jak-project/goal_src/jak2/engine/target/target-handler.gc

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;;-*-Lisp-*-
(in-package goal)
;; name: target-handler.gc
;; name in dgo: target-handler
;; dgos: ENGINE, GAME
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(define-extern type-from-race-vehicle-type (function uint type))
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(define-extern type-from-vehicle-type (function vehicle-type type))
(define-extern vehicle-spawn (function process type traffic-object-spawn-params process-drawable))
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;; DECOMP BEGINS
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(defbehavior target-shoved target ((arg0 meters) (arg1 meters) (arg2 process) (arg3 (state object object target)))
(let ((s5-0 (new 'static 'attack-info)))
(set! (-> s5-0 attacker) (process->handle arg2))
(set! (-> s5-0 shove-back) arg0)
(set! (-> s5-0 shove-up) arg1)
(set! (-> s5-0 angle)
(if (not (logtest? (logior (-> self control status) (-> self control old-status)) (collide-status on-surface)))
'air
'shove
)
)
(set! (-> s5-0 mask) (attack-info-mask attacker shove-back shove-up angle))
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 255 (seconds 0.1))
(go arg3 'shove s5-0)
)
)
(defun attack-mode-is-invinc ((arg0 symbol))
(case arg0
(('dark-eco-pool
'endlessfall
'melt
'lava
'bot
'instant-death
'grenade
'drill-mech-master
'centipede
'drown-death
'crush
'death
)
#t
)
)
)
(defbehavior target-attacked target ((arg0 symbol)
(arg1 attack-info)
(arg2 process)
(arg3 touching-shapes-entry)
(arg4 (state symbol attack-info target))
)
(let ((s4-0 (if (logtest? (-> arg1 mask) (attack-info-mask mode))
(-> arg1 mode)
)
)
(s2-0 arg0)
)
(when (or (and (not (focus-test? self hit)) (not (logtest? (state-flags disable-attacks) (-> self state-flags))))
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(= s4-0 'endlessfall)
)
(case s4-0
(('endlessfall)
(if (not (-> *setting-control* user-current endlessfall))
(return #f)
)
)
)
(cond
((or (logtest? (state-flags sf2 tinvul1 tinvul2) (-> self state-flags))
(logtest? (-> self game secrets) (game-secrets invulnerable))
(and (logtest? (-> self state-flags) (state-flags sf4)) (not (attack-mode-is-invinc s4-0)))
(< 0.0 (-> (the-as fact-info-target (-> self fact)) shield-level))
(and (= s4-0 'darkeco)
(and (and (= (-> (the-as fact-info-target (-> self fact)) eco-type) 2)
(>= (-> (the-as fact-info-target (-> self fact)) eco-level) 1.0)
)
(or (logtest? (-> self state-flags) (state-flags sf15)) (focus-test? self dangerous))
)
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)
)
(case arg0
(('attack-or-shove)
)
(('attack-invinc)
(set! arg0 'attack)
)
(else
(return #f)
)
)
)
(else
(case arg0
(('attack-or-shove 'attack-invinc)
(set! arg0 'attack)
)
)
)
)
(mem-copy! (the-as pointer (-> self attack-info-rec)) (the-as pointer arg1) 160)
(compute-intersect-info (-> self attack-info-rec) arg1 self arg2 arg3)
(when (not (focus-test? self mech))
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(if (and (not (target-log-attack (-> self attack-info-rec) (if (logtest? (attack-info-mask test) (-> arg1 mask))
'test
'log
)
)
)
(!= s2-0 'attack-invinc)
)
(return #f)
)
)
(if (logtest? (attack-info-mask test) (-> arg1 mask))
(return #t)
)
(set! (-> self control attacked-by-id) (the-as int (-> self attack-info-rec id)))
(cond
((and (logtest? (-> self attack-info-rec mask) (attack-info-mask mode))
(= (-> self attack-info-rec mode) 'damage)
(not (and (= (-> self game mode) 'play)
(>= 0.0 (- (-> (the-as fact-info-target (-> self fact)) health) (-> self attack-info-rec damage)))
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)
)
)
(pickup-collectable!
(-> self fact)
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(pickup-type health)
(if (logtest? (attack-info-mask damage) (-> self attack-info-rec mask))
(- (-> self attack-info-rec damage))
(- (-> *FACT-bank* health-single-inc))
)
(the-as handle #f)
)
(let ((gp-1 (get-process *default-dead-pool* part-tracker #x4000)))
(when gp-1
(let ((t9-6 (method-of-type part-tracker activate)))
(t9-6 (the-as part-tracker gp-1) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000))
)
(let ((t9-7 run-function-in-process)
(a0-27 gp-1)
(a1-10 part-tracker-init)
(a2-9 (-> *part-group-id-table* 9))
(a3-4 0)
(t0-2 #f)
(t1-0 #f)
(t2-0 #f)
(t3-0 *launch-matrix*)
)
(set! (-> t3-0 trans quad)
(-> (the-as vector (if (logtest? (-> self attack-info-rec mask) (attack-info-mask intersection))
(-> self attack-info-rec intersection)
(the-as vector (-> self control root-prim prim-core))
)
)
quad
)
)
((the-as (function object object object object object object object object none) t9-7)
a0-27
a1-10
a2-9
a3-4
t0-2
t1-0
t2-0
t3-0
)
)
(-> gp-1 ppointer)
)
)
(target-timed-invulnerable
(the-as time-frame (if (logtest? (-> self attack-info-rec mask) (attack-info-mask invinc-time))
(the-as int (-> self attack-info-rec invinc-time))
(the-as int (-> *TARGET-bank* hit-invulnerable-timeout))
)
)
self
1
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 0 255 (seconds 0.5))
(sound-play "oof")
#t
)
(else
(logior! (-> self focus-status) (focus-status ignore hit))
(when (and (= (-> self game mode) 'play)
(and (or (and (>= 0.0 (- (-> (the-as fact-info-target (-> self fact)) health) (-> self attack-info-rec damage)))
(not (and (focus-test? self dark) (nonzero? (-> self darkjak))))
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)
(attack-mode-is-invinc s4-0)
)
(= arg0 'attack)
)
)
(logior! (-> self focus-status) (focus-status dead))
(set! (-> self state-flags) (logior (state-flags disable-attacks) (-> self state-flags)))
)
(go arg4 arg0 (-> self attack-info-rec))
)
)
)
)
)
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 711]
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(defbehavior target-send-attack target ((arg0 process) (arg1 symbol) (arg2 touching-shapes-entry) (arg3 int) (arg4 int) (arg5 penetrate))
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(local-vars
(sv-96 symbol)
(sv-100 touching-prims-entry)
(sv-128 touching-prims-entry)
(sv-176 touching-prims-entry)
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(sv-224 penetrate)
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(sv-240 int)
(sv-256 symbol)
(sv-272 symbol)
(sv-288 symbol)
(sv-304 vector)
(sv-320 matrix)
(sv-336 int)
(sv-352 symbol)
(sv-368 symbol)
(sv-384 symbol)
(sv-400 vector)
(sv-416 matrix)
(sv-432 int)
(sv-448 symbol)
(sv-464 symbol)
(sv-480 symbol)
(sv-496 vector)
(sv-512 matrix)
(sv-528 int)
(sv-544 symbol)
(sv-560 symbol)
(sv-576 symbol)
(sv-592 vector)
(sv-608 matrix)
(sv-624 int)
(sv-640 symbol)
(sv-656 symbol)
(sv-672 symbol)
(sv-688 vector)
(sv-704 matrix)
)
(set! sv-224 arg5)
(let* ((s3-0 arg0)
(s4-0 (if (type? s3-0 process-focusable)
s3-0
)
)
(s3-1 (and s4-0 (focus-test? (the-as process-focusable s4-0) dead hit)))
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)
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) (process->ppointer self))
(set! (-> a1-2 num-params) 2)
(set! (-> a1-2 message) 'attack)
(set! (-> a1-2 param 0) (the-as uint arg2))
(let ((v1-5 (new 'static 'attack-info :mask (attack-info-mask mode id count penetrate-using))))
(set! (-> v1-5 id) (the-as uint arg3))
(set! (-> v1-5 mode) arg1)
(set! (-> v1-5 count) (the-as uint arg4))
(set! (-> v1-5 penetrate-using) sv-224)
(set! (-> a1-2 param 1) (the-as uint v1-5))
)
(set! sv-96 (the-as symbol (send-event-function arg0 a1-2)))
)
(when sv-96
(set! (-> self control send-attack-dest) (process->handle arg0))
(set! (-> self control send-attack-time) (current-time))
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(send-event self 'hit arg1 arg0 arg2)
(set! arg0
(the process (and (and (focus-test? self dark) (nonzero? (-> self darkjak)) (logtest? (-> self darkjak stage) 2)) arg0))
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)
(when (the-as object arg0)
(when (and s4-0 (not s3-1) (-> self control danger-mode) (not (logtest? (-> s4-0 mask) (process-mask dark-effect))))
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(logior! (-> s4-0 mask) (process-mask dark-effect))
(process-spawn-function
process
(lambda :behavior target
((arg0 handle))
(local-vars (sv-112 vector) (sv-128 matrix))
(stack-size-set! (-> self main-thread) 512) ;; added
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(let ((gp-0 (-> self parent)))
(let ((s4-0 0)
(s3-0 (current-time))
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)
(set! (-> self clock) (-> gp-0 0 clock))
(while (let ((v1-48 gp-0))
(and (or (focus-test?
(the-as process-focusable (if v1-48
(the-as process-focusable (-> v1-48 0 self))
)
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)
dead
hit
)
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(let ((v1-53 gp-0))
(and (-> (the-as process-focusable (if v1-53
(the-as process-focusable (-> v1-53 0 self))
)
)
next-state
)
(let ((v1-56 gp-0))
(= (-> (the-as process-focusable (if v1-56
(the-as process-focusable (-> v1-56 0 self))
)
)
next-state
name
)
'knocked
)
)
)
)
)
(< (- (current-time) s3-0) (seconds 15))
(not (logtest? (-> (the-as process-focusable (-> gp-0 0)) draw status) (draw-control-status no-draw no-draw-temp))
)
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)
)
(let ((s2-0 sp-launch-particles-var)
(s1-0 *sp-particle-system-2d*)
(s0-0 (-> *part-id-table* 178))
)
(set! sv-128 *launch-matrix*)
(set! sv-112 (-> sv-128 trans))
(let ((v1-9 (-> (process-drawable-random-point!
(the-as process-drawable (ppointer->process gp-0))
(new 'stack-no-clear 'vector)
)
quad
)
)
)
(set! (-> sv-112 quad) v1-9)
)
(let ((a3-0 #f)
(t0-0 #f)
(t1-0 1.0)
)
(s2-0 s1-0 s0-0 sv-128 (the-as sparticle-launch-state a3-0) (the-as sparticle-launch-control t0-0) t1-0)
)
)
(send-event (ppointer->process gp-0) 'color-effect 'dark 60)
(when (>= (- (current-time) (the-as time-frame s4-0)) (seconds 0.05))
(set! s4-0 (the-as int (current-time)))
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(cond
((and (< (- (current-time) s3-0) (seconds 0.5)) (handle->process arg0))
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(process-drawable2-shock-effect
(the-as process-drawable (handle->process arg0))
(the-as process-drawable (ppointer->process gp-0))
(-> *lightning-spec-id-table* 9)
lightning-probe-callback
(-> *part-id-table* 179)
)
)
(else
(send-event (handle->process arg0) 'color-effect 'shock 60)
(process-drawable-shock-effect
(the-as process-drawable (ppointer->process gp-0))
(-> *lightning-spec-id-table* 9)
lightning-probe-callback
(-> *part-id-table* 179)
0
0
40960.0
)
)
)
)
(suspend)
)
)
(logclear! (-> gp-0 0 mask) (process-mask dark-effect))
(send-event (ppointer->process gp-0) 'color-effect #f 0)
)
(none)
)
(process->handle self)
:to s4-0
)
)
)
(let ((v1-37 arg1))
(cond
((or (= v1-37 'spin) (= v1-37 'spin-air) (= v1-37 'board-spin))
(set! sv-100 (prims-touching? arg2 (-> self control) (the-as uint 256)))
(cond
(sv-100
(let ((s4-1 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-1
(let ((t9-8 (method-of-type part-tracker activate)))
(t9-8 (the-as part-tracker s4-1) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000))
)
(let ((s3-4 run-function-in-process)
(s2-1 s4-1)
(s1-1 part-tracker-init)
(s0-1 (-> *part-group-id-table* 10))
)
(set! sv-240 0)
(set! sv-256 (the-as symbol #f))
(set! sv-272 (the-as symbol #f))
(set! sv-288 (the-as symbol #f))
(set! sv-320 *launch-matrix*)
(set! sv-304 (-> sv-320 trans))
(let ((v1-50 (-> (get-intersect-point (new 'stack-no-clear 'vector) sv-100 (-> self control) arg2) quad)))
(set! (-> sv-304 quad) v1-50)
)
((the-as (function object object object object object object object object none) s3-4)
s2-1
s1-1
s0-1
sv-240
sv-256
sv-272
sv-288
sv-320
)
)
(-> s4-1 ppointer)
)
)
)
(else
(do-effect (-> self skel effect) 'group-spin-hit -1.0 38)
)
)
(play-effect-sound (-> self skel effect) arg1 -1.0 38 (the-as basic #f) (cond
((= arg1 'board-spin)
(static-sound-name "board-impact")
)
((using-gun? self)
(static-sound-name "gun-spin-hit")
)
(else
(static-sound-name "spin-hit")
)
)
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 127 (seconds 0.2))
)
((or (= v1-37 'punch) (= v1-37 'mech-punch))
(when arg2
(set! sv-128 (prims-touching? arg2 (-> self control) (the-as uint 256)))
(cond
(sv-128
(let ((s4-3 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-3
(let ((t9-17 (method-of-type part-tracker activate)))
(t9-17 (the-as part-tracker s4-3) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000))
)
(let ((s3-6 run-function-in-process)
(s2-3 s4-3)
(s1-3 part-tracker-init)
(s0-3 (-> *part-group-id-table* 11))
)
(set! sv-336 0)
(set! sv-352 (the-as symbol #f))
(set! sv-368 (the-as symbol #f))
(set! sv-384 (the-as symbol #f))
(set! sv-416 *launch-matrix*)
(set! sv-400 (-> sv-416 trans))
(let ((v1-77 (-> (get-intersect-point (new 'stack-no-clear 'vector) sv-128 (-> self control) arg2) quad)))
(set! (-> sv-400 quad) v1-77)
)
((the-as (function object object object object object object object object none) s3-6)
s2-3
s1-3
s0-3
sv-336
sv-352
sv-368
sv-384
sv-416
)
)
(-> s4-3 ppointer)
)
)
)
((let ((v0-20 (prims-touching? arg2 (-> self control) (the-as uint 128))))
(set! sv-128 v0-20)
v0-20
)
(let ((s4-4 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-4
(let ((t9-22 (method-of-type part-tracker activate)))
(t9-22 (the-as part-tracker s4-4) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000))
)
(let ((s3-7 run-function-in-process)
(s2-4 s4-4)
(s1-4 part-tracker-init)
(s0-4 (-> *part-group-id-table* 11))
)
(set! sv-432 0)
(set! sv-448 (the-as symbol #f))
(set! sv-464 (the-as symbol #f))
(set! sv-480 (the-as symbol #f))
(set! sv-512 *launch-matrix*)
(set! sv-496 (-> sv-512 trans))
(let ((v1-91 (-> (get-intersect-point (new 'stack-no-clear 'vector) sv-128 (-> self control) arg2) quad)))
(set! (-> sv-496 quad) v1-91)
)
((the-as (function object object object object object object object object none) s3-7)
s2-4
s1-4
s0-4
sv-432
sv-448
sv-464
sv-480
sv-512
)
)
(-> s4-4 ppointer)
)
)
)
)
)
(case arg1
(('mech-punch)
(play-effect-sound (-> self skel effect) arg1 -1.0 22 (the-as basic #f) (static-sound-name "mech-punch-hit"))
)
(else
(let ((t1-6 (if (using-gun? self)
(static-sound-name "gun-punch-hit")
(static-sound-name "punch-hit")
)
)
)
(play-effect-sound (-> self skel effect) arg1 -1.0 22 (the-as basic #f) t1-6)
)
)
)
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
)
((= v1-37 'flip)
(play-effect-sound (-> self skel effect) arg1 -1.0 38 (the-as basic #f) (static-sound-name "punch-hit"))
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 127 (seconds 0.1))
)
((= v1-37 'uppercut)
(set! sv-176 (prims-touching? arg2 (-> self control) (the-as uint 256)))
(cond
(sv-176
(let ((s4-5 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-5
(let ((t9-33 (method-of-type part-tracker activate)))
(t9-33 (the-as part-tracker s4-5) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000))
)
(let ((s3-8 run-function-in-process)
(s2-5 s4-5)
(s1-5 part-tracker-init)
(s0-5 (-> *part-group-id-table* 11))
)
(set! sv-528 0)
(set! sv-544 (the-as symbol #f))
(set! sv-560 (the-as symbol #f))
(set! sv-576 (the-as symbol #f))
(set! sv-608 *launch-matrix*)
(set! sv-592 (-> sv-608 trans))
(let ((v1-123 (-> (get-intersect-point (new 'stack-no-clear 'vector) sv-176 (-> self control) arg2) quad)))
(set! (-> sv-592 quad) v1-123)
)
((the-as (function object object object object object object object object none) s3-8)
s2-5
s1-5
s0-5
sv-528
sv-544
sv-560
sv-576
sv-608
)
)
(-> s4-5 ppointer)
)
)
)
((let ((v0-34 (prims-touching? arg2 (-> self control) (the-as uint 128))))
(set! sv-176 v0-34)
v0-34
)
(let ((s4-6 (get-process *default-dead-pool* part-tracker #x4000)))
(when s4-6
(let ((t9-38 (method-of-type part-tracker activate)))
(t9-38 (the-as part-tracker s4-6) self (symbol->string (-> part-tracker symbol)) (the-as pointer #x70004000))
)
(let ((s3-9 run-function-in-process)
(s2-6 s4-6)
(s1-6 part-tracker-init)
(s0-6 (-> *part-group-id-table* 11))
)
(set! sv-624 0)
(set! sv-640 (the-as symbol #f))
(set! sv-656 (the-as symbol #f))
(set! sv-672 (the-as symbol #f))
(set! sv-704 *launch-matrix*)
(set! sv-688 (-> sv-704 trans))
(let ((v1-137 (-> (get-intersect-point (new 'stack-no-clear 'vector) sv-176 (-> self control) arg2) quad)))
(set! (-> sv-688 quad) v1-137)
)
((the-as (function object object object object object object object object none) s3-9)
s2-6
s1-6
s0-6
sv-624
sv-640
sv-656
sv-672
sv-704
)
)
(-> s4-6 ppointer)
)
)
)
)
(do-effect (-> self skel effect) 'group-uppercut-hit -1.0 22)
(play-effect-sound (-> self skel effect) arg1 -1.0 22 (the-as basic #f) (static-sound-name "uppercut-hit"))
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
)
((or (= v1-37 'flop) (= v1-37 'flop-down))
(do-effect (-> self skel effect) 'group-flop-hit -1.0 22)
(do-effect (-> self skel effect) 'group-flop-hit -1.0 18)
(play-effect-sound (-> self skel effect) arg1 -1.0 22 (the-as basic #f) (static-sound-name "flop-hit"))
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
)
((= v1-37 'flut-attack)
(play-effect-sound (-> self skel effect) arg1 -1.0 22 (the-as basic #f) (static-sound-name "punch-hit"))
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 255 (seconds 0.2))
)
((= v1-37 'darkjak)
(set! (-> self darkjak attack-time) (current-time))
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(let* ((v1-160 *game-info*)
(a0-102 (+ (-> v1-160 attack-id) 1))
)
(set! (-> v1-160 attack-id) a0-102)
(set! (-> self darkjak attack-id) a0-102)
a0-102
)
)
)
)
)
)
sv-96
)
;; WARN: Return type mismatch none vs object.
(defbehavior target-generic-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(local-vars (v0-0 object))
(the-as
object
(case arg2
(('get-pickup)
(when (not (focus-test? self dead))
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(let ((s4-0 (-> arg3 param 0))
(f28-0 (the-as float (-> arg3 param 1)))
)
(if (!= (pickup-collectable! (-> self fact) (the-as pickup-type s4-0) 0.0 (the-as handle #f))
(pickup-collectable! (-> self fact) (the-as pickup-type s4-0) f28-0 (process->handle arg0))
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)
#t
'full
)
)
)
)
(('test-pickup)
(let ((a1-6 (-> arg3 param 0)))
(pickup-collectable! (-> self fact) (the-as pickup-type a1-6) 0.0 (the-as handle #f))
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)
)
(('reset-pickup)
(the-as object (reset! (-> self fact) (the-as symbol (-> arg3 param 0))))
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)
(('reset-collide)
(cond
((-> self control collide-mode)
(target-collide-set! (-> self control collide-mode) (-> self control collide-mode-transition))
)
((-> self control danger-mode)
(the-as object (target-danger-set! (-> self control danger-mode) #f))
)
)
)
(('level-deactivate)
(when (and (focus-test? self pilot)
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(or (= (-> arg3 param 0) 'ctywide) (and (= (-> arg3 param 0) 'lracelit) (-> self pilot as-daxter?)))
)
(ja-channel-set! 0)
(target-gun-end-mode #t)
(set! (-> self skel top-anim interp) 0.0)
(let ((v1-30 (get-channel (-> self skel top-anim) 0)))
(if v1-30
(set! (-> v1-30 frame-interp 1) 0.0)
)
)
(update (-> self skel top-anim))
(when (not (focus-test? self grabbed))
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(set! (-> self event-hook) #f)
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f))
)
)
)
(('level-enter)
(let ((s5-1 (level-get *level* (the-as symbol (-> arg3 param 0)))))
(when s5-1
(let ((s4-1 (-> s5-1 info)))
(let ((v1-40 (-> s4-1 buzzer)))
(if (nonzero? v1-40)
(set! (-> self fact buzzer) 0.0)
(set! (-> self fact buzzer)
(pickup-collectable! (-> self fact) (pickup-type buzzer) (the float (logior -65536 v1-40)) (the-as handle #f))
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)
)
)
(if (zero? (-> self game task-enter-times (-> s4-1 task-level)))
(set! (-> self game task-enter-times (-> s4-1 task-level)) (-> *display* game-clock frame-counter))
)
)
(let ((s4-2 (-> *game-info* sub-task-list)))
(dotimes (s3-0 (-> s4-2 length))
(when (nonzero? s3-0)
(let ((s2-0 (-> s4-2 s3-0)))
(when (and (= (-> s5-1 info taskname) (-> s2-0 level))
(zero? (-> self game task-close-times (-> s2-0 task)))
(= s3-0 (-> *game-info* play-list (-> s2-0 task) play-node))
(or (logtest? (-> s2-0 flags) (game-task-node-flag closed)) (open? s2-0))
(not (task-complete? (-> self game) (-> s2-0 task)))
(not (logtest? (game-task-node-flag utility-node) (-> s2-0 flags)))
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)
(when (zero? (-> self game task-close-times (-> s2-0 task)))
(format #t "--------------> set task start time for ~A~%" (-> s2-0 name))
(set! (-> self game task-close-times (-> s2-0 task)) (-> *display* game-clock frame-counter))
)
)
)
)
)
)
(update-task-masks 'level)
(format #t "GAMEPLAY: enter ~A~%" (-> arg3 param 0))
)
)
)
(('get-attack-count)
(set! v0-0 (+ (-> self control attack-count) (-> arg3 param 0)))
(set! (-> self control attack-count) (the-as uint v0-0))
v0-0
)
(('continue)
(set! (-> self focus-status) (logior (focus-status teleporting) (-> self focus-status)))
(go target-continue (the-as continue-point (-> arg3 param 0)))
)
(('query)
(case (-> arg3 param 0)
(('powerup)
(and (= (-> (the-as fact-info-target (-> self fact)) eco-type) (-> arg3 param 1))
(< 0.0 (-> (the-as fact-info-target (-> self fact)) eco-level))
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)
)
(('pickup)
(pickup-collectable! (-> self fact) (the-as pickup-type (-> arg3 param 1)) 0.0 (the-as handle #f))
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)
(('ground-height)
(target-height-above-ground)
)
(('gun-type)
(-> self gun gun-type)
)
)
)
(('release)
(when (and (nonzero? (-> self gun)) (handle->process (-> self gun charge-active?)))
(set! (-> self gun charge-active?) (the-as handle #f))
(set! v0-0 (current-time))
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(set! (-> self gun fire-time) (the-as time-frame v0-0))
v0-0
)
)
(('trans)
(case (-> arg3 param 0)
(('save)
(set! (-> self alt-cam-pos quad) (-> self control trans quad))
(logior! (-> self state-flags) (state-flags sf12))
(mem-copy! (the-as pointer (-> arg3 param 1)) (the-as pointer (-> self control trans)) 48)
)
(('restore)
(logclear! (-> self state-flags) (state-flags sf12))
(let ((gp-1 (-> arg3 param 1)))
(move-to-point! (-> self control) (the-as vector (+ gp-1 0)))
(quaternion-copy! (-> self control quat) (the-as quaternion (+ gp-1 16)))
)
(rot->dir-targ! (-> self control))
(logior! (-> self control status) (collide-status on-surface on-ground touch-surface))
(set! v0-0 (current-time))
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(set! (-> self control last-time-on-surface) (the-as time-frame v0-0))
v0-0
)
(('reset)
(set! v0-0 (logclear (-> self state-flags) (state-flags sf12)))
(set! (-> self state-flags) (the-as state-flags v0-0))
v0-0
)
)
)
(('effect)
(the-as object (target-powerup-effect (the-as symbol (-> arg3 param 0))))
)
(('color-effect)
(set! (-> self color-effect) (the-as basic (-> arg3 param 0)))
(set! (-> self color-effect-start-time) (current-time))
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(set! v0-0 (-> arg3 param 1))
(set! (-> self color-effect-duration) (the-as uint v0-0))
v0-0
)
(('do-effect)
(do-effect (-> self skel effect) (the-as symbol (-> arg3 param 0)) (the-as float (-> arg3 param 1)) -1)
(if (-> self sidekick)
(the-as object (do-effect
(-> self sidekick 0 skel effect)
(the-as symbol (-> arg3 param 0))
(the-as float (-> arg3 param 1))
-1
)
)
)
)
(('effect-control)
(when (and (focus-test? self dark) (nonzero? (-> self darkjak)) (logtest? (-> self darkjak stage) 32))
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(case (-> arg3 param 0)
(('effect-walk-step-left 'effect-walk-step-right 'effect-run-step-left 'effect-run-step-right)
(activate! *camera-smush-control* 409.6 15 75 1.0 0.98 (-> *display* camera-clock))
)
)
)
)
(('neck)
(set! (-> self neck flex-blend) (the-as float (-> arg3 param 0)))
(cond
((-> arg3 param 1)
(logior! (-> self state-flags) (state-flags sf13))
(set! (-> self alt-neck-pos quad) (-> (the-as vector (-> arg3 param 1)) quad))
(the-as object (look-at! (-> self neck) (-> self alt-neck-pos) 'force arg0))
)
(else
(set! v0-0 (logclear (-> self state-flags) (state-flags sf13)))
(set! (-> self state-flags) (the-as state-flags v0-0))
v0-0
)
)
)
(('sidekick)
(cond
((and (-> arg3 param 0) (not (-> self sidekick)))
(let ((gp-2 (get-process *default-dead-pool* sidekick #x4000)))
(set! v0-0
(when gp-2
(let ((t9-31 (method-of-type sidekick activate)))
(t9-31 (the-as sidekick gp-2) self (symbol->string (-> sidekick symbol)) (the-as pointer #x70004000))
)
(run-now-in-process gp-2 init-sidekick)
(-> gp-2 ppointer)
)
)
)
(set! (-> self sidekick) (the-as (pointer sidekick) v0-0))
v0-0
)
((and (not (-> arg3 param 0)) (-> self sidekick))
(deactivate (-> self sidekick 0))
(set! (-> self sidekick) (the-as (pointer sidekick) #f))
#f
)
)
)
(('blend-shape)
(if (-> arg3 param 0)
(logior! (-> self skel status) (joint-control-status blend-shape))
(logclear! (-> self skel status) (joint-control-status blend-shape))
)
(let ((v1-175 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-175 from) (process->ppointer arg0))
(set! (-> v1-175 num-params) arg1)
(set! (-> v1-175 message) arg2)
(set! (-> v1-175 param 0) (-> arg3 param 0))
(set! (-> v1-175 param 1) (-> arg3 param 1))
(set! (-> v1-175 param 2) (-> arg3 param 2))
(set! (-> v1-175 param 3) (-> arg3 param 3))
(set! (-> v1-175 param 4) (-> arg3 param 4))
(set! (-> v1-175 param 5) (-> arg3 param 5))
(send-event-function (ppointer->process (-> self sidekick)) v1-175)
)
)
(('shadow)
(cond
((-> arg3 param 0)
(let ((v1-178 (-> self draw shadow-ctrl)))
(logclear! (-> v1-178 settings flags) (shadow-flags disable-draw))
)
0
)
(else
(let ((v1-180 (-> self draw shadow-ctrl)))
(logior! (-> v1-180 settings flags) (shadow-flags disable-draw))
)
0
)
)
)
(('rotate-y-angle)
(quaternion-rotate-y!
(-> self control quat-for-control)
(-> self control quat-for-control)
(the-as float (-> arg3 param 0))
)
(if (= (-> *cpad-list* cpads (-> self control cpad number) stick0-speed) 0.0)
(rot->dir-targ! (-> self control))
)
)
(('touched)
(cond
((< 0.0 (-> (the-as fact-info-target (-> self fact)) shield-level))
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(let ((s4-3 (-> self control penetrate-using)))
(set! (-> self control penetrate-using) (penetrate touch shield))
(let* ((v1-193 (-> self game))
(a0-161 (+ (-> v1-193 attack-id) 1))
)
(set! (-> v1-193 attack-id) a0-161)
(set! (-> self fact shield-attack-id) a0-161)
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)
(set! v0-0 (target-send-attack
arg0
'shield
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as int (-> (the-as fact-info-target (-> self fact)) shield-attack-id))
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0
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(-> self control penetrate-using)
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)
)
(set! (-> self control penetrate-using) s4-3)
)
v0-0
)
((and (and (focus-test? self dark) (nonzero? (-> self darkjak)))
(or (and (focus-test? self dark) (nonzero? (-> self darkjak)) (logtest? (-> self darkjak stage) 16))
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(logtest? (process-mask crate) (-> arg0 mask))
)
)
(target-send-attack
arg0
'darkjak
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as int (-> self darkjak attack-id))
0
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(penetrate touch dark-skin)
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)
)
(else
(send-event arg0 'touch (-> arg3 param 0))
)
)
)
(('dry)
(set! (-> self water drip-wetness) 0.0)
)
(('reset-height)
(set! (-> self control last-trans-any-surf quad) (-> self control trans quad))
#f
)
(('draw)
(if (-> arg3 param 0)
(logclear! (-> self draw status) (draw-control-status no-draw))
(logior! (-> self draw status) (draw-control-status no-draw))
)
(let ((v1-223 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-223 from) (process->ppointer arg0))
(set! (-> v1-223 num-params) arg1)
(set! (-> v1-223 message) arg2)
(set! (-> v1-223 param 0) (-> arg3 param 0))
(set! (-> v1-223 param 1) (-> arg3 param 1))
(set! (-> v1-223 param 2) (-> arg3 param 2))
(set! (-> v1-223 param 3) (-> arg3 param 3))
(set! (-> v1-223 param 4) (-> arg3 param 4))
(set! (-> v1-223 param 5) (-> arg3 param 5))
(send-event-function (ppointer->process (-> self manipy)) v1-223)
)
)
(('no-load-wait)
(set! v0-0 (+ (current-time) (the-as time-frame (-> arg3 param 0))))
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(set! (-> self no-load-wait) (the-as uint v0-0))
v0-0
)
(('no-look-around)
(set! (-> self no-look-around-wait) (the-as uint (+ (current-time) (the-as time-frame (-> arg3 param 0)))))
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(if (and (-> self next-state) (= (-> self next-state name) 'target-look-around))
(send-event self 'end-mode)
)
)
(('change-state)
(go
(the-as (state object object object object target) (-> arg3 param 0))
(-> arg3 param 1)
(-> arg3 param 2)
(-> arg3 param 3)
(-> arg3 param 4)
)
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)
(('tobot)
(set! v0-0 (-> arg3 param 0))
(set! (-> self tobot?) (the-as symbol v0-0))
v0-0
)
(('carry-info)
(-> self carry)
)
(('gun-type)
(cond
((-> arg3 param 0)
(the-as object (target-gun-type-set! (the-as int (-> arg3 param 0))))
)
(else
(set! v0-0 #t)
(set! (-> self gun put-away?) (the-as symbol v0-0))
v0-0
)
)
)
(('get-notify)
(set! v0-0 (process->handle (the-as process (-> arg3 param 0))))
(set! (-> self notify) (the-as handle v0-0))
v0-0
)
)
)
)
;; WARN: Return type mismatch none vs object.
(defbehavior target-standard-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(local-vars (at-0 int) (s3-0 type))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let* ((v1-0 arg2)
(a1-1 (= v1-0 'attack))
)
(b!
(not (or a1-1 (begin (set! a1-1 (= v1-0 'attack-or-shove)) a1-1) (= v1-0 'attack-invinc)))
cfg-7
:delay (nop!)
)
(let ((v0-0
(target-attacked
arg2
(the-as attack-info (-> arg3 param 1))
arg0
(the-as touching-shapes-entry (-> arg3 param 0))
target-hit
)
)
)
(b! #t cfg-291 :delay (nop!))
(label cfg-7)
(b! (!= v1-0 'shove) cfg-21 :delay (nop!))
(set! v0-0 (when (not (and (-> self next-state) (= (-> self next-state name) 'target-hit)))
(mem-copy! (the-as pointer (-> self attack-info-rec)) (the-as pointer (-> arg3 param 1)) 160)
(when (not (logtest? (-> self attack-info-rec mask) (attack-info-mask attacker)))
(set! (-> self attack-info-rec attacker) (process->handle arg0))
(logior! (-> self attack-info-rec mask) (attack-info-mask attacker))
)
(go target-hit 'shove (-> self attack-info-rec))
)
)
(b! #t cfg-291 :delay (nop!))
(label cfg-21)
(b! (!= v1-0 'push-trans) cfg-23 :delay (nop!))
(let ((v1-15 (-> self control additional-decaying-velocity)))
(.lvf vf1 (&-> (the-as vector (-> arg3 param 0)) quad))
(let ((f0-0 (-> self clock frames-per-second)))
(.mov at-0 f0-0)
)
(.mov vf2 at-0)
(.mov.vf vf1 vf0 :mask #b1000)
(.mul.x.vf vf1 vf1 vf2 :mask #b111)
(.svf (&-> v1-15 quad) vf1)
)
(set! (-> self control additional-decaying-velocity-end-time) (current-time))
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(set! (-> self control additional-decaying-velocity-decay-start-time)
(+ (current-time) (the-as time-frame (-> arg3 param 1)))
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)
(set! v0-0 #t)
(b! #t cfg-291 :delay (nop!))
(label cfg-23)
(b! (!= v1-0 'push-transv) cfg-25 :delay (nop!))
(set! (-> self control additional-decaying-velocity quad) (-> (the-as vector (-> arg3 param 0)) quad))
(set! (-> self control additional-decaying-velocity-end-time) (current-time))
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(set! (-> self control additional-decaying-velocity-decay-start-time)
(+ (current-time) (the-as time-frame (-> arg3 param 1)))
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)
(set! v0-0 #t)
(b! #t cfg-291 :delay (nop!))
(label cfg-25)
(b! (!= v1-0 'loading) cfg-44 :delay (nop!))
(set! v0-0
(if (not (or (and (logtest? (-> self control mod-surface flags) (surface-flag air))
(not (logtest? (-> self control status) (collide-status on-surface)))
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)
(or (logtest? (water-flags touch-water) (-> self water flags))
(logtest? (-> self control status) (collide-status on-water))
)
(or (logtest? (-> self state-flags) (state-flags sf1))
(focus-test? self dead dangerous hit grabbed in-head edge-grab pole flut tube board pilot mech)
(>= (the-as time-frame (-> self no-load-wait)) (current-time))
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)
)
)
(go target-load-wait)
)
)
(b! #t cfg-291 :delay (nop!))
(label cfg-44)
(b! (!= v1-0 'gun-combo) cfg-46 :delay (nop!))
(set! v0-0 #t)
(b! #t cfg-291 :delay (nop!))
(label cfg-46)
(b! (!= v1-0 'change-mode) cfg-191 :delay (nop!))
(let ((v1-45 (-> arg3 param 0)))
(set! v0-0
(cond
((= v1-45 'grab)
(when (not (focus-test? self dead))
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(if (not (-> arg3 param 1))
#t
(go target-grab 'stance)
)
)
)
((= v1-45 'look-around)
(go target-look-around)
)
((= v1-45 'falling)
(go target-falling #f)
)
((= v1-45 'racer)
(if *debug-segment*
(load-package "racerp" global)
)
(go target-racing-start (process->handle (the-as process (-> arg3 param 1))))
)
((= v1-45 'flut)
(if *debug-segment*
(load-package "flutp" global)
)
(go target-flut-start (process->handle (the-as process (-> arg3 param 1))))
)
((= v1-45 'board)
(if (logtest? (-> self game features) (game-feature board))
(go target-board-start (process->handle (the-as process (-> arg3 param 1))))
)
)
((or (= v1-45 'pilot) (= v1-45 'pilot-race) (= v1-45 'pilot-daxter) (= v1-45 'pilot-race-daxter))
(let ((s5-1 (the-as object (-> arg3 param 1))))
(when (not (the-as uint s5-1))
(let ((s4-1 (new 'stack 'traffic-object-spawn-params)))
(case (-> arg3 param 0)
(('pilot-race 'pilot-race-daxter)
2023-02-18 15:45:00 -05:00
(set! s3-0 (type-from-race-vehicle-type (-> arg3 param 2)))
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)
(else
(set! s3-0 (type-from-vehicle-type (the-as vehicle-type (-> arg3 param 2))))
)
)
(when s3-0
(set! (-> s4-1 position quad) (-> self control trans quad))
(quaternion-copy! (-> s4-1 rotation) (-> self control quat))
(set! (-> s4-1 id) (the-as uint 0))
(set! (-> s4-1 behavior) (the-as uint 4))
(let ((a0-87 (vehicle-spawn self s3-0 s4-1)))
(if a0-87
(set! s5-1 a0-87)
)
)
)
)
)
(when s5-1
(let* ((v1-83 (-> arg3 param 0))
(a2-4 (if (or (= v1-83 'pilot-daxter) (= v1-83 'pilot-race-daxter))
#t
#f
)
)
)
(go target-pilot-start (process->handle s5-1) (the-as symbol (-> arg3 param 3)) a2-4)
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)
)
)
)
((= v1-45 'mech)
(if *debug-segment*
(load-package "mechp" global)
)
(go
target-mech-start
(process->handle (the-as process (-> arg3 param 1)))
(the-as float (if (>= arg1 2)
(the-as int (-> arg3 param 2))
#x42c80000
)
)
#f
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)
)
((= v1-45 'indax)
(go target-indax-start (process->handle (the-as process (-> arg3 param 1))))
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)
((= v1-45 'gun)
(if (logtest? (-> self game features) (game-feature gun))
(the-as object (target-gun-init (the-as int (-> arg3 param 2))))
)
)
((= v1-45 'tube)
(if (and (logtest? (-> self control status) (collide-status on-surface))
(not (or (logtest? (water-flags touch-water) (-> self water flags))
(logtest? (-> self control status) (collide-status on-water))
)
)
)
(go target-tube-start (process->handle (the-as process (-> arg3 param 1))))
)
)
((= v1-45 'turret)
(if (logtest? (-> self control status) (collide-status on-surface))
(go target-turret-get-on (process->handle (the-as process (-> arg3 param 1))))
)
)
((= v1-45 'darkjak)
(cond
((not (and (focus-test? self dark) (nonzero? (-> self darkjak))))
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(go target-darkjak-get-on (the-as int (-> arg3 param 2)))
)
((logtest? (-> arg3 param 2) 128)
(set! (-> self darkjak stage) (logand -2 (-> self darkjak stage)))
(set! v0-0 (+ (- (seconds 20) (-> self fact darkjak-start-time)) (current-time)))
(set! (-> self fact darkjak-effect-time) (the-as time-frame v0-0))
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v0-0
)
)
)
((= v1-45 'hide)
(go target-hide)
)
((= v1-45 'normal)
(if (and (and (focus-test? self dark) (nonzero? (-> self darkjak)))
(and (not (focus-test? self dead dangerous hit grabbed))
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(not (and (-> self next-state) (= (-> self next-state name) 'target-darkjak-get-off)))
)
)
(go target-darkjak-get-off)
)
)
)
)
)
(b! #t cfg-291 :delay (nop!))
(label cfg-191)
(b! (!= v1-0 'end-mode) cfg-212 :delay (nop!))
(set! v0-0
(cond
((and (using-gun? self) (target-gun-end-mode #f))
(go target-stance)
)
((and (and (focus-test? self dark) (nonzero? (-> self darkjak)))
(and (not (focus-test? self dead dangerous hit grabbed))
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(not (and (-> self next-state) (= (-> self next-state name) 'target-darkjak-get-off)))
)
)
(go target-darkjak-get-off)
)
)
)
(b! #t cfg-291 :delay (nop!))
(label cfg-212)
(b! (!= v1-0 'gun) cfg-214 :delay (nop!))
(set! v0-0 (the-as object (target-gun-fire (the-as pickup-type (-> arg3 param 0)))))
(b! #t cfg-291 :delay (nop!))
(label cfg-214)
(b! (!= v1-0 'darkjak) cfg-225 :delay (nop!))
(set! v0-0
(when (and (and (focus-test? self dark) (nonzero? (-> self darkjak))) (zero? (-> self darkjak want-stage)))
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(let ((v1-164 (-> arg3 param 0)))
(when (logtest? v1-164 4)
(set! (-> self darkjak want-stage) v1-164)
(go target-darkjak-bomb0)
)
)
)
)
(b! #t cfg-291 :delay (nop!))
(label cfg-225)
(b! (!= v1-0 'play-anim) cfg-227 :delay (nop!))
(set! v0-0 (go target-play-anim (the-as string (-> arg3 param 0)) (the-as handle a1-1)))
(b! #t cfg-291 :delay (nop!))
(label cfg-227)
(b! (!= v1-0 'clone-anim) cfg-234 :delay (nop!))
(set! v0-0 (go target-clone-anim (process->handle (the-as process (-> arg3 param 0)))))
(b! #t cfg-291 :delay (nop!))
(label cfg-234)
(b! (!= v1-0 'edge-grab) cfg-238 :delay (nop!))
(b! (focus-test? self dead hit grabbed) cfg-237 :delay (set! v0-0 #f))
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(set! v0-0 (go target-edge-grab))
(label cfg-237)
(b! #t cfg-291 :delay (nop!))
(label cfg-238)
(b! (!= v1-0 'pilot-edge-grab) cfg-242 :delay (nop!))
(b! (focus-test? self dead hit grabbed) cfg-241 :delay (set! v0-0 #f))
(set! v0-0 (go target-pilot-edge-grab (the-as pilot-edge-grab-info (-> arg3 param 0))))
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(label cfg-241)
(b! #t cfg-291 :delay (nop!))
(label cfg-242)
(b! (!= v1-0 'pole-grab) cfg-256 :delay (nop!))
(set! v0-0
(if (and (not (focus-test? self dead hit grabbed pole))
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((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control)
(the-as uint 2)
)
(-> self draw art-group data 104)
)
(go target-pole-cycle (process->handle arg0))
)
)
(b! #t cfg-291 :delay (nop!))
(label cfg-256)
(b! (!= v1-0 'swim) cfg-270 :delay (nop!))
(set! v0-0
(if (not (or (= (-> self control mod-surface mode) 'swim)
(= (-> self control mod-surface mode) 'dive)
(and (-> self next-state) (= (-> self next-state name) 'target-hit))
(focus-test? self dead hit grabbed)
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)
)
(go target-swim-stance)
)
)
(b! #t cfg-291 :delay (nop!))
(label cfg-270)
(b! (!= v1-0 'wade) cfg-286 :delay (nop!))
(set! v0-0
(if (and (!= (-> self control mod-surface mode) 'wade)
(and (-> self next-state)
(let ((v1-206 (-> self next-state name)))
(or (= v1-206 'target-stance) (= v1-206 'target-walk) (= v1-206 'target-stance-look-around))
)
)
(not (logtest? (-> self focus-status) (focus-status dead hit grabbed)))
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)
(go target-wade-stance)
)
)
(b! #t cfg-291 :delay (nop!))
(label cfg-286)
(b! (!= v1-0 'slide) cfg-290 :delay (nop!))
(b! (focus-test? self dead hit grabbed on-water under-water) cfg-289 :delay (set! v0-0 #f))
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(set! v0-0 (go target-slide-down-to-ground))
(label cfg-289)
(b! #t cfg-291 :delay (nop!))
(label cfg-290)
(set! v0-0 (target-generic-event-handler arg0 arg1 arg2 arg3))
(label cfg-291)
(the-as object v0-0)
)
)
)
)
(defbehavior target-dangerous-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touched)
(cond
((< 0.0 (-> (the-as fact-info-target (-> self fact)) shield-level))
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(let ((s4-1 (-> self control penetrate-using)))
(set! (-> self control penetrate-using) (penetrate touch shield))
(let ((v0-0 (the-as object (target-send-attack
arg0
'shield
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as int (-> (the-as fact-info-target (-> self fact)) shield-attack-id))
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0
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(-> self control penetrate-using)
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)
)
)
)
(set! (-> self control penetrate-using) s4-1)
v0-0
)
)
)
(((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control)
(the-as uint 1920)
)
(target-send-attack
arg0
(-> self control danger-mode)
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as int (-> self control target-attack-id))
(the-as int (-> self control attack-count))
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(-> self control penetrate-using)
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)
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
(('attack 'attack-or-shove 'attack-invinc)
(target-attacked
arg2
(the-as attack-info (-> arg3 param 1))
arg0
(the-as touching-shapes-entry (-> arg3 param 0))
target-hit
)
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
(defbehavior target-bonk-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((s4-0 (new 'stack-no-clear 'vector)))
(cond
((and (= arg2 'touched)
((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self control)
(the-as uint 6)
)
(< (* 16384.0 (-> self clock time-adjust-ratio))
(vector-dot
(-> self control dynam gravity-normal)
(vector-! (new 'stack-no-clear 'vector) (-> self control transv) (-> self control last-transv))
)
)
(begin
(vector-normalize!
(vector-!
s4-0
(the-as vector (-> self control collision-spheres 0 prim-core))
(-> self control actor-contact-pt)
)
1.0
)
(< 0.01 (-> s4-0 y))
)
)
(if (< 0.75 (-> s4-0 y))
(send-event
arg0
'bonk
(-> arg3 param 0)
(fmax
(-> self control ground-impact-vel)
(- (vector-dot (-> self control transv) (-> self control dynam gravity-normal)))
)
)
)
(let ((f0-7 (vector-dot
(-> self control dynam gravity-normal)
(vector-! (new 'stack-no-clear 'vector) (-> self control highest-jump-mark) (-> self control trans))
)
)
)
(when (< (-> *TARGET-bank* fall-far) f0-7)
(when (and (target-send-attack
arg0
'bonk
(the-as touching-shapes-entry (-> arg3 param 0))
(the-as int (-> self control target-attack-id))
(the-as int (-> self control attack-count))
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(-> self control penetrate-using)
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)
(not (logtest? (-> self focus-status) (focus-status dead hit)))
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)
(set! (-> self control last-trans-any-surf quad) (-> self control trans quad))
(target-timed-invulnerable (seconds 0.1) self 1)
(go target-jump (-> *TARGET-bank* jump-height-min) (-> *TARGET-bank* jump-height-max) (the-as surface #f))
)
)
)
#f
)
((= arg2 'jump)
(sound-play "jump-long")
(go
target-jump
(the-as float (-> arg3 param 0))
(the-as float (-> arg3 param 1))
(the-as surface (-> arg3 param 2))
)
)
)
)
)
(defbehavior target-jump-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(if (and (= arg2 'swim) (< 0.0 (vector-dot (-> self control dynam gravity-normal) (-> self control transv))))
(return #f)
)
(let ((v0-0 (target-bonk-event-handler arg0 arg1 arg2 arg3)))
(cond
(v0-0
(empty)
v0-0
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
)
(defbehavior target-walk-event-handler target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v0-0 (target-bonk-event-handler arg0 arg1 arg2 arg3)))
(cond
(v0-0
(empty)
v0-0
)
(else
(target-standard-event-handler arg0 arg1 arg2 arg3)
)
)
)
)
target-post
target-standard-event-handler
(defbehavior target-exit target ()
(set! (-> self control mod-surface) *walk-mods*)
(set! (-> self control anim-collide-offset-local quad) (the-as uint128 0))
(set! (-> self control anim-collide-offset-world quad) (the-as uint128 0))
(set! (-> self control old-anim-collide-offset-world quad) (the-as uint128 0))
(set! (-> self control draw-offset quad) (the-as uint128 0))
(set! (-> self control force-turn-to-strength) 0.0)
(set! (-> self control bend-target) 0.0)
(set! (-> self control bomb-scale) 0.0)
(logclear!
(-> self state-flags)
(state-flags sf1 sf5 sf13 sf14 sf15 lleg-still rleg-still lleg-no-ik rleg-no-ik)
)
(logclear! (-> self focus-status) (focus-status hit grabbed in-head teleporting))
(target-danger-set! 'harmless #f)
(logior! (-> self water flags) (water-flags swim-ground))
(logclear! (-> self water flags) (water-flags jump-out))
(set! (-> self water drip-mult) 1.0)
(set! (-> self neck flex-blend) 1.0)
(set! (-> self neck base-joint) (the-as uint 6))
(set! (-> self control duck-gun-tube-transision) 0.0)
(logclear! (-> self skel status) (joint-control-status valid-spooled-frame))
(logclear! (-> self control status) (collide-status touch-ceiling-sticky))
(initialize (-> self control impact-ctrl) self -1 0.0 (collide-spec))
(combo-tracker-method-12
(-> self control unknown-combo-tracker00)
*null-vector*
*null-vector*
(the-as process #f)
0
)
(logclear! (-> self skel effect flags) (effect-control-flag ecf2))
0
(none)
)
;; WARN: Return type mismatch (function none) vs none.
(defbehavior target-state-hook-exit target ()
(set! (-> self state-hook) (the-as (function none :behavior target) nothing))
(none)
)
;; WARN: Return type mismatch state-flags vs none.
(defbehavior target-effect-exit target ()
(let ((v1-1 (-> self skel effect)))
(set! (-> v1-1 channel-offset) 0)
)
0
(logclear! (-> self state-flags) (state-flags lleg-still rleg-still lleg-no-ik rleg-no-ik))
(none)
)