jak-project/goal_src/examples/debug-draw-example.gc

131 lines
4.8 KiB
Common Lisp
Raw Normal View History

2021-08-13 21:48:56 -04:00
;; This file demonstrates how to use the debug draw.
;; To run this:
#|
(make-group "iso") ;; build the game
(lt) ;; connect to the runtime
(lg) ;; have the runtime load the game engine
(test-play) ;; start the game loop
(ml "goal_src/examples/debug-draw-example.gc") ;; build and load this file.
|#
(defun hack-update-camera ((location vector) (inv-rot matrix))
"Debugging function to set the camera's position and orientation"
;; update to compute the perspective matrix.
(update-math-camera
2021-08-14 13:06:43 -04:00
*math-camera*
(-> *setting-control* current video-mode)
(-> *setting-control* current aspect-ratio)
)
2021-08-13 21:48:56 -04:00
;; copy the input rotation
(matrix-copy! (-> *math-camera* inv-camera-rot) inv-rot)
;; inverse of rotation matrix matrix is its transpose
(matrix-transpose! (-> *math-camera* camera-rot) (-> *math-camera* inv-camera-rot))
2021-08-14 13:06:43 -04:00
2021-08-13 21:48:56 -04:00
;; fake some value here
(set! (-> *math-camera* fov-correction-factor) 1.0)
2021-08-14 13:06:43 -04:00
2021-08-13 21:48:56 -04:00
;; do the math
(set! (-> *math-camera* trans quad) (-> location quad))
2021-08-14 13:06:43 -04:00
(let ((cam-temp (-> *math-camera* camera-temp))
2021-08-13 21:48:56 -04:00
(cam-rot (-> *math-camera* camera-rot))
(inv-cam-rot (-> *math-camera* inv-camera-rot))
(cam-trans (-> *math-camera* trans))
)
2021-08-14 13:06:43 -04:00
(let ((rotated-trans (new-stack-vector0)))
(set! (-> rotated-trans x) (- (-> cam-trans x)))
(set! (-> rotated-trans y) (- (-> cam-trans y)))
(set! (-> rotated-trans z) (- (-> cam-trans z)))
(set! (-> rotated-trans w) 1.0)
(vector-matrix*! rotated-trans rotated-trans cam-rot)
(set! (-> cam-rot vector 3 quad) (-> rotated-trans quad))
)
(matrix*! cam-temp cam-rot (-> *math-camera* perspective))
(set! (-> inv-cam-rot vector 3 quad) (-> cam-trans quad))
2021-08-13 21:48:56 -04:00
)
2021-08-14 13:06:43 -04:00
2021-08-13 21:48:56 -04:00
(none)
)
(defun test-function ((iter int))
"This function draws the debug stuff. You can edit this, then reload this file to play with it."
;; val will increase from 0 to 1, then reset back to 0.
(let* ((frame (the float (mod (* 4 iter) 1600)))
(val (/ frame 1600.0)))
(format *stdcon* "~0kval ~f~%" val)
;; orbit the camera around in a circle with radius 5 m.
(let* ((rad (meters 5.0))
(x (* rad (sin (* (degrees 360.0) val))))
(z (* rad (cos (* (degrees 360.0) val))))
(cam-pos (new 'stack 'vector))
(cam-inv-rot (new 'stack 'matrix))
)
;; this matrix will look directly at the origin...
(set! (-> cam-pos x) x)
(set! (-> cam-pos z) z)
(set! (-> cam-pos y) (meters 2.))
(forward-down->inv-matrix cam-inv-rot cam-pos (new 'static 'vector :y 1.0))
;; if the camera is here.
(set! (-> cam-pos x) (- 0. x))
(set! (-> cam-pos z) (- 0. z))
(set! (-> cam-pos y) (meters -2.))
(hack-update-camera cam-pos cam-inv-rot)
;; create some test points
(let ((p0 (new 'static 'vector :x (meters .8) :y (meters .2) :z (meters 2.0)))
(p1 (new 'static 'vector :x (meters .3) :y (meters .3) :z (meters 2.5)))
(p2 (new 'static 'vector :x (meters .5) :y (meters .7) :z (meters 1.5)))
)
;;(add-debug-point #t (bucket-id debug-draw0) (new 'static 'vector))
(add-debug-x #t (bucket-id debug-draw0) (new 'static 'vector) (new 'static 'rgba :g #x80 :a #x80))
(add-debug-box #t (bucket-id debug-draw0) p0 p2 (new 'static 'rgba :b #x80 :a #x80))
(add-debug-flat-triangle #t (bucket-id debug-draw0) p0 p1 p2 (new 'static 'rgba :r #x80))
2021-08-14 13:06:43 -04:00
(add-debug-text-3d #t (bucket-id debug-draw0) "triangle!" p0 (font-color yellow-green) (the vector2h #f))
2021-08-13 21:48:56 -04:00
(add-debug-sphere #t (bucket-id debug-draw0) p2 (meters 0.5) (new 'static 'rgba :r #x80))
)
)
;; these also work
;; (draw-end-credits (the int frame))
;; (draw-title-credits val)
)
(none)
)
(defun launch-test-process ()
"Call this to launch a process that draws the debug demo"
(let ((proc (get-process *nk-dead-pool* process 1024)))
(activate proc *active-pool* 'test *kernel-dram-stack*)
(run-next-time-in-process proc (lambda ()
(let ((iter 0))
(while #t
(test-function iter)
(suspend)
(+! iter 1)
)
)
)
)
proc)
)
;; This will spawn a process the first time this file is loaded
(define-perm *test-process* process (launch-test-process))
(defun kill-test-procs ()
"Kill all processes started by launch-test-process"
(kill-by-name "test" *active-pool*)
)
(set! *display-profile* #t)