jak-project/goalc/listener/Listener.h

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/*!
* @file Listener.h
* The Listener can connect to a Deci2Server for debugging.
*/
#ifndef JAK1_LISTENER_H
#define JAK1_LISTENER_H
#include <string>
#include <vector>
#include <thread>
#include <mutex>
#include "common/common_types.h"
#include "common/listener_common.h"
namespace listener {
class Listener {
public:
static constexpr int BUFFER_SIZE = 32 * 1024 * 1024;
Listener();
~Listener();
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bool connect_to_target(int n_tries = 1,
const std::string& ip = "127.0.0.1",
int port = DECI2_PORT);
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void record_messages(ListenerMessageKind kind);
std::vector<std::string> stop_recording_messages();
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bool is_connected() const;
void send_reset(bool shutdown);
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void send_poke();
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void disconnect();
void send_code(std::vector<uint8_t>& code);
bool most_recent_send_was_acked() { return got_ack; }
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private:
void send_buffer(int sz);
bool wait_for_ack();
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char* m_buffer = nullptr; //! buffer for incoming messages
bool m_connected = false; //! do we think we are connected?
bool receive_thread_running = false; //! is the receive thread unjoined?
int listen_socket = -1; //! socket
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bool got_ack = false;
bool waiting_for_ack = false;
std::thread rcv_thread;
std::mutex rcv_mtx;
void receive_func();
ListenerMessageKind filter = ListenerMessageKind::MSG_INVALID;
std::vector<std::string> message_record;
char ack_recv_buff[512];
};
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} // namespace listener
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#endif // JAK1_LISTENER_H