jak-project/goal_src/engine/gfx/lights.gc

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;;-*-Lisp-*-
2020-09-04 14:44:23 -04:00
(in-package goal)
;; name: lights.gc
;; name in dgo: lights
;; dgos: GAME, ENGINE
(defun light-slerp ((out light) (a light) (b light) (alpha float))
"Linearly interpolate between two light's vectors. Alpha is clamped between 0 - 1."
(let ((clamped-alpha (fmax 0.0 (fmin 1.0 alpha))))
(vector-lerp! (-> out color) (-> a color) (-> b color) clamped-alpha)
(vector-deg-slerp
(-> out direction)
(-> a direction)
(-> b direction)
clamped-alpha
)
(let ((f0-2 (-> a levels x))
(f1-2 (-> b levels x))
)
(set! (-> out levels x) (+ f0-2 (* clamped-alpha (- f1-2 f0-2))))
)
)
out
)
(defun light-group-slerp ((out light-group) (a light-group) (b light-group) (alpha float))
"Linearly interpolate between each of the 4 vectors of two light-groups.
Alpha is clamped between 0 - 1."
(dotimes (vec-index 4)
(light-slerp
(-> out lights vec-index)
(-> a lights vec-index)
(-> b lights vec-index)
alpha
)
)
out
)
(defun light-group-process! ((arg0 vu-lights) (arg1 light-group) (arg2 vector) (arg3 vector))
(rotate-y<-vector+vector arg3 arg2)
(vu-lights<-light-group! arg0 arg1)
(none)
)
(define *default-lights* (new 'global 'vu-lights))
(defun vu-lights-default! ((lights vu-lights))
"Initialize a lights object with default values"
(set-vector! (-> lights ambient) 0.3 0.3 0.3 1.0)
(set-vector! (-> lights color 0) 1.0 1.0 1.0 1.0)
(set-vector! (-> lights color 1) 0.2 0.2 0.2 1.0)
(set-vector! (-> lights color 2) 0.0 0.0 0.0 1.0)
(set-vector! (-> lights direction 0) 1.0 0.0 0.0 1.0)
(set-vector! (-> lights direction 1) 0.0 1.0 0.0 1.0)
(set-vector! (-> lights direction 2) 0.0 0.0 1.0 1.0)
lights
)