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36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
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#pragma once
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#include <string>
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#include "common/common_types.h"
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#include "game/overlord/jak2/iso.h"
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#include "game/overlord/jak2/pages.h"
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namespace jak2 {
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extern uint8_t* ScratchPadMemory;
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void iso_queue_init_globals();
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extern PageList* SpMemoryBuffers;
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void ReleaseMessage(CmdHeader* param_1, int param_2);
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int QueueMessage(CmdHeader* param_1, int param_2, const char* param_3, int param_4);
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void DisplayQueue();
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uint8_t* CheckForIsoPageBoundaryCrossing(Buffer* param_1);
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void InitBuffers();
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void FreeBuffer(Buffer* param_1, int param_2);
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Buffer* AllocateBuffer(int param_1, VagCmd* param_2, int param_3);
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void UnqueueMessage(CmdHeader* param_1, int param_2);
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void ReturnMessage(CmdHeader* param_1);
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CmdHeader* GetMessage();
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VagCmd* GetVAGCommand();
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constexpr int N_PRIORITIES = 4; // number of queued commands per priority
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constexpr int PRI_STACK_LENGTH = 8; // number of queued commands per priority
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struct PriStackEntry {
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CmdHeader* entries[PRI_STACK_LENGTH];
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int count;
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};
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extern std::string gPriEntryNames[N_PRIORITIES][PRI_STACK_LENGTH]; // my addition for debug
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extern PriStackEntry gPriStack[N_PRIORITIES];
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} // namespace jak2
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