jak-project/goal_src/jak2/levels/city/farm/yakow.gc

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;;-*-Lisp-*-
(in-package goal)
;; name: yakow.gc
;; name in dgo: yakow
;; dgos: CFB, CFA
;; DECOMP BEGINS
(defskelgroup skel-yakow yakow yakow-lod0-jg yakow-idle-ja
((yakow-lod0-mg (meters 999999)))
:bounds (static-spherem 0 1 0 4)
)
(deftype yakow (nav-enemy)
((incoming-attack-id uint32 :offset-assert 604)
(grazing basic :offset-assert 608)
)
:heap-base #x1f0
:method-count-assert 179
:size-assert #x264
:flag-assert #xb301f00264
(:methods
(kicked () _type_ :state 178)
)
)
(define *yakow-nav-enemy-info*
(new 'static 'nav-enemy-info
:use-die-falling #f
:use-victory #f
:use-jump-blocked #f
:debug-draw-neck #f
:jump-debug-draw #f
:move-to-ground #t
:hover-if-no-ground #f
:idle-anim-script (new 'static 'array idle-control-frame 4
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x3 :param0 #x1 :param1 #x1)
(new 'static 'idle-control-frame)
(new 'static 'idle-control-frame)
(new 'static 'idle-control-frame)
)
:idle-anim 3
:notice-anim 3
:hostile-anim 6
:hit-anim 3
:knocked-anim 7
:knocked-land-anim 7
:die-anim -1
:die-falling-anim -1
:victory-anim -1
:jump-wind-up-anim -1
:jump-in-air-anim -1
:jump-land-anim -1
:neck-joint 5
:look-at-joint 6
:bullseye-joint 4
:sound-hit (static-sound-name "yakow-hit")
:sound-die (static-sound-name "yakow-die")
:notice-distance (meters 30)
:notice-distance-delta (meters 10)
:default-hit-points 5
:gnd-collide-with (collide-spec backgnd)
:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
:penetrate-knocked (penetrate
touch
generic-attack
lunge
flop
punch
spin
roll
uppercut
bonk
tube
vehicle
flut-attack
board
mech
mech-punch
mech-bonk
dark-skin
dark-punch
dark-bomb
dark-giant
shield
explode
jak-yellow-shot
jak-red-shot
jak-blue-shot
jak-dark-shot
enemy-yellow-shot
enemy-dark-shot
eco-yellow
eco-red
eco-blue
eco-green
knocked
penetrate-33
penetrate-34
penetrate-35
penetrate-36
penetrate-37
penetrate-38
penetrate-39
penetrate-40
penetrate-41
penetrate-42
penetrate-43
penetrate-44
penetrate-45
penetrate-46
penetrate-47
penetrate-48
penetrate-49
penetrate-50
penetrate-51
penetrate-52
penetrate-53
penetrate-54
penetrate-55
penetrate-56
penetrate-57
penetrate-58
penetrate-59
penetrate-60
penetrate-61
penetrate-62
penetrate-63
)
:movement-gravity (meters -100)
:friction 0.8
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:attack-mode 'generic
:attack-damage 2
:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
:jump-height-min (meters 3)
:jump-height-factor 0.5
:knocked-seek-ry-clamp 2730.6667
:knocked-soft-vxz-lo 16384.0
:knocked-soft-vxz-hi 16384.0
:knocked-soft-vy-lo 16384.0
:knocked-soft-vy-hi 16384.0
:knocked-medium-vxz-lo 16384.0
:knocked-medium-vxz-hi 16384.0
:knocked-medium-vy-lo 16384.0
:knocked-medium-vy-hi 16384.0
:knocked-hard-vxz-lo 16384.0
:knocked-hard-vxz-hi 16384.0
:knocked-hard-vy-lo 16384.0
:knocked-hard-vy-hi 16384.0
:knocked-huge-vxz-lo 164659.2
:knocked-huge-vxz-hi 249036.8
:knocked-huge-vy-lo 183500.8
:knocked-huge-vy-hi 217907.2
:knocked-yellow-vxz-lo 16384.0
:knocked-yellow-vxz-hi 16384.0
:knocked-yellow-vy-lo 16384.0
:knocked-yellow-vy-hi 16384.0
:knocked-red-vxz-lo 16384.0
:knocked-red-vxz-hi 16384.0
:knocked-red-vy-lo 16384.0
:knocked-red-vy-hi 16384.0
:knocked-blue-vxz-lo 16384.0
:knocked-blue-vxz-hi 16384.0
:knocked-blue-vy-lo 16384.0
:knocked-blue-vy-hi 16384.0
:shadow-size (meters 1)
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:gem-joint -1
:gem-offset (new 'static 'sphere :r 163840.0)
:callback-info #f
:use-momentum #t
:use-frustration #f
:use-stop-chase #f
:use-circling #f
:use-pacing #f
:walk-anim 5
:turn-anim -1
:run-anim 6
:taunt-anim -1
:run-travel-speed (meters 6)
:run-acceleration (meters 1)
:run-turning-acceleration (meters 1)
:walk-travel-speed (meters 2.13)
:walk-acceleration (meters 1)
:walk-turning-acceleration (meters 1)
:maximum-rotation-rate (degrees 50.000004)
:notice-nav-radius (meters 1)
:frustration-distance (meters 8)
:frustration-time (seconds 4)
:blocked-time (seconds 0.3)
:circle-dist-lo 20480.0
:circle-dist-hi 61440.0
:nav-mesh #f
)
)
(set! (-> *yakow-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
(defmethod damage-amount-from-attack yakow ((obj yakow) (arg0 process) (arg1 event-message-block))
"@returns the amount of damage taken from an attack. This can come straight off the [[attack-info]] or via [[penetrate-using->damage]]"
0
)
(defmethod general-event-handler yakow ((obj yakow) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
"Handles various events for the enemy
@TODO - unsure if there is a pattern for the events and this should have a more specific name"
(case arg2
(('attack)
(let ((v1-1 (the-as object (-> arg3 param 1))))
(when (!= (-> (the-as attack-info v1-1) id) (-> obj incoming-attack-id))
(set! (-> obj incoming-attack-id) (-> (the-as attack-info v1-1) id))
(go (method-of-object obj kicked))
)
)
)
(else
((method-of-type nav-enemy general-event-handler) obj arg0 arg1 arg2 arg3)
)
)
)
(defmethod enemy-method-123 yakow ((obj yakow) (arg0 float))
"TODO"
(>= arg0 (rand-vu))
)
;; WARN: Function (method 156 yakow) has a return type of none, but the expression builder found a return statement.
(defmethod nav-enemy-method-156 yakow ((obj yakow))
(dotimes (s5-0 16)
(let ((f30-1 (* 4096.0 (get-rand-float-range obj -10.0 10.0)))
(f0-2 (* 4096.0 (get-rand-float-range obj -10.0 10.0)))
(s4-0 (new 'stack-no-clear 'vector))
)
(set! (-> s4-0 quad) (-> obj root-override2 trans quad))
(+! (-> s4-0 x) f30-1)
(+! (-> s4-0 z) f0-2)
(let ((v1-7 (-> obj nav))
(a0-6 s4-0)
(a1-2 (new 'stack-no-clear 'nav-find-poly-parms))
)
(vector-! (-> a1-2 point) a0-6 (-> v1-7 state mesh bounds))
(set! (-> a1-2 y-threshold) (-> v1-7 nearest-y-threshold))
(set! (-> a1-2 ignore) (the-as uint 2))
(when (find-poly-containing-point-local (-> v1-7 state mesh) a1-2)
(let ((v1-12 (-> obj nav state)))
(logclear! (-> v1-12 flags) (nav-state-flag directional-mode))
(logior! (-> v1-12 flags) (nav-state-flag target-poly-dirty))
(set! (-> v1-12 target-post quad) (-> s4-0 quad))
)
0
(return #f)
)
)
)
)
0
(none)
)
(defstate idle (yakow)
:virtual #t
:code (behavior ()
(ja-channel-push! 1 (seconds 0.15))
(until #f
(let ((f30-0 (rand-vu-float-range 0.9 1.1)))
(ja-no-eval :group! yakow-idle-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim yakow-idle-ja) frames num-frames) -1)) f30-0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
(when (rand-vu-percent? 0.25)
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! yakow-graze-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim yakow-graze-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(ja-channel-push! 1 (seconds 0.1))
)
)
#f
(none)
)
:post (behavior ()
(if (and (nonzero? (-> self draw)) (logtest? (-> self draw status) (draw-control-status on-screen)))
(set! (-> self last-draw-time) (-> self clock frame-counter))
)
(enemy-method-129 self)
(ja-post)
(none)
)
)
(defstate active (yakow)
:virtual #t
:trans (behavior ()
(when (>= (- (-> self clock frame-counter) (-> self state-time)) (seconds 0.1))
(if (< (the-as int (-> self focus aware)) 1)
(go-virtual idle)
)
)
(none)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.2))
(let ((f30-0 (get-rand-float-range self 0.9 1.1)))
(until #f
(ja-no-eval :group! (-> self draw art-group data (-> self enemy-info-override walk-anim))
:num! (seek!
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self enemy-info-override walk-anim)))
frames
num-frames
)
-1
)
)
f30-0
)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
(when (enemy-method-123 self 0.2)
(ja-no-eval :num! (loop!))
(ja-channel-push! 1 (seconds 0.6))
(let ((v1-37 self))
(set! (-> v1-37 enemy-flags) (the-as enemy-flag (logclear (-> v1-37 enemy-flags) (enemy-flag enemy-flag36))))
(set! (-> v1-37 nav callback-info) *nav-enemy-null-callback-info*)
)
0
(nav-enemy-method-167 self)
(until #f
(let ((f28-0 (rand-vu-float-range 0.9 1.1)))
(ja-no-eval :group! yakow-idle-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim yakow-idle-ja) frames num-frames) -1)) f28-0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f28-0))
)
)
(when (rand-vu-percent? 0.25)
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! yakow-graze-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim yakow-graze-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(ja-channel-push! 1 (seconds 0.1))
)
(if (enemy-method-123 self 0.2)
(goto cfg-15)
)
)
#f
(label cfg-15)
(let ((v1-97 (-> self nav state)))
(set! (-> v1-97 speed) 0.0)
)
0
(let ((a0-23 (-> self nav state))
(v1-100 *null-vector*)
)
(set! (-> a0-23 velocity quad) (-> v1-100 quad))
)
0
(let ((v1-103 self))
(if (not (logtest? (enemy-flag enemy-flag36) (-> v1-103 enemy-flags)))
(set! (-> v1-103 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag38) (-> v1-103 enemy-flags))))
)
(set! (-> v1-103 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag36) (-> v1-103 enemy-flags))))
(set! (-> v1-103 nav callback-info) (-> v1-103 enemy-info-override callback-info))
)
0
(nav-enemy-method-165 self)
(ja-no-eval :num! (loop!))
(ja-channel-push! 1 (seconds 0.6))
(ja-no-eval :group! (-> self draw art-group data (-> self enemy-info-override walk-anim))
:num! (seek!
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self enemy-info-override walk-anim)))
frames
num-frames
)
-1
)
)
f30-0
)
:frame-num 0.0
)
(until (ja-done? 0)
(ja-blend-eval)
(suspend)
(ja :num! (seek! max f30-0))
)
)
)
)
#f
(none)
)
)
(defstate kicked (yakow)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior yakow) #f)
:enter (behavior ()
(let ((v1-0 self))
(set! (-> v1-0 enemy-flags) (the-as enemy-flag (logclear (-> v1-0 enemy-flags) (enemy-flag enemy-flag36))))
(set! (-> v1-0 nav callback-info) *nav-enemy-null-callback-info*)
)
0
(set! (-> self state-time) (-> self clock frame-counter))
(none)
)
:exit (behavior ()
'()
(none)
)
:trans (behavior ()
'()
(none)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.05))
(ja-no-eval :group! yakow-kicked-in-place-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim yakow-kicked-in-place-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(go-virtual active)
(none)
)
:post (the-as (function none :behavior yakow) ja-post)
)
(defmethod init-enemy-collision! yakow ((obj yakow))
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrated-by) (penetrate
generic-attack
lunge
flop
punch
spin
roll
uppercut
bonk
tube
vehicle
flut-attack
board
mech-punch
dark-punch
dark-giant
)
)
(let ((v1-7 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-7 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-7 prim-core collide-with) (collide-spec backgnd jak player-list))
(set! (-> v1-7 prim-core action) (collide-action solid no-standon))
(set-vector! (-> v1-7 local-sphere) 0.0 4096.0 0.0 10240.0)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-7)
)
(set! (-> s5-0 nav-radius) 10240.0)
(let ((v1-9 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-9 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-9 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
(set! (-> obj root-override2) s5-0)
)
0
(none)
)
(defmethod init-enemy! yakow ((obj yakow))
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-yakow" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(init-enemy-behaviour-and-stats! obj *yakow-nav-enemy-info*)
(let ((v1-5 (-> obj nav)))
(set! (-> v1-5 speed-scale) 1.0)
)
0
(set-gravity-length (-> obj root-override2 dynam) 327680.0)
0
(none)
)