jak-project/decompiler/util/data_decompile.h

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#pragma once
#include <optional>
#include "common/goos/Object.h"
#include "common/type_system/TypeSpec.h"
#include "common/type_system/TypeSystem.h"
#include "common/versions/versions.h"
#include "decompiler/Disasm/DecompilerLabel.h"
#include "decompiler/IR2/LabelDB.h"
#include "decompiler/ObjectFile/LinkedWord.h"
#include "decompiler/config.h"
#include "decompiler/util/DecompilerTypeSystem.h"
namespace decompiler {
class LinkedObjectFile;
std::optional<TypeSpec> get_type_of_label(const DecompilerLabel& label,
const std::vector<std::vector<LinkedWord>>& words);
goos::Object decompile_string_at_label(const DecompilerLabel& label,
const std::vector<std::vector<LinkedWord>>& words);
goos::Object decompile_at_label(const TypeSpec& type,
const DecompilerLabel& label,
const std::vector<DecompilerLabel>& labels,
const std::vector<std::vector<LinkedWord>>& words,
const TypeSystem& ts,
const LinkedObjectFile* file,
GameVersion version,
bool in_static_pair = false);
goos::Object decompile_at_label_with_hint(const LabelInfo& hint,
const DecompilerLabel& label,
const std::vector<DecompilerLabel>& labels,
const std::vector<std::vector<LinkedWord>>& words,
const TypeSystem& dts,
const LinkedObjectFile* file,
GameVersion version);
goos::Object decompile_at_label_guess_type(const DecompilerLabel& label,
const std::vector<DecompilerLabel>& labels,
const std::vector<std::vector<LinkedWord>>& words,
const TypeSystem& ts,
const LinkedObjectFile* file,
GameVersion version);
goos::Object decompile_structure(const TypeSpec& actual_type,
const DecompilerLabel& label,
const std::vector<DecompilerLabel>& labels,
const std::vector<std::vector<LinkedWord>>& words,
const TypeSystem& ts,
const LinkedObjectFile* file,
bool use_fancy_macros,
GameVersion version);
goos::Object decompile_pair(const DecompilerLabel& label,
const std::vector<DecompilerLabel>& labels,
const std::vector<std::vector<LinkedWord>>& words,
const TypeSystem& ts,
bool add_quote,
const LinkedObjectFile* file,
GameVersion version);
goos::Object decompile_boxed_array(const TypeSpec& type,
const DecompilerLabel& label,
const std::vector<DecompilerLabel>& labels,
const std::vector<std::vector<LinkedWord>>& words,
const TypeSystem& ts,
const LinkedObjectFile* file,
const std::optional<TypeSpec>& content_type_override,
GameVersion version);
goos::Object decompile_value(const TypeSpec& type,
const std::vector<u8>& bytes,
const TypeSystem& ts,
const std::optional<TypeSpec> decomp_as_type = std::nullopt);
goos::Object decompile_value_array(const TypeSpec& elt_type,
const Type* elt_type_info,
int length,
int stride,
int offset,
const std::vector<LinkedWord>& obj_words,
const TypeSystem& ts);
goos::Object decompile_bitfield(const TypeSpec& type,
const BitFieldType* type_info,
const DecompilerLabel& label,
const std::vector<DecompilerLabel>& labels,
const std::vector<std::vector<LinkedWord>>& words,
const TypeSystem& ts);
struct BitFieldConstantDef {
bool is_signed = false;
bool is_float = false;
u64 value = -1;
std::optional<std::string> enum_constant;
std::string field_name;
struct NestedField {
TypeSpec field_type;
std::vector<BitFieldConstantDef> fields;
};
std::optional<NestedField> nested_field;
};
template <typename T>
T extract_bitfield(T input, int start_bit, int size) {
int end_bit = start_bit + size;
T left_shifted = input << (64 - end_bit);
return left_shifted >> (64 - size);
}
std::vector<BitFieldConstantDef> decompile_bitfield_from_int(const TypeSpec& type,
const TypeSystem& ts,
u64 value);
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std::optional<std::vector<std::string>> try_decompile_bitfield_enum_from_int(const TypeSpec& type,
const TypeSystem& ts,
u64 value,
bool require_success);
std::optional<std::vector<BitFieldConstantDef>> try_decompile_bitfield_from_int(
const TypeSpec& type,
const TypeSystem& ts,
u64 value,
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bool require_success,
std::optional<int> offset);
std::vector<std::string> decompile_bitfield_enum_from_int(const TypeSpec& type,
const TypeSystem& ts,
u64 value);
std::string decompile_int_enum_from_int(const TypeSpec& type, const TypeSystem& ts, u64 value);
goos::Object bitfield_defs_print(const TypeSpec& type,
const std::vector<BitFieldConstantDef>& defs);
struct ArrayFieldDecompMeta {
enum class Kind { REF_TO_INLINE_ARR, REF_TO_INTEGER_ARR };
TypeSpec element_type;
int bytes_per_element; // aka stride
Kind kind;
ArrayFieldDecompMeta(TypeSpec _element_type,
int _bytes_per_element,
Kind _kind = Kind::REF_TO_INLINE_ARR)
: element_type(_element_type), bytes_per_element(_bytes_per_element), kind(_kind){};
};
extern const std::unordered_map<
GameVersion,
std::unordered_map<std::string, std::unordered_map<std::string, ArrayFieldDecompMeta>>>
array_field_decomp_special_cases;
} // namespace decompiler