jak-project/game/kernel/kmachine.cpp

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/*!
* @file kmachine.cpp
* GOAL Machine. Contains low-level hardware interfaces for GOAL.
* Not yet done - some controller stuff isn't implemented, and also many of the SCE functions
* are just stubs or commented out for now. Legal splash screen stuff is also missing.
*/
#include <string>
#include <cstring>
#include <cassert>
#include "kmachine.h"
#include "kboot.h"
#include "kprint.h"
#include "fileio.h"
#include "kmalloc.h"
#include "kdsnetm.h"
#include "ksocket.h"
#include "kscheme.h"
#include "ksound.h"
#include "kdgo.h"
#include "ksound.h"
#include "klink.h"
#include "klisten.h"
#include "game/sce/sif_ee.h"
#include "game/sce/libcdvd_ee.h"
#include "game/sce/stubs.h"
#include "common/symbols.h"
#include "third-party/spdlog/include/spdlog/spdlog.h"
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using namespace ee;
/*!
* Where does OVERLORD load its data from?
*/
OverlordDataSource isodrv;
// Get IOP modules from DVD or from dsefilesv
u32 modsrc;
// Reboot IOP with IOP kernel from DVD/CD on boot
u32 reboot;
u8 pad_dma_buf[2 * SCE_PAD_DMA_BUFFER_SIZE];
const char* init_types[] = {"fakeiso", "deviso", "iso_cd"};
void kmachine_init_globals() {
isodrv = iso_cd;
modsrc = 1;
reboot = 1;
memset(pad_dma_buf, 0, sizeof(pad_dma_buf));
}
/*!
* Initialize global variables based on command line parameters. Not called in retail versions,
* but it is present in the ELF.
* DONE
* Modified to use std::string, and removed call to fflush.
*/
void InitParms(int argc, const char* const* argv) {
for (int i = 1; i < argc; i++) {
std::string arg = argv[i];
// DVD Settings
// ----------------------------
// the "cd" mode uses the DVD drive for everything. This is how the game runs in retail
if (arg == "-cd") {
Msg(6, "dkernel: cd mode\n");
isodrv = iso_cd; // use the actual DVD drive for data files
modsrc = 1; // use the DVD drive data for IOP modules
reboot = 1; // Reboot the IOP (load new IOP runtime)
}
// the "cddata" uses the DVD drive for everything but IOP modules.
if (arg == "-cddata") {
Msg(6, "dkernel: cddata mode\n");
isodrv = iso_cd; // tell IOP to use actual DVD drive for data files
modsrc = 0; // don't use DVD drive for IOP modules
reboot = 0; // no need to reboot the IOP
}
// the "deviso" mode is one of two modes for testing without the need for DVDs
if (arg == "-deviso") {
Msg(6, "dkernel: deviso mode\n");
isodrv = deviso; // IOP deviso mode
modsrc = 0; // no IOP module loading (there's no DVD to load from!)
reboot = 0;
}
// the "fakeiso" mode is the other of two modes for testing without the need for DVDs
if (arg == "-fakeiso") {
Msg(6, "dkernel: fakeiso mode\n");
isodrv = fakeiso; // IOP fakeeiso mode
modsrc = 0; // no IOP module loading (there's no DVD to load from!)
reboot = 0;
}
// an added mode to allow booting without a KERNEL.CGO for testing
if (arg == "-nokernel") {
Msg(6, "dkernel: no kernel mode\n");
MasterUseKernel = false;
}
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// GOAL Settings
// ----------------------------
// the "demo" mode is used to pass the message "demo" to the gkernel in the DebugBootMessage
// (instead of play)
if (arg == "-demo") {
Msg(6, "dkernel: demo mode\n");
kstrcpy(DebugBootMessage, "demo");
}
// the "boot" mode is used to set GOAL up for running the game in retail mode
if (arg == "-boot") {
Msg(6, "dkernel: boot mode\n");
MasterDebug = 0;
DiskBoot = 1;
DebugSegment = 0;
}
// the "debug" mode is used to set GOAL up for debugging/developemtn
if (arg == "-debug") {
Msg(6, "dkernel: debug mode\n");
MasterDebug = 1;
DebugSegment = 1;
}
// the "debug-mem" mode is used to set up GOAL in debug mode, but not to load debug-segments
if (arg == "-debug-mem") {
Msg(6, "dkernel: debug-mem mode\n");
MasterDebug = 1;
DebugSegment = 0;
}
// the "-level [level-name]" mode is used to inform the game to boot a specific level
// the default level is "#f".
if (arg == "-level") {
i++;
std::string levelName = argv[i];
Msg(6, "dkernel: level %s\n", levelName.c_str());
kstrcpy(DebugBootLevel, levelName.c_str());
}
}
}
/*!
* Initialize the CD Drive
* DONE, EXACT
*/
void InitCD() {
spdlog::info("Initializing CD drive. This may take a while...");
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sceCdInit(SCECdINIT);
sceCdMmode(SCECdDVD);
while (sceCdDiskReady(0) == SCECdNotReady) {
spdlog::debug("Drive not ready... insert a disk!");
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}
spdlog::debug("Disk type {}\n", sceCdGetDiskType());
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}
/*!
* Initialize the I/O Processor
* Removed calls to exit(0) if loading modules fails.
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*/
void InitIOP() {
// before doing anything with the I/O Processor, we need to set up SIF RPC
sceSifInitRpc(0);
if ((isodrv == iso_cd) || modsrc || reboot) {
// we will need the DVD drive to bring up the IOP
InitCD();
}
if (!reboot) {
// reboot with development IOP kernel
spdlog::debug("Rebooting IOP...");
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while (!sceSifRebootIop("host0:/usr/local/sce/iop/modules/ioprp221.img")) {
spdlog::debug("Failed, retrying");
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}
while (!sceSifSyncIop()) {
spdlog::debug("Syncing...");
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}
} else {
// reboot with IOP kernel off of the disk
// reboot with development IOP kernel
spdlog::debug("Rebooting IOP...");
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while (!sceSifRebootIop("cdrom0:\\DRIVERS\\IOPRP221.IMG;1")) {
spdlog::debug("Failed, retrying");
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}
while (!sceSifSyncIop()) {
spdlog::debug("Syncing...");
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}
}
// now that the IOP is booted with the correct kernel, we need to connect SIF RPC again
sceSifInitRpc(0);
// if we plan to get files off of the DVD drive, we get ready to load files again.
// resetting the file system may not be needed here, but it does not hurt.
if ((isodrv == iso_cd) || modsrc) {
InitCD();
sceFsReset();
}
// we begin putting together a boot command for OVERLORD, the IOP driver, which must know the data
// source and the name of the boot splash screen of the game.
char overlord_boot_command[256];
kstrcpy(overlord_boot_command, init_types[(int)isodrv]);
char* cmd = overlord_boot_command + strlen(overlord_boot_command) + 1;
kstrcpy(cmd, "SCREEN1.USA");
auto len = strlen(cmd);
if (modsrc == fakeiso) {
// load from network
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/sio2man.irx", 0, nullptr) < 0) {
MsgErr("loading sio2man.irx failed\n");
}
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/padman.irx", 0, nullptr) < 0) {
MsgErr("loading padman.irx failed\n");
}
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/libsd.irx", 0, nullptr) < 0) {
MsgErr("loading libsd.irx failed\n");
}
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/mcman.irx", 0, nullptr) < 0) {
MsgErr("loading mcman.irx failed\n");
}
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/mcserv.irx", 0, nullptr) < 0) {
MsgErr("loading mcserv.irx failed\n");
}
if (sceSifLoadModule("host0:/usr/home/src/989snd10/iop/989snd.irx", 0, nullptr) < 0) {
MsgErr("loading 989snd.irx failed\n");
}
sceSifLoadModule("host0:/usr/home/src/989snd10/iop/989ERR.IRX", 0, nullptr);
spdlog::debug("Initializing CD library...");
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auto rv = sceSifLoadModule("host0:binee/overlord.irx", cmd + len + 1 - overlord_boot_command,
overlord_boot_command);
if (rv < 0) {
MsgErr("loading overlord.irx failed\n");
}
} else {
// load from DVD drive
if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\SIO2MAN.IRX;1", 0, nullptr) < 0) {
MsgErr("loading sio2man.irx failed\n");
}
if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\PADMAN.IRX;1", 0, nullptr) < 0) {
MsgErr("loading padman.irx failed\n");
}
if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\LIBSD.IRX;1", 0, nullptr) < 0) {
MsgErr("loading libsd.irx failed\n");
}
if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\MCMAN.IRX;1", 0, nullptr) < 0) {
MsgErr("loading mcman.irx failed\n");
}
if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\MCSERV.IRX;1", 0, nullptr) < 0) {
MsgErr("loading mcserv.irx failed\n");
}
if (sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\989SND.IRX;1", 0, nullptr) < 0) {
MsgErr("loading 989snd.irx failed\n");
}
spdlog::debug("Initializing CD library in ISO_CD mode...");
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auto rv = sceSifLoadModule("cdrom0:\\\\DRIVERS\\\\OVERLORD.IRX;1",
cmd + len + 1 - overlord_boot_command, overlord_boot_command);
if (rv < 0) {
MsgErr("loading overlord.irx failed\n");
}
}
auto rv = sceMcInit();
if (rv < 0) {
MsgErr("MC driver init failed %d\n", rv);
} else {
spdlog::info("InitIOP OK");
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}
}
/*!
* Initialize the GS and display the splash screen.
* Not yet implemented. TODO
*/
void InitVideo() {}
/*!
* Initialize GOAL Runtime. This is the main initialization which is called before entering
* the GOAL kernel dispatch loop (KernelCheckAndDispatch).
* TODO finish up things which are commented.
*/
int InitMachine() {
u32 debug_heap_end = (0xffffffff - DEBUG_HEAP_SPACE_FOR_STACK + 1) & 0x7ffffff;
// initialize the global heap
u32 global_heap_size = GLOBAL_HEAP_END - HEAP_START;
float size_mb = ((float)global_heap_size) / (float)(1 << 20);
spdlog::info("gkernel: global heap 0x{:08x} to 0x{:08x} (size {:.3f} MB)", HEAP_START,
GLOBAL_HEAP_END, size_mb);
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kinitheap(kglobalheap, Ptr<u8>(HEAP_START), global_heap_size);
// initialize the debug heap, if appropriate
if (MasterDebug) {
u32 debug_heap_size = debug_heap_end - DEBUG_HEAP_START;
kinitheap(kdebugheap, Ptr<u8>(DEBUG_HEAP_START), debug_heap_size);
float debug_size_mb = ((float)debug_heap_size) / (float)(1 << 20);
float gap_size_mb = ((float)DEBUG_HEAP_START - GLOBAL_HEAP_END) / (float)(1 << 20);
spdlog::info("gkernel: debug heap 0x{:08x} to 0x{:08x} (size {:.3f} MB, gap {:.3f} MB)",
DEBUG_HEAP_START, debug_heap_end, debug_size_mb, gap_size_mb);
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} else {
// if no debug, we make the kheapinfo structure NULL so GOAL knows not to use it.
kdebugheap.offset = 0;
}
init_output(); // GOAL input/output buffer setup
InitIOP(); // start IOP/OVERLORD, loading our legal splash screen
// sceGsResetPath(); // reset VIF1, VU1, GIF
InitVideo(); // display legal splash screen
// FlushCache(WRITEBACK_DCACHE);
// FlushCache(INVALIDATE_ICACHE);
// sceGsSyncV(0); // wait for it to show up on the screen
//
// if(scePadInit(0) != 1) { // init controllers
// MsgErr("dkernel: !init pad\n");
// }
if (MasterDebug) { // connect to GOAL compiler
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InitGoalProto();
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}
spdlog::info("InitSound");
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InitSound(); // do nothing!
spdlog::info("InitRPC");
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InitRPC(); // connect to IOP
reset_output(); // reset output buffers
clear_print();
s32 goal_status = InitHeapAndSymbol(); // init GOAL runtime, load kernel and engine
if (goal_status < 0) {
return goal_status;
}
spdlog::info("InitListenerConnect");
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InitListenerConnect();
spdlog::info("InitCheckListener");
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InitCheckListener();
Msg(6, "kernel: machine started\n");
return 0;
}
/*!
* Shutdown the runtime.
*/
int ShutdownMachine() {
StopIOP();
CloseListener();
ShutdownSound();
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ShutdownGoalProto();
Msg(6, "kernel: machine shutdown\n");
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return 0;
}
/*!
* Flush caches. Does all the memory, regardless of what you specify
*/
void CacheFlush(void* mem, int size) {
(void)mem;
(void)size;
// FlushCache(0);
// FlushCache(2);
}
/*!
* Open a new controller pad.
* Set the new_pad flag to 1 and state to 0.
* Prints an error if it fails to open.
*/
u64 CPadOpen(u64 cpad_info, s32 pad_number) {
auto info = Ptr<CpadInfo>(cpad_info).c();
if (info->cpad_file == 0) {
// not open, so we will open it
info->cpad_file =
ee::scePadPortOpen(pad_number, 0, pad_dma_buf + pad_number * SCE_PAD_DMA_BUFFER_SIZE);
if (info->cpad_file < 1) {
MsgErr("dkernel: !open cpad #%d (%d)\n", pad_number, info->cpad_file);
}
info->new_pad = 1;
info->state = 0;
}
return cpad_info;
}
// TODO CPadGetData
void CPadGetData() {
assert(false);
}
// TODO InstallHandler
void InstallHandler() {
assert(false);
}
// TODO InstallDebugHandler
void InstallDebugHandler() {
assert(false);
}
/*!
* Open a file-stream. Name is a GOAL string. Mode is a GOAL symbol. Use 'read for readonly
* and anything else for write only.
*/
u64 kopen(u64 fs, u64 name, u64 mode) {
auto file_stream = Ptr<FileStream>(fs).c();
file_stream->mode = mode;
file_stream->name = name;
file_stream->flags = 0;
printf("****** CALL TO kopen() ******\n");
char buffer[128];
sprintf(buffer, "host:%s", Ptr<String>(name)->data());
if (!strcmp(info(Ptr<Symbol>(mode))->str->data(), "read")) {
file_stream->file = sceOpen(buffer, SCE_RDONLY);
} else {
// 0x602
file_stream->file = sceOpen(buffer, SCE_TRUNC | SCE_CREAT | SCE_WRONLY);
}
return fs;
}
/*!
* Get length of a file.
*/
s32 klength(u64 fs) {
auto file_stream = Ptr<FileStream>(fs).c();
if ((file_stream->flags ^ 1) & 1) {
// first flag bit not set. This means no errors
auto end_seek = sceLseek(file_stream->file, 0, SCE_SEEK_END);
auto reset_seek = sceLseek(file_stream->file, 0, SEEK_SET);
if (reset_seek < 0 || end_seek < 0) {
// seeking failed, flag it
file_stream->flags |= 1;
}
return end_seek;
} else {
return 0;
}
}
/*!
* Seek a file stream.
*/
s32 kseek(u64 fs, s32 offset, s32 where) {
s32 result = -1;
auto file_stream = Ptr<FileStream>(fs).c();
if ((file_stream->flags ^ 1) & 1) {
result = sceLseek(file_stream->file, offset, where);
if (result < 0) {
file_stream->flags |= 1;
}
}
return result;
}
/*!
* Read from a file stream.
*/
s32 kread(u64 fs, u64 buffer, s32 size) {
s32 result = -1;
auto file_stream = Ptr<FileStream>(fs).c();
if ((file_stream->flags ^ 1) & 1) {
result = sceRead(file_stream->file, Ptr<u8>(buffer).c(), size);
if (result < 0) {
file_stream->flags |= 1;
}
}
return result;
}
/*!
* Write to a file stream.
*/
s32 kwrite(u64 fs, u64 buffer, s32 size) {
s32 result = -1;
auto file_stream = Ptr<FileStream>(fs).c();
if ((file_stream->flags ^ 1) & 1) {
result = sceWrite(file_stream->file, Ptr<u8>(buffer).c(), size);
if (result < 0) {
file_stream->flags |= 1;
}
}
return result;
}
/*!
* Close a file stream.
*/
u64 kclose(u64 fs) {
auto file_stream = Ptr<FileStream>(fs).c();
if ((file_stream->flags ^ 1) & 1) {
sceClose(file_stream->file);
file_stream->file = -1;
}
file_stream->flags = 0;
return fs;
}
// TODO dma_to_iop
void dma_to_iop() {
assert(false);
}
u64 DecodeLanguage() {
return masterConfig.language;
}
u64 DecodeAspect() {
return masterConfig.aspect;
}
u64 DecodeVolume() {
return masterConfig.volume;
}
u64 DecodeTerritory() {
return 0;
}
u64 DecodeTimeout() {
return masterConfig.timeout;
}
u64 DecodeInactiveTimeout() {
return masterConfig.inactive_timeout;
}
// TODO DecodeTime
void DecodeTime() {
assert(false);
}
// TODO PutDisplayEnv
void PutDisplayEnv() {
assert(false);
}
/*!
* Final initialization of the system after the kernel is loaded.
* This is called from InitHeapAndSymbol at the very end.
* Exports the last of the functions written in C to the GOAL symbol table
* If DiskBooting, will load the GAME CGO, containing the engine, and calls "play", the function
* which should prepare the game engine.
*/
void InitMachineScheme() {
make_function_symbol_from_c("put-display-env", (void*)PutDisplayEnv); // used in drawable
make_function_symbol_from_c("syncv", (void*)ee::sceGsSyncV); // used in drawable
make_function_symbol_from_c("sync-path", (void*)sceGsSyncPath); // used
make_function_symbol_from_c("reset-path", (void*)sceGsResetPath); // used in dma
make_function_symbol_from_c("reset-graph", (void*)sceGsResetGraph); // used
make_function_symbol_from_c("dma-sync", (void*)sceDmaSync); // used
make_function_symbol_from_c("gs-put-imr", (void*)sceGsPutIMR); // unused
make_function_symbol_from_c("gs-get-imr", (void*)sceGsGetIMR); // unused
make_function_symbol_from_c("gs-store-image", (void*)sceGsExecStoreImage); // used
make_function_symbol_from_c("flush-cache", (void*)FlushCache); // used
make_function_symbol_from_c("cpad-open", (void*)CPadOpen); // used
make_function_symbol_from_c("cpad-get-data", (void*)CPadGetData); // used
make_function_symbol_from_c("install-handler", (void*)InstallHandler); // used
make_function_symbol_from_c("install-debug-handler", (void*)InstallDebugHandler); // used
make_function_symbol_from_c("file-stream-open", (void*)kopen); // used
make_function_symbol_from_c("file-stream-close", (void*)kclose); // used
make_function_symbol_from_c("file-stream-length", (void*)klength); // used
make_function_symbol_from_c("file-stream-seek", (void*)kseek); // unused
make_function_symbol_from_c("file-stream-read", (void*)kread); // used
make_function_symbol_from_c("file-stream-write", (void*)kwrite); // used
make_function_symbol_from_c("scf-get-language", (void*)DecodeLanguage); // used
make_function_symbol_from_c("scf-get-time", (void*)DecodeTime); // used
make_function_symbol_from_c("scf-get-aspect", (void*)DecodeAspect); // used
make_function_symbol_from_c("scf-get-volume", (void*)DecodeVolume); // used
make_function_symbol_from_c("scf-get-territory", (void*)DecodeTerritory); // used
make_function_symbol_from_c("scf-get-timeout", (void*)DecodeTimeout); // used
make_function_symbol_from_c("scf-get-inactive-timeout", (void*)DecodeInactiveTimeout); // used
make_function_symbol_from_c("dma-to-iop", (void*)dma_to_iop); // unused
make_function_symbol_from_c("kernel-shutdown", (void*)KernelShutdown); // used
make_function_symbol_from_c("aybabtu", (void*)sceCdMmode); // used
InitSoundScheme();
intern_from_c("*stack-top*")->value = 0x07ffc000;
intern_from_c("*stack-base*")->value = 0x07ffffff;
intern_from_c("*stack-size*")->value = 0x4000;
if (DiskBoot) {
intern_from_c("*kernel-boot-message*")->value = intern_from_c(DebugBootMessage).offset;
intern_from_c("*kernel-boot-mode*")->value = intern_from_c("boot").offset; // or debug-boot
intern_from_c("*kernel-boot-level*")->value = intern_from_c(DebugBootLevel).offset;
}
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// todo remove MasterUseKernel
if (DiskBoot && MasterUseKernel) {
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*EnableMethodSet = (*EnableMethodSet) + 1;
load_and_link_dgo_from_c("game", kglobalheap,
LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE | LINK_FLAG_PRINT_LOGIN,
0x400000);
*EnableMethodSet = (*EnableMethodSet) - 1;
kernel_packages->value =
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE).cast<u32>()),
make_string_from_c("engine"), kernel_packages->value);
kernel_packages->value =
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE).cast<u32>()),
make_string_from_c("art"), kernel_packages->value);
kernel_packages->value =
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE).cast<u32>()),
make_string_from_c("common"), kernel_packages->value);
spdlog::info("calling fake play~");
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call_goal_function_by_name("play");
}
}