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jak-project
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scripts
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gsrc
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requirements.txt
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scripts: Add a (hopefully) better goal_src updating script (#1769) * scripts: cleanup scripts directory some more * stash, getting there * stash again * closer! * it works! decently....cleanup time and add some extra features * minor cleanup
2022-08-19 11:30:07 -04:00
rapidfuzz
d/jak2: pass through all simple / non-blocked `*-part`, `*-ocean` and `*-scenes` files (#2048) A big one... I figure even if we would like to change the way the particle/scene code is output -- it'd be easier to find patterns with it all decompiled. I've updated my script so it can easily be used to mass update these files: ```bash task update-gsrc-glob GLOB="**/*-part*.gc" ``` > for example will update gsrc files with `part` in their name -- if they are in ref tests (so uncompleted ones aren't touched) I found a few issues along the way that I'll have to make issues for soon.
2022-12-22 13:57:57 -05:00
GitPython
d/jak2: first pass at decompiling the core vehicle/traffic code (#2058) Effects the following files: - [x] vehicle-rider - [x] vehicle-control - [x] vehicle-effects - [x] vehicle ~~- [ ] vehicle-util~~ - [x] vehicle-physics - [x] vehicle-states ~~- [ ] vehicle-guard~~ ~~- [ ] traffic-engine~~ ~~- [ ] traffic-manager~~ With the exception of traffic-engine, most of these files are either done or have 1-3 stubborn functions remaining. Draft while I try to resolve as many as possible / cleanup names and such. Co-authored-by: water <awaterford111445@gmail.com>
2023-01-14 12:01:33 -05:00
colorama
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