jak-project/goal_src/jak3/levels/temple/templex-mood.gc

96 lines
3.1 KiB
Common Lisp
Raw Normal View History

2023-10-10 09:41:05 -04:00
;;-*-Lisp-*-
(in-package goal)
;; name: templex-mood.gc
;; name in dgo: templex-mood
;; dgos: TEMX
;; DECOMP BEGINS
decomp3: more misc files (#3466) Makes a bunch of missions mostly playable, including: - `arena-training-1` - `arena-fight-1` - `wascity-chase` - `arena-fight-2` - `arena-fight-3` - `volcano-darkeco` - `desert-hover` - `nest-eggs` - `temple-climb` - `temple-oracle` - `temple-tests` - `desert-beast-battle` - `desert-turtle-training` - `desert-course-race` - `desert-artifact-race1` - `wascity-leaper-race` - `wascity-pre-game` - `sewer-met-hum` - `forest-kill-plants` - `forest-ring-chase` - `temple-defend` - `tower-destroy` - `desert-glide` --- Files: - `ripple` - `waswide-mood` - `sig-rider` - `nst-tasks` - `nst-part` - `nst-gas` - `nst-eggs-h` - `nst-obs` - `nst-mood` - `egg-spider` - `wasdoors-init` - `wasall-tasks` - `wvehicle-race` - `wcar-marauder` - `wcar-marauder-b` - `turret-control` - `was-squad-control` - `turtle-training` - `kleever-rider` - `course-race` - `artifact-race` - `desert-hover` - `desbeast-path-h` - `des-beast` - `desertg-obs` - `desertf-obs` - `desertd-obs` - `desert-dust-storm` - `des-cactus` - `race-hud` - `race-info` - `race-manager` - `tizard` - `flyingsaw` - `hover-training` - `temple-mood` - `temple-obs` - `temple-obs2` - `temple-part` - `temple-scenes` - `templex-mood` - `templex-obs` - `templex-part` - `tomb-baby-spider` - `target-turret-shot` - `target-turret` - `beast-battle-path` - `des-beast-2` - `mh-flyer` - `scorpion-gun` - `hover-enemy-h` - `hover-enemy` - `hover-formation-h` - `hover-formation` - `hover-nav-control-h` - `hover-nav-control` - `flamer-hover` - `hover-nav-templea` - `robo-hover` - `hover-nav-sewb` - `hover-nav-sewg` - `hover-nav-sewj` - `hover-nav-sewl` - `hover-nav-sewo` - `hover-nav-towera` - `tower-mood` - `tower-obs` - `tower-scenes` - `tower-part` - `eco-green-collider` - `forest-bridges` - `forest-kill-plants` - `forest-mood` - `forest-ring-chase` - `forest-tasks` - `forest-part` - `foresta-obs` - `hover-nav-foresta` - `mh-plant` - `dp-bipedal-part` - `dp-bipedal-shot` - `dp-bipedal` - `neo-spawner` - `for-turret` - `for-turret-shot` - `neo-wasp` - `neo-wasp-part` - `volcanox-scenes` - `volcanox-mood` - `volcano-scenes` - `volcano-mood` - `volcano-obs` - `volcano-obs2` - `chain-physics` - `rigid-body-plat` - `volcano-part` - `flamer-lava` - `flitter` - `spiky-frog` - `flut-wild` - `target-indax` - `target-indax-hang` - `mantis` - `volcanox-obs` - `spyder` - `wcar-faccar` - `mhcity-obs2` - `mhcity-part` - `mhcity-obs` - `dm-mine-spider` - `rapid-gunner` - `stadium-mood` - `stadium-scenes` - `stadiuma-mood` - `stadiuma-part` - `kanga-lizard` - `marauder` - `arena-scenes` - `wasstada-mood` - `wasstada-obs` - `wasstada-part` - `wasstadb-obs` - `wasstadc-obs` - `dm-flyer` - `maker-part` - `maker-projectile` - `skeet-part` - `wascity-turret` - `wasgun-h` - `wasgun-hud` - `wasgun-manager` - `nav-graph-h` - `traffic-engine-h` - `waswide-init` - `cty-borrow-manager-h` - `cty-borrow-manager` - `desert-part` - `height-map-h` - `height-map` - `traffic-height-map` - `vehicle-control` - `hvehicle-h` - `hvehicle` - `hvehicle-effects` - `hvehicle-physics` - `hvehicle-util` - `glider-h` - `glider-hud` - `glider-manager` - `glider-ring` - `glider-ring-part` - `h-glider` - `hanga-init` - `was-pre-game` - `was-leaper-race` - `flut-racer` - `desert-scenes` - `desert-lizard-h` - `desert-lizard-task` - `desert-lizard` - `throne-scenes` - `waspal-mood` - `waspala-obs` - `waspala-part` - `deswalk-obs` - `deswalk-part` - `terraformer-drone` - `terraformer-head` - `terraformer-part` - `terraformer-setup`
2024-04-22 12:43:51 -04:00
(deftype templex-states (structure)
((light light-state :inline)
(flame flames-state :inline)
)
)
;; WARN: Return type mismatch float vs none.
(defun update-templex-lights ((arg0 mood-context))
(rlet ((vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
)
(init-vf0-vector)
(let ((v1-0 (-> arg0 current-fog)))
(set-vector! (-> v1-0 fog-color) 0.0 44.7999 57.5999 1.0)
(set-vector! (-> v1-0 fog-dists) 131072.0 1843200.0 255.0 128.0)
(set-vector! (-> v1-0 erase-color) 0.0 0.0 0.0 128.0)
)
(let ((s5-0 (-> arg0 light-group 1)))
(mem-copy! (the-as pointer s5-0) (the-as pointer (-> *level* level-default mood-context light-group)) 192)
(set! (-> s5-0 ambi extra x) 0.8)
)
(let ((s5-1 (-> arg0 light-group 2)))
(let ((s4-0 (new 'static 'vector :x 1.0 :y 0.65 :z 0.4 :w 1.0)))
(mem-copy! (the-as pointer s5-1) (the-as pointer (-> *level* level-default mood-context light-group)) 192)
(let ((a1-11 (-> s5-1 dir0 color)))
(let ((v1-6 (-> s5-1 dir0 color))
(a0-6 s4-0)
)
(.lvf vf4 (&-> v1-6 quad))
(.lvf vf5 (&-> a0-6 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.vf vf6 vf4 vf5 :mask #b111)
(.svf (&-> a1-11 quad) vf6)
)
(let ((a0-7 (-> s5-1 dir1 color)))
(.lvf vf4 (&-> (-> s5-1 dir1 color) quad))
(.lvf vf5 (&-> s4-0 quad))
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.vf vf6 vf4 vf5 :mask #b111)
(.svf (&-> a0-7 quad) vf6)
)
)
(set! (-> s5-1 ambi extra x) 0.8)
)
(let ((v1-10 (-> arg0 light-group 3)))
(vector-float*! (the-as vector (-> v1-10 ambi color)) (the-as vector (-> arg0 times)) 0.55)
(vector+!
(the-as vector (-> v1-10 ambi color))
(the-as vector (-> v1-10 ambi color))
(new 'static 'vector :x 0.4253 :y 0.39 :z 0.45 :w 1.0)
)
(set! (-> v1-10 dir0 color quad) (-> arg0 times 0 quad))
(let ((a0-12 (-> v1-10 dir0)))
(set! (-> a0-12 direction x) 0.0)
(set! (-> a0-12 direction y) 1.0)
(set! (-> a0-12 direction z) 0.0)
(set! (-> a0-12 direction w) 0.0)
)
(set! (-> v1-10 ambi extra x) 0.8)
(set! (-> v1-10 dir0 extra x) 0.8)
(set! (-> v1-10 dir1 extra x) 0.0)
(set! (-> v1-10 dir2 extra x) 0.0)
)
(none)
)
)
(defbehavior update-mood-templex time-of-day-proc ((arg0 mood-context) (arg1 float) (arg2 int))
(copy-mood-exterior arg0)
(update-templex-lights arg0)
(when (and (= (-> *level* level arg2 status) 'active)
(< (the-as uint (-> *time-of-day-context* mode)) (the-as uint 9))
)
(-> arg0 state)
(if (task-node-closed? (game-task-node volcano-darkeco-resolution))
(set! (-> arg0 times 5 w) 1.0)
)
(update-mood-flames arg0 6 2 8 0.5 0.0009765625 1.5)
)
0
(none)
)