.0)
|
|
|
|
:walk-rotate-speed (degrees 720.0)
|
|
|
|
:walk-acceleration (meters 1.0)
|
|
|
|
:walk-turn-time (seconds 0.5)
|
|
|
|
:attack-shove-back (meters 3.0)
|
|
|
|
:attack-shove-up (meters 2.0)
|
|
|
|
:shadow-size (meters 2.0)
|
|
|
|
:notice-nav-radius (meters 2.0)
|
|
|
|
:nav-nearest-y-threshold (meters 10.0)
|
|
|
|
:notice-distance (meters 30.0)
|
|
|
|
:proximity-notice-distance (meters 20.0)
|
|
|
|
:stop-chase-distance (meters 40.0)
|
|
|
|
:frustration-distance (meters 8.0)
|
|
|
|
:frustration-time #x4b0
|
|
|
|
:die-anim-hold-frame 24.0
|
|
|
|
:jump-anim-start-frame 10.0
|
|
|
|
:jump-land-anim-end-frame 10000000000.0
|
|
|
|
:jump-height-min (meters 3.0)
|
|
|
|
:jump-height-factor 0.5
|
|
|
|
:jump-start-anim-speed 1.0
|
|
|
|
:shadow-max-y (meters 1.0)
|
|
|
|
:shadow-min-y (meters -1.0)
|
|
|
|
:shadow-locus-dist (meters 150.0)
|
|
|
|
:use-align #t
|
|
|
|
:draw-shadow #t
|
|
|
|
:move-to-ground #t
|
|
|
|
:hover-if-no-ground #f
|
|
|
|
:use-momentum #f
|
|
|
|
:use-flee #t
|
|
|
|
:use-proximity-notice #t
|
|
|
|
:use-jump-blocked #t
|
|
|
|
:use-jump-patrol #f
|
|
|
|
:gnd-collide-with #x1
|
|
|
|
:debug-draw-neck #f
|
|
|
|
:debug-draw-jump #f
|
|
|
|
)
|
|
|
|
)
|
2021-09-28 20:42:00 -04:00
|
|
|
|
|
|
|
(defmethod initialize-collision babak ((obj babak))
|
2022-01-08 18:23:30 -05:00
|
|
|
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
|
|
|
|
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
|
|
|
|
(set! (-> s5-0 reaction) default-collision-reaction)
|
|
|
|
(set! (-> s5-0 no-reaction)
|
|
|
|
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
|
|
|
|
)
|
|
|
|
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 3) 0)))
|
2022-01-08 20:57:57 -05:00
|
|
|
(set! (-> s4-0 prim-core collide-as) (collide-kind enemy))
|
|
|
|
(set! (-> s4-0 collide-with) (collide-kind target))
|
|
|
|
(set! (-> s4-0 prim-core action) (collide-action solid))
|
2022-01-08 18:23:30 -05:00
|
|
|
(set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 12288.0)
|
|
|
|
(set-root-prim! s5-0 s4-0)
|
|
|
|
(let ((s3-0 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
|
2022-01-08 20:57:57 -05:00
|
|
|
(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
|
|
|
|
(set! (-> s3-0 collide-with) (collide-kind target))
|
|
|
|
(set! (-> s3-0 prim-core action) (collide-action solid))
|
|
|
|
(set! (-> s3-0 prim-core offense) (collide-offense touch))
|
2022-01-08 18:23:30 -05:00
|
|
|
(set-vector! (-> s3-0 local-sphere) 0.0 4096.0 0.0 3072.0)
|
|
|
|
(append-prim s4-0 s3-0)
|
|
|
|
)
|
|
|
|
(let ((s3-1 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 3))))
|
2022-01-08 20:57:57 -05:00
|
|
|
(set! (-> s3-1 prim-core collide-as) (collide-kind enemy))
|
|
|
|
(set! (-> s3-1 collide-with) (collide-kind target))
|
|
|
|
(set! (-> s3-1 prim-core action) (collide-action solid))
|
|
|
|
(set! (-> s3-1 prim-core offense) (collide-offense touch))
|
2022-01-08 18:23:30 -05:00
|
|
|
(set-vector! (-> s3-1 local-sphere) 0.0 9830.4 0.0 3072.0)
|
|
|
|
(append-prim s4-0 s3-1)
|
|
|
|
)
|
|
|
|
(let ((s3-2 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 1))))
|
2022-01-08 20:57:57 -05:00
|
|
|
(set! (-> s3-2 prim-core collide-as) (collide-kind enemy))
|
|
|
|
(set! (-> s3-2 collide-with) (collide-kind target))
|
|
|
|
(set! (-> s3-2 prim-core offense) (collide-offense normal-attack))
|
2022-01-08 18:23:30 -05:00
|
|
|
(set! (-> s3-2 transform-index) 6)
|
|
|
|
(set-vector! (-> s3-2 local-sphere) 0.0 0.0 0.0 2048.0)
|
|
|
|
(append-prim s4-0 s3-2)
|
|
|
|
)
|
2021-09-28 20:42:00 -04:00
|
|
|
)
|
2022-01-08 18:23:30 -05:00
|
|
|
(set! (-> s5-0 nav-radius) 6144.0)
|
|
|
|
(backup-collide-with-as s5-0)
|
|
|
|
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
|
|
|
|
(set! (-> obj collide-info) s5-0)
|
2021-11-23 18:25:57 -05:00
|
|
|
)
|
2021-09-28 20:42:00 -04:00
|
|
|
0
|
|
|
|
(none)
|
|
|
|
)
|
|
|
|
|
|
|
|
(defmethod TODO-RENAME-48 babak ((obj babak))
|
2021-10-31 11:01:15 -04:00
|
|
|
(initialize-skeleton obj *babak-sg* '())
|
2021-09-28 20:42:00 -04:00
|
|
|
(TODO-RENAME-45 obj *babak-nav-enemy-info*)
|
|
|
|
(set! (-> obj neck up) (the-as uint 0))
|
|
|
|
(set! (-> obj neck nose) (the-as uint 1))
|
|
|
|
(set! (-> obj neck ear) (the-as uint 2))
|
|
|
|
0
|
|
|
|
(none)
|
|
|
|
)
|
|
|
|
|
|
|
|
(defmethod TODO-RENAME-59 babak ((obj babak))
|
|
|
|
(cond
|
2022-01-08 20:57:57 -05:00
|
|
|
((and (and (-> obj entity) (logtest? (-> obj entity extra perm status) (entity-perm-status complete)))
|
|
|
|
(logtest? (-> obj enemy-info options) (fact-options fop1))
|
|
|
|
)
|
2022-01-08 18:23:30 -05:00
|
|
|
(go (method-of-object obj nav-enemy-fuel-cell))
|
2021-09-28 20:42:00 -04:00
|
|
|
)
|
2022-01-08 18:23:30 -05:00
|
|
|
((logtest? (-> obj enemy-info options) (fact-options fop5))
|
|
|
|
(go (method-of-object obj nav-enemy-wait-for-cue))
|
|
|
|
)
|
|
|
|
(else
|
|
|
|
(go (method-of-object obj nav-enemy-idle))
|
|
|
|
)
|
2021-09-28 20:42:00 -04:00
|
|
|
)
|
|
|
|
0
|
|
|
|
(none)
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|