2023-10-10 09:41:05 -04:00
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;;-*-Lisp-*-
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(in-package goal)
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;; name: templex-mood.gc
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;; name in dgo: templex-mood
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;; dgos: TEMX
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;; DECOMP BEGINS
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2024-04-22 12:43:51 -04:00
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(deftype templex-states (structure)
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((light light-state :inline)
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(flame flames-state :inline)
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)
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)
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;; WARN: Return type mismatch float vs none.
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(defun update-templex-lights ((arg0 mood-context))
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(rlet ((vf0 :class vf)
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(vf4 :class vf)
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(vf5 :class vf)
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(vf6 :class vf)
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)
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(init-vf0-vector)
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(let ((v1-0 (-> arg0 current-fog)))
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(set-vector! (-> v1-0 fog-color) 0.0 44.7999 57.5999 1.0)
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(set-vector! (-> v1-0 fog-dists) 131072.0 1843200.0 255.0 128.0)
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(set-vector! (-> v1-0 erase-color) 0.0 0.0 0.0 128.0)
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)
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(let ((s5-0 (-> arg0 light-group 1)))
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(mem-copy! (the-as pointer s5-0) (the-as pointer (-> *level* level-default mood-context light-group)) 192)
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(set! (-> s5-0 ambi extra x) 0.8)
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)
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(let ((s5-1 (-> arg0 light-group 2)))
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(let ((s4-0 (new 'static 'vector :x 1.0 :y 0.65 :z 0.4 :w 1.0)))
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(mem-copy! (the-as pointer s5-1) (the-as pointer (-> *level* level-default mood-context light-group)) 192)
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(let ((a1-11 (-> s5-1 dir0 color)))
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(let ((v1-6 (-> s5-1 dir0 color))
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(a0-6 s4-0)
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)
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(.lvf vf4 (&-> v1-6 quad))
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(.lvf vf5 (&-> a0-6 quad))
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)
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(.add.x.vf vf6 vf0 vf0 :mask #b1000)
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(.mul.vf vf6 vf4 vf5 :mask #b111)
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(.svf (&-> a1-11 quad) vf6)
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)
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(let ((a0-7 (-> s5-1 dir1 color)))
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(.lvf vf4 (&-> (-> s5-1 dir1 color) quad))
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(.lvf vf5 (&-> s4-0 quad))
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(.add.x.vf vf6 vf0 vf0 :mask #b1000)
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(.mul.vf vf6 vf4 vf5 :mask #b111)
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(.svf (&-> a0-7 quad) vf6)
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)
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)
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(set! (-> s5-1 ambi extra x) 0.8)
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)
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(let ((v1-10 (-> arg0 light-group 3)))
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(vector-float*! (the-as vector (-> v1-10 ambi color)) (the-as vector (-> arg0 times)) 0.55)
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(vector+!
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(the-as vector (-> v1-10 ambi color))
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(the-as vector (-> v1-10 ambi color))
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(new 'static 'vector :x 0.4253 :y 0.39 :z 0.45 :w 1.0)
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)
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(set! (-> v1-10 dir0 color quad) (-> arg0 times 0 quad))
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(let ((a0-12 (-> v1-10 dir0)))
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(set! (-> a0-12 direction x) 0.0)
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(set! (-> a0-12 direction y) 1.0)
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(set! (-> a0-12 direction z) 0.0)
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(set! (-> a0-12 direction w) 0.0)
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)
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(set! (-> v1-10 ambi extra x) 0.8)
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(set! (-> v1-10 dir0 extra x) 0.8)
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(set! (-> v1-10 dir1 extra x) 0.0)
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(set! (-> v1-10 dir2 extra x) 0.0)
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)
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(none)
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)
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)
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(defbehavior update-mood-templex time-of-day-proc ((arg0 mood-context) (arg1 float) (arg2 int))
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(copy-mood-exterior arg0)
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(update-templex-lights arg0)
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(when (and (= (-> *level* level arg2 status) 'active)
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(< (the-as uint (-> *time-of-day-context* mode)) (the-as uint 9))
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)
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(-> arg0 state)
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(if (task-node-closed? (game-task-node volcano-darkeco-resolution))
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(set! (-> arg0 times 5 w) 1.0)
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)
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(update-mood-flames arg0 6 2 8 0.5 0.0009765625 1.5)
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)
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0
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(none)
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)
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