jak-project/decompiler/ObjectFile/LinkedObjectFileCreation.cpp

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/*!
* @file LinkedObjectFileCreation.cpp
* Create a LinkedObjectFile from raw object file data.
* This implements a decoder for the GOAL linking format.
*/
#include "LinkedObjectFileCreation.h"
#include <cstring>
#include "common/link_types.h"
#include "common/log/log.h"
#include "common/util/Assert.h"
#include "common/util/BitUtils.h"
#include "decompiler/config.h"
#include "decompiler/util/DecompilerTypeSystem.h"
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namespace decompiler {
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// There are three link versions:
// V2 - not really in use anymore, but V4 will resue logic from it (and the game didn't rename the
// functions) V3 - optimized for code and small stuff. Supports segments (main, debug, top-level) V4
// - optimized for data (never code) and big stuff, special optimization possible for large V4
// objects at the end of DGO.
// internally V4 is really just a V2, but with the link data coming after the object data.
// there's a V4 header at the beginning, the object data, and then a V2 header and V2 link data.
// Header for link data used for V2, V3, V4 objects. For V3/V4, this is found at the beginning of
// the object data.
struct LinkHeaderCommon {
uint32_t type_tag; // for the basic offset, is 0 or -1 depending on version
uint32_t length; // different exact meanings, but length of the link data.
uint16_t version; // what version (2, 3, 4)
};
// Per-segment info for V3 and V5 link data
struct SegmentInfo {
uint32_t relocs; // offset of relocation table
uint32_t data; // offset of segment data
uint32_t size; // segment data size (0 if segment doesn't exist)
uint32_t magic; // always 0
};
struct LinkHeaderV3 {
uint32_t type_tag; // always 0
uint32_t length; // length of link data
uint32_t version; // always 3
uint32_t segments; // always 3
char name[64]; // name of object file
SegmentInfo segment_info[3];
};
struct LinkHeaderV5 {
uint32_t type_tag; // 0 always 0?
uint32_t length_to_get_to_code; // 4 length.. of link data?
uint16_t version; // 8
uint16_t unknown; // 10
uint32_t pad; // 12
uint32_t link_length; // 16
uint8_t n_segments; // 20
char name[59]; // 21 (really??)
SegmentInfo segment_info[3];
};
// The types of symbol links
enum class SymbolLinkKind {
EMPTY_LIST, // link to the empty list
TYPE, // link to a type
SYMBOL // link to a symbol
};
/*!
* Handle symbol links for a single symbol in a V2/V4 object file.
*/
static uint32_t c_symlink2(LinkedObjectFile& f,
const std::vector<uint8_t>& data,
uint32_t code_ptr_offset,
uint32_t link_ptr_offset,
SymbolLinkKind kind,
const char* name,
int seg_id,
DecompilerTypeSystem& dts) {
dts.add_symbol(name);
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auto initial_offset = code_ptr_offset;
do {
auto table_value = data.at(link_ptr_offset);
const uint8_t* relocPtr = &data.at(link_ptr_offset);
// link table has a series of variable-length-encoded integers indicating the seek amount to hit
// each reference to the symbol. It ends when the seek is 0, and all references to this symbol
// have been patched.
uint32_t seek = table_value;
uint32_t next_reloc = link_ptr_offset + 1;
if (seek & 3) {
// 0b01, 0b10
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seek = (relocPtr[1] << 8) | table_value;
next_reloc = link_ptr_offset + 2;
if (seek & 2) {
// 0b10
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seek = (relocPtr[2] << 16) | seek;
next_reloc = link_ptr_offset + 3;
if (seek & 1) {
// 0b11
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seek = (relocPtr[3] << 24) | seek;
next_reloc = link_ptr_offset + 4;
}
}
}
f.stats.total_v2_symbol_links++;
link_ptr_offset = next_reloc;
code_ptr_offset += (seek & 0xfffffffc);
// the value of the code gives us more information
uint32_t code_value = *(const uint32_t*)(&data.at(code_ptr_offset));
if (code_value == 0xffffffff) {
// absolute link - replace entire word with a pointer.
LinkedWord::Kind word_kind;
switch (kind) {
case SymbolLinkKind::SYMBOL:
word_kind = LinkedWord::SYM_PTR;
break;
case SymbolLinkKind::EMPTY_LIST:
word_kind = LinkedWord::EMPTY_PTR;
break;
case SymbolLinkKind::TYPE:
[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) - Add "tfrag-water" tfrag tree support (may just be the same as Jak 1's 'dirt' for the settings) - Add "tfrag-trans" tfrag tree support, reusing "trans-tfrag" from jak 1. - Add a hack to `LinkedObjectFileCreation` to handle `oracle`, which is accidentally multiply defined as a type leftover from jak 1 (an entity in village1), and level info for jak 2. - Add `VI1.DGO` - add `time-of-day.gc`, and a few other stub functions so it works - Set up some time of day stuff in GOAL for jak 2/PC renderers - Clean up time of day in c++ renderers, support the more complicated weight system used by jak 2 (backward compatible with jak 1, thankfully) The mood functions now run, so this could cause problems if they rely on stuff we don't have yet. But it seems fine for ctysluma and prison for now. ![image](https://user-images.githubusercontent.com/48171810/194719441-d185f59c-19dc-4cd3-a5c4-00b0cfe1d6c3.png) ![image](https://user-images.githubusercontent.com/48171810/194719449-6e051bf3-0750-42e5-a654-901313dbe479.png) ![image](https://user-images.githubusercontent.com/48171810/194719455-3ca6793e-873a-449a-8e85-9c20ffeb4da3.png) ![image](https://user-images.githubusercontent.com/48171810/194719461-8f27af17-4434-4492-96cd-8c5eec6eafdf.png) ![image](https://user-images.githubusercontent.com/48171810/194719468-720715b9-985a-4acf-928c-eab948cfcb03.png) ![image](https://user-images.githubusercontent.com/48171810/194719486-bfb91e83-f6ca-4585-80ad-3b2c0cbbd5af.png) ![image](https://user-images.githubusercontent.com/48171810/194719492-df065d2f-cb5a-47e3-a248-f5317c42082f.png) ![image](https://user-images.githubusercontent.com/48171810/194719507-91e1f477-ecfe-4d6c-b744-5f24646255ca.png)
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// hack for jak 2: this symbol is used as a type in village 1 and also the oracle level
// level info. We'll just leave it out, as we don't really need these definitions.
if (std::string(name) != "oracle") {
dts.add_symbol(name, "type", {});
}
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word_kind = LinkedWord::TYPE_PTR;
break;
default:
throw std::runtime_error("unhandled SymbolLinkKind");
}
f.symbol_link_word(seg_id, code_ptr_offset - initial_offset, name, word_kind);
} else {
// offset link - replace lower 16 bits with symbol table offset.
ASSERT((code_value & 0xffff) == 0 || (code_value & 0xffff) == 0xffff);
ASSERT(kind == SymbolLinkKind::SYMBOL);
f.symbol_link_offset(seg_id, code_ptr_offset - initial_offset, name,
(code_value & 0xffff) == 0xffff);
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}
} while (data.at(link_ptr_offset));
// seek past terminating 0.
return link_ptr_offset + 1;
}
/*!
* Handle symbol links for a single symbol in a V3 object file.
*/
static uint32_t c_symlink3(LinkedObjectFile& f,
const std::vector<uint8_t>& data,
uint32_t code_ptr,
uint32_t link_ptr,
SymbolLinkKind kind,
const char* name,
int seg,
DecompilerTypeSystem& dts) {
dts.add_symbol(name);
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auto initial_offset = code_ptr;
do {
// seek, with a variable length encoding that sucks.
uint8_t c;
do {
c = data.at(link_ptr);
link_ptr++;
code_ptr += c * 4;
} while (c == 0xff);
// identical logic to symlink 2
uint32_t code_value = *(const uint32_t*)(&data.at(code_ptr));
if (code_value == 0xffffffff) {
f.stats.v3_symbol_link_word++;
LinkedWord::Kind word_kind;
switch (kind) {
case SymbolLinkKind::SYMBOL:
word_kind = LinkedWord::SYM_PTR;
break;
case SymbolLinkKind::EMPTY_LIST:
word_kind = LinkedWord::EMPTY_PTR;
break;
case SymbolLinkKind::TYPE:
dts.add_symbol(name, "type", {});
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word_kind = LinkedWord::TYPE_PTR;
break;
default:
throw std::runtime_error("unhandled SymbolLinkKind");
}
f.symbol_link_word(seg, code_ptr - initial_offset, name, word_kind);
} else {
u16 lower = code_value & 0xffff;
ASSERT(lower == 0 || lower == 0xffff);
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f.stats.v3_symbol_link_offset++;
ASSERT(kind == SymbolLinkKind::SYMBOL);
f.symbol_link_offset(seg, code_ptr - initial_offset, name, lower == 0xffff);
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}
} while (data.at(link_ptr));
return link_ptr + 1;
}
/*!
* Process link data for a "V4" or "V2" object file.
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* In reality a V4 seems to be just a V2 object, but with the link data after the real data.
* There's a V4 header at the very beginning, but another V2 header/link data at the end
* -----------------------------------------------
* | V4 header | data | V2 header | V2 link data |
* -----------------------------------------------
*
* V2
* -----------------------------------
* | V2 header | V2 link data | data |
* -----------------------------------
* The V4 format avoids having to copy the data to the left once the V2 link data is discarded.
* Presumably once they decided that data could never be relocated after being loaded in,
* it became worth it to throw away the link data, and avoid the memcpy of the data.
* The memcpy is surprisingly expensive, when you consider the linker ran for ~3% of a frame each
* frame and level data is ~10 MB.
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*/
static void link_v2_or_v4(LinkedObjectFile& f,
const std::vector<uint8_t>& data,
const std::string& name,
DecompilerTypeSystem& dts,
GameVersion version) {
(void)name;
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const auto* header = (const LinkHeaderV4*)&data.at(0);
ASSERT(header->version == 4 || header->version == 2);
// these are different depending on the version.
uint32_t code_offset, link_data_offset, code_size;
if (header->version == 4) {
// code starts immediately after the V4 header
code_offset = sizeof(LinkHeaderV4);
// link_data_offset points to a V2 header
link_data_offset = header->code_size + sizeof(LinkHeaderV4);
// code size is specified!
code_size = header->code_size;
} else {
// link data starts immediately
link_data_offset = 0;
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// code is after all the link data
code_offset = header->length;
// we have to compute the code size ourself
code_size = data.size() - code_offset;
ASSERT(header->type_tag == 0xffffffff);
}
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f.stats.total_code_bytes += code_size;
f.stats.total_v2_code_bytes += code_size;
// add all code
const uint8_t* code_start = &data.at(code_offset);
const uint8_t* code_end =
&data.at(code_offset + code_size - 1) + 1; // get the pointer to one past the end.
if (version == GameVersion::Jak2) {
while (((code_end - code_start) % 4)) {
code_end++;
}
}
ASSERT(((code_end - code_start) % 4) == 0);
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f.set_segment_count(1);
for (auto x = code_start; x < code_end; x += 4) {
f.push_back_word_to_segment(*((const uint32_t*)x), 0);
}
// read v2 header after the code
const uint8_t* link_data = &data.at(link_data_offset);
uint32_t link_ptr_offset = link_data_offset;
link_ptr_offset += sizeof(LinkHeaderV2);
auto* link_header_v2 = (const LinkHeaderV2*)(link_data);
ASSERT(link_header_v2->type_tag == 0xffffffff);
ASSERT(link_header_v2->version == 2);
ASSERT(link_header_v2->length == header->length);
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f.stats.total_v2_link_bytes += link_header_v2->length;
// first "section" of link data is a list of where all the pointer are.
if (data.at(link_ptr_offset) == 0) {
// there are no pointers.
link_ptr_offset++;
} else {
// there are pointers.
// there are a series of variable-length coded integers, indicating where the pointers are, in
// the form: seek_amount, number_of_consecutive_pointers, seek_amount,
// number_of_consecutive_pointers, ... , 0
uint32_t code_ptr_offset = code_offset;
bool fixing = false; // either seeking or fixing
while (true) { // loop over entire table
while (true) { // loop over current mode (fixing/seeking)
// get count from table
auto count = data.at(link_ptr_offset);
link_ptr_offset++;
if (!fixing) {
// then we are seeking
code_ptr_offset += 4 * count;
f.stats.total_v2_pointer_seeks++;
} else {
// then we are fixing consecutive pointers
for (uint8_t i = 0; i < count; i++) {
if (!f.pointer_link_word(0, code_ptr_offset - code_offset, 0,
*((const uint32_t*)(&data.at(code_ptr_offset))))) {
// was this just a bug in the linker??
// lg::error("Skipping link in {} because it is out of range!", name.c_str());
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}
f.stats.total_v2_pointers++;
code_ptr_offset += 4;
}
}
// check if we are done with the current integer
if (count != 0xff)
break;
// when we "end" an encoded integer on an 0xff, we need an explicit zero byte to change
// modes. this handles this special case.
if (data.at(link_ptr_offset) == 0) {
link_ptr_offset++;
fixing = !fixing;
}
}
// mode ended, switch
fixing = !fixing;
// we got a zero, that means we're done with pointer fixing.
if (data.at(link_ptr_offset) == 0)
break;
}
link_ptr_offset++;
}
// second "section" of link data is a list of symbols to fix up.
if (data.at(link_ptr_offset) == 0) {
// no symbols
} else {
while (true) {
uint32_t reloc = data.at(link_ptr_offset);
link_ptr_offset++;
const char* s_name;
SymbolLinkKind kind;
if ((reloc & 0x80) == 0) {
// it's a symbol
if (reloc > 9) {
// always happens.
link_ptr_offset--;
} else {
ASSERT(false);
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}
s_name = (const char*)(&data.at(link_ptr_offset));
kind = SymbolLinkKind::SYMBOL;
} else {
// it's a type
kind = SymbolLinkKind::TYPE;
uint8_t method_count = reloc & 0x7f;
s_name = (const char*)(&data.at(link_ptr_offset));
if (method_count == 0) {
method_count = 1;
// hack which will add 44 methods to _newly created_ types
// I assume the thing generating V2 objects didn't know about method counts.
// so this was a "safe" backup - if linking a V2 object requires allocating a type.
// just be on the safe side.
// (see the !symbolValue case in intern_type_from_c)
} else {
ASSERT(false);
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}
}
if (std::string("_empty_") == s_name) {
ASSERT(kind == SymbolLinkKind::SYMBOL);
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kind = SymbolLinkKind::EMPTY_LIST;
}
link_ptr_offset += strlen(s_name) + 1;
f.stats.total_v2_symbol_count++;
link_ptr_offset = c_symlink2(f, data, code_offset, link_ptr_offset, kind, s_name, 0, dts);
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if (data.at(link_ptr_offset) == 0)
break;
}
}
// check length
ASSERT(link_header_v2->length == align64(link_ptr_offset - link_data_offset + 1));
size_t expected_end = header->version == 4 ? data.size() : link_header_v2->length;
while (link_ptr_offset < expected_end) {
ASSERT(data.at(link_ptr_offset) == 0);
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link_ptr_offset++;
}
}
static void assert_string_empty_after(const char* str, int size) {
auto ptr = str;
while (*ptr)
ptr++;
while (ptr - str < size) {
ASSERT(!*ptr);
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ptr++;
}
}
static void link_v5(LinkedObjectFile& f,
const std::vector<uint8_t>& data,
const std::string& name,
DecompilerTypeSystem& dts) {
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auto header = (const LinkHeaderV5*)(&data.at(0));
if (header->n_segments == 1) {
printf("abandon %s!\n", name.c_str());
return;
}
ASSERT(header->type_tag == 0);
ASSERT(name == header->name);
ASSERT(header->n_segments == 3);
ASSERT(header->pad == 0x50);
ASSERT(header->length_to_get_to_code - header->link_length == 0x50);
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f.set_segment_count(3);
// link v3's data size is data.size() - link_length
// link v5's data size is data.size() - new_link_length - 0x50.
// lbp + 4 points to version?
// lbp points to 4 past start of header.
// lbp[1] = version + unknown 16 bit thing.
// lbp[3] = link block length (minus 0x50)
// todo - check this against the code size we actually got.
// size_t expected_code_size = data.size() - (header->link_length + 0x50);
uint32_t data_ptr_offset = header->length_to_get_to_code;
uint32_t segment_data_offsets[3];
uint32_t segment_link_offsets[3];
uint32_t segment_link_ends[3];
for (int i = 0; i < 3; i++) {
segment_data_offsets[i] = data_ptr_offset + header->segment_info[i].data;
segment_link_offsets[i] = header->segment_info[i].relocs + 0x50;
ASSERT(header->segment_info[i].magic == 1);
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}
// check that the data region is filled
for (int i = 0; i < 2; i++) {
ASSERT(align16(segment_data_offsets[i] + header->segment_info[i].size) ==
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segment_data_offsets[i + 1]);
}
ASSERT(align16(segment_data_offsets[2] + header->segment_info[2].size) == data.size());
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// loop over segments (reverse order for now)
for (int seg_id = 3; seg_id-- > 0;) {
// ?? is this right?
if (header->segment_info[seg_id].size == 0)
continue;
auto segment_size = header->segment_info[seg_id].size;
f.stats.v3_code_bytes += segment_size;
// if(gGameVersion == JAK2) {
bool adjusted = false;
while (segment_size % 4) {
segment_size++;
adjusted = true;
}
if (adjusted) {
printf(
"Adjusted the size of segment %d in %s, this is fine, but rare (and may indicate a "
"bigger problem if it happens often)\n",
seg_id, name.c_str());
}
// }
auto base_ptr = segment_data_offsets[seg_id];
auto data_ptr = base_ptr - 4;
auto link_ptr = segment_link_offsets[seg_id];
ASSERT((data_ptr % 4) == 0);
ASSERT((segment_size % 4) == 0);
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auto code_start = (const uint32_t*)(&data.at(data_ptr + 4));
auto code_end = ((const uint32_t*)(&data.at(data_ptr + segment_size))) + 1;
for (auto x = code_start; x < code_end; x++) {
f.push_back_word_to_segment(*((const uint32_t*)x), seg_id);
}
bool fixing = false;
if (data.at(link_ptr)) {
// we have pointers
while (true) {
while (true) {
if (!fixing) {
// seeking
data_ptr += 4 * data.at(link_ptr);
f.stats.v3_pointer_seeks++;
} else {
// fixing.
for (uint32_t i = 0; i < data.at(link_ptr); i++) {
f.stats.v3_pointers++;
uint32_t old_code = *(const uint32_t*)(&data.at(data_ptr));
if ((old_code >> 24) == 0) {
f.stats.v3_word_pointers++;
if (!f.pointer_link_word(seg_id, data_ptr - base_ptr, seg_id, old_code)) {
printf("WARNING bad pointer_link_word (2) in %s\n", name.c_str());
}
} else {
f.stats.v3_split_pointers++;
auto dest_seg = (old_code >> 8) & 0xf;
auto lo_hi_offset = (old_code >> 12) & 0xf;
ASSERT(lo_hi_offset);
ASSERT(dest_seg < 3);
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auto offset_upper = old_code & 0xff;
// ASSERT(offset_upper == 0);
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uint32_t low_code = *(const uint32_t*)(&data.at(data_ptr + 4 * lo_hi_offset));
uint32_t offset = low_code & 0xffff;
if (offset_upper) {
// seems to work fine, no need to warn.
// printf("WARNING - offset upper is set in %s\n", name.c_str());
offset += (offset_upper << 16);
}
f.pointer_link_split_word(seg_id, data_ptr - base_ptr,
data_ptr + 4 * lo_hi_offset - base_ptr, dest_seg, offset);
}
data_ptr += 4;
}
}
if (data.at(link_ptr) != 0xff)
break;
link_ptr++;
if (data.at(link_ptr) == 0) {
link_ptr++;
fixing = !fixing;
}
}
link_ptr++;
fixing = !fixing;
if (data.at(link_ptr) == 0)
break;
}
}
link_ptr++;
if (data.at(link_ptr)) {
auto sub_link_ptr = link_ptr;
while (true) {
auto reloc = data.at(sub_link_ptr);
auto next_link_ptr = sub_link_ptr + 1;
link_ptr = next_link_ptr;
if ((reloc & 0x80) == 0) {
link_ptr = sub_link_ptr + 3; //
const char* sname = (const char*)(&data.at(link_ptr));
link_ptr += strlen(sname) + 1;
// todo segment data offsets...
if (std::string("_empty_") == sname) {
link_ptr = c_symlink2(f, data, segment_data_offsets[seg_id], link_ptr,
SymbolLinkKind::EMPTY_LIST, sname, seg_id, dts);
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} else {
link_ptr = c_symlink2(f, data, segment_data_offsets[seg_id], link_ptr,
SymbolLinkKind::SYMBOL, sname, seg_id, dts);
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}
} else if ((reloc & 0x3f) == 0x3f) {
ASSERT(false); // todo, does this ever get hit?
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} else {
/*
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int n_methods_base = reloc & 0x3f;
int n_methods = n_methods_base * 4;
if (n_methods_base) {
n_methods += 3;
}
*/
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link_ptr += 2; // ghidra misses some aliasing here and would have you think this is +1!
const char* sname = (const char*)(&data.at(link_ptr));
link_ptr += strlen(sname) + 1;
link_ptr = c_symlink2(f, data, segment_data_offsets[seg_id], link_ptr,
SymbolLinkKind::TYPE, sname, seg_id, dts);
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}
sub_link_ptr = link_ptr;
if (!data.at(sub_link_ptr))
break;
}
}
segment_link_ends[seg_id] = link_ptr;
}
ASSERT(segment_link_offsets[0] == 128);
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if (header->segment_info[0].size) {
ASSERT(segment_link_ends[0] + 1 == segment_link_offsets[1]);
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} else {
ASSERT(segment_link_offsets[0] + 2 == segment_link_offsets[1]);
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}
if (header->segment_info[1].size) {
ASSERT(segment_link_ends[1] + 1 == segment_link_offsets[2]);
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} else {
ASSERT(segment_link_offsets[1] + 2 == segment_link_offsets[2]);
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}
ASSERT(align16(segment_link_ends[2] + 2) == segment_data_offsets[0]);
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}
static void link_v3(LinkedObjectFile& f,
const std::vector<uint8_t>& data,
const std::string& name,
DecompilerTypeSystem& dts,
GameVersion game_version) {
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auto header = (const LinkHeaderV3*)(&data.at(0));
ASSERT(name == header->name);
ASSERT(header->segments == 3);
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f.set_segment_count(3);
assert_string_empty_after(header->name, 64);
for (int i = 0; i < 3; i++) {
ASSERT(header->segment_info[i].magic == 0);
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// printf(" [%d] %d %d %d %d\n", i, header->segment_info[i].size,
// header->segment_info[i].data, header->segment_info[i].magic,
// header->segment_info[i].relocs);
}
f.stats.v3_link_bytes += header->length;
uint32_t data_ptr_offset = header->length;
uint32_t segment_data_offsets[3];
uint32_t segment_link_offsets[3];
uint32_t segment_link_ends[3];
for (int i = 0; i < 3; i++) {
segment_data_offsets[i] = data_ptr_offset + header->segment_info[i].data;
segment_link_offsets[i] = header->segment_info[i].relocs;
}
// check that the data region is filled
for (int i = 0; i < 2; i++) {
ASSERT(align16(segment_data_offsets[i] + header->segment_info[i].size) ==
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segment_data_offsets[i + 1]);
}
ASSERT(align16(segment_data_offsets[2] + header->segment_info[2].size) == data.size());
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// todo - check link region is filled.
// loop over segments (reverse order for now)
for (int seg_id = 3; seg_id-- > 0;) {
// ?? is this right?
if (header->segment_info[seg_id].size == 0)
continue;
auto segment_size = header->segment_info[seg_id].size;
f.stats.v3_code_bytes += segment_size;
// HACK!
// why is this a thing?
// HACK!
if (game_version == GameVersion::Jak1 && name == "level-h" && seg_id == 0) {
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segment_size++;
}
if (game_version == GameVersion::Jak2) {
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bool adjusted = false;
while (segment_size % 4) {
segment_size++;
adjusted = true;
}
}
auto base_ptr = segment_data_offsets[seg_id];
auto data_ptr = base_ptr - 4;
auto link_ptr = segment_link_offsets[seg_id];
ASSERT((data_ptr % 4) == 0);
ASSERT((segment_size % 4) == 0);
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auto code_start = (const uint32_t*)(&data.at(data_ptr + 4));
auto code_end = ((const uint32_t*)(&data.at(data_ptr + segment_size))) + 1;
for (auto x = code_start; x < code_end; x++) {
f.push_back_word_to_segment(*((const uint32_t*)x), seg_id);
}
bool fixing = false;
if (data.at(link_ptr)) {
// we have pointers
while (true) {
while (true) {
if (!fixing) {
// seeking
data_ptr += 4 * data.at(link_ptr);
f.stats.v3_pointer_seeks++;
} else {
// fixing.
for (uint32_t i = 0; i < data.at(link_ptr); i++) {
f.stats.v3_pointers++;
uint32_t old_code = *(const uint32_t*)(&data.at(data_ptr));
if ((old_code >> 24) == 0) {
f.stats.v3_word_pointers++;
if (!f.pointer_link_word(seg_id, data_ptr - base_ptr, seg_id, old_code)) {
printf("WARNING bad pointer_link_word (2) in %s\n", name.c_str());
}
} else {
f.stats.v3_split_pointers++;
auto dest_seg = (old_code >> 8) & 0xf;
auto lo_hi_offset = (old_code >> 12) & 0xf;
ASSERT(lo_hi_offset);
ASSERT(dest_seg < 3);
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auto offset_upper = old_code & 0xff;
// ASSERT(offset_upper == 0);
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uint32_t low_code = *(const uint32_t*)(&data.at(data_ptr + 4 * lo_hi_offset));
uint32_t offset = low_code & 0xffff;
if (offset_upper) {
// seems to work fine, no need to warn.
// printf("WARNING - offset upper is set in %s\n", name.c_str());
offset += (offset_upper << 16);
}
f.pointer_link_split_word(seg_id, data_ptr - base_ptr,
data_ptr + 4 * lo_hi_offset - base_ptr, dest_seg, offset);
}
data_ptr += 4;
}
}
if (data.at(link_ptr) != 0xff)
break;
link_ptr++;
if (data.at(link_ptr) == 0) {
link_ptr++;
fixing = !fixing;
}
}
link_ptr++;
fixing = !fixing;
if (data.at(link_ptr) == 0)
break;
}
}
link_ptr++;
while (data.at(link_ptr)) {
auto reloc = data.at(link_ptr);
SymbolLinkKind kind;
link_ptr++;
const char* s_name = nullptr;
if ((reloc & 0x80) == 0) {
// it's a symbol
kind = SymbolLinkKind::SYMBOL;
link_ptr--;
s_name = (const char*)(&data.at(link_ptr));
} else {
s_name = (const char*)(&data.at(link_ptr));
switch (game_version) {
case GameVersion::Jak1:
dts.ts.forward_declare_type_method_count(s_name, (reloc & 0x7f));
break;
case GameVersion::Jak2:
dts.ts.forward_declare_type_method_count_multiple_of_4(s_name, (reloc & 0x7f) * 4 + 3);
break;
default:
ASSERT(false);
}
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kind = SymbolLinkKind::TYPE;
}
if (std::string("_empty_") == s_name) {
ASSERT(kind == SymbolLinkKind::SYMBOL);
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kind = SymbolLinkKind::EMPTY_LIST;
}
link_ptr += strlen(s_name) + 1;
f.stats.v3_symbol_count++;
link_ptr = c_symlink3(f, data, base_ptr, link_ptr, kind, s_name, seg_id, dts);
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}
segment_link_ends[seg_id] = link_ptr;
}
ASSERT(segment_link_offsets[0] == 128);
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if (header->segment_info[0].size) {
ASSERT(segment_link_ends[0] + 1 == segment_link_offsets[1]);
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} else {
ASSERT(segment_link_offsets[0] + 2 == segment_link_offsets[1]);
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}
if (header->segment_info[1].size) {
ASSERT(segment_link_ends[1] + 1 == segment_link_offsets[2]);
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} else {
ASSERT(segment_link_offsets[1] + 2 == segment_link_offsets[2]);
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}
ASSERT(align16(segment_link_ends[2] + 2) == segment_data_offsets[0]);
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}
/*!
* Main function to generate LinkedObjectFiles from raw object data.
*/
LinkedObjectFile to_linked_object_file(const std::vector<uint8_t>& data,
const std::string& name,
DecompilerTypeSystem& dts,
GameVersion game_version) {
LinkedObjectFile result(game_version);
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const auto* header = (const LinkHeaderCommon*)&data.at(0);
// use appropriate linker
if (header->version == 3) {
ASSERT(header->type_tag == 0);
link_v3(result, data, name, dts, game_version);
} else if (header->version == 4 || header->version == 2) {
ASSERT(header->type_tag == 0xffffffff);
link_v2_or_v4(result, data, name, dts, game_version);
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} else if (header->version == 5) {
link_v5(result, data, name, dts);
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} else {
ASSERT_MSG(false, fmt::format("Unsupported version {}", header->version));
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}
return result;
}
} // namespace decompiler