jak-project/goal_src/engine/math/transformq-h.gc

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;;-*-Lisp-*-
2020-09-04 14:44:23 -04:00
(in-package goal)
;; name: transformq-h.gc
;; name in dgo: transformq-h
;; dgos: GAME, ENGINE
;; transforms, but using quaternions to represent rotations.
(deftype transformq (transform)
;; this overlays the rot field of transform.
((quat quaternion :inline :offset 16)
)
:method-count-assert 9
:size-assert #x30
:flag-assert #x900000030
)
(deftype trsq (trs)
;; this overlays the rot field of trs.
((quat quaternion :inline :offset 32)
)
:method-count-assert 9
:size-assert #x40
:flag-assert #x900000040
)
;; Representing a translate/rotate/scale with a quaternion and a velocity.
(deftype trsqv (trsq)
((pause-adjust-distance float :offset 4) ;; todo meters
(nav-radius float :offset 8) ;; todo meters
(transv vector :inline :offset-assert 64)
(rotv vector :inline :offset-assert 80)
(scalev vector :inline :offset-assert 96)
(dir-targ quaternion :inline :offset-assert 112)
(angle-change-time uint64 :offset-assert 128)
(old-y-angle-diff float :offset-assert 136)
)
:method-count-assert 28
:size-assert #x8c
:flag-assert #x1c0000008c
(:methods
(dummy-9 () none 9)
(dummy-10 () none 10)
(dummy-11 () none 11)
(dummy-12 () none 12)
(dummy-13 () none 13)
(dummy-14 () none 14)
(dummy-15 () none 15)
(dummy-16 () none 16)
(dummy-17 () none 17)
(dummy-18 () none 18)
(dummy-19 () none 19)
(dummy-20 () none 20)
(dummy-21 () none 21)
(y-angle (_type_) float 22)
(global-y-angle-to-point (_type_ vector) float 23)
(relative-y-angle-to-point (_type_ vector) float 24)
(dummy-25 () none 25)
(dummy-26 () none 26)
(get-quaternion (_type_) quaternion 27)
)
)
(defmethod global-y-angle-to-point trsqv ((obj trsqv) (arg0 vector))
"Get the angle from the position of this trsqv to the point arg0."
(rlet ((vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
)
(.lvf vf0 (new 'static 'vector :x 0.0 :y 0.0 :z 0.0 :w 1.0))
(vector-y-angle
(vector-! (new 'stack-no-clear 'vector) arg0 (-> obj trans))
)
)
)
(defmethod relative-y-angle-to-point trsqv ((obj trsqv) (arg0 vector))
"Get the y angle between here and arg0, starting at whatever angle we're currently at."
(rlet ((vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
)
(.lvf vf0 (new 'static 'vector :x 0.0 :y 0.0 :z 0.0 :w 1.0))
(deg-diff
(y-angle obj)
(vector-y-angle (vector-! (new 'stack-no-clear 'vector) arg0 (-> obj trans)))
)
)
)