jak-project/game/graphics/opengl_renderer/shaders/ocean_common.frag

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#version 430 core
out vec4 color;
in vec4 fragment_color;
in vec3 tex_coord;
uniform float color_mult;
uniform float alpha_mult;
uniform vec4 fog_color;
uniform int bucket;
in float fog;
uniform sampler2D tex_T0;
void main() {
vec4 T0 = texture(tex_T0, tex_coord.xy / tex_coord.z);
if (bucket == 0) {
color.rgb = fragment_color.rgb * T0.rgb;
color.a = fragment_color.a;
color.rgb = mix(color.rgb, fog_color.rgb, clamp(fog_color.a * fog, 0, 1));
} else if (bucket == 1 || bucket == 2 || bucket == 4) {
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color = fragment_color * T0;
} else if (bucket == 3) {
color = fragment_color * T0;
color.rgb = mix(color.rgb, fog_color.rgb, clamp(fog_color.a * fog, 0, 1));
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}
}