2022-06-06 17:58:49 -04:00
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{
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2024-03-03 15:15:27 -05:00
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//////////////////////
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// ART INFO
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//////////////////////
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// defines what art group each file or function is using.
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// by default, the decompiler assumes this to be the name of the current type + -ag
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// so you only need to specify it when that's not the case.
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// remap names for states and behaviors of these types
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"type_remap": {
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"target": "jakb-ag",
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"sidekick": "daxter-ag",
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"wings": "jakb-ag",
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"lightjak-shield": "jakb-ag",
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2024-03-30 10:28:02 -04:00
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"freeze-screen": "collectables-ag",
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2024-03-31 11:14:14 -04:00
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"red-3-sphere": "gun-ag",
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2024-04-22 12:43:51 -04:00
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"gun-dark-3-sphere": "gun-ag",
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"marauder": "marauder-male-ag",
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"glider-ring": "des-glider-ring-ag",
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"flut-racer": "flut-wild-ag",
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"was-pre-heart": "neo-satellite-heart-ag",
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"was-pre-beam": "neo-satellite-game-ring-ag",
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"was-pre-bubble": "neo-satellite-ps-symbols-ag",
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2024-04-28 08:59:46 -04:00
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"maker": "dm-robot-ag",
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"mh-wasp": "neo-wasp-ag",
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"factory-boss": "errol-lowres-ag",
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2024-05-09 19:18:55 -04:00
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"fac-robotank-turret": "fac-robotank-ag",
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"neo-sat-shield": "neo-satellite-shield-ag",
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2024-05-11 17:57:26 -04:00
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"neo-sat": "neo-satellite-ag",
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"power-game-switcher": "switcher-ag",
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"power-game-player": "daxter-pac-man-ag",
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"power-game-glyph": "cipher-ag",
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"power-game-rings": "pow-rings-ag",
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"power-game-chaser": "flitter-ag",
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"power-game-zapper": "grunt-head-ag",
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"gungame-door": "fort-entry-gate-ag",
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"bt-mh-flyer": "bt-wasp-ag"
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2024-03-03 15:15:27 -05:00
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},
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// remap names for types in an entire file (higher priority)
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"file_override": {
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"target-indax": { "target": "daxter-ag" } // in target-indax.gc, the remap for 'target' will be set to 'daxter-ag'
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},
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// some art groups (like robotboss-ag) have a name for their model that differs
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// from the usual ag-name + "-lod0". you can add those exceptions here.
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"joint_node_hacks": {
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// "robotboss-ag": "robotboss-basic"
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}
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2022-08-24 19:34:09 -04:00
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}
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