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10 lines
197 B
GLSL
10 lines
197 B
GLSL
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#version 430 core
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layout (location = 0) in vec4 xyst_in;
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out vec2 st;
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void main() {
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gl_Position = vec4((xyst_in.x - 768.f) / 256.f, (xyst_in.y - 768.f) / 256.f, 0, 1);
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st = xyst_in.zw;
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}
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