jak-project/test/goalc/test_game_no_debug.cpp

33 lines
1.3 KiB
C++
Raw Permalink Normal View History

// Test jak1 running without loading debug segments.
#include "goalc/compiler/Compiler.h"
#include "gtest/gtest.h"
#include "test/goalc/framework/test_runner.h"
TEST(Jak1NoDebugSegment, Init) {
Compiler compiler(GameVersion::Jak1);
compiler.run_front_end_on_string("(build-kernel)");
std::thread runtime_thread = std::thread(GoalTest::runtime_with_kernel_no_debug_segment);
compiler.run_test_from_string("(set! *use-old-listener-print* #t)");
// this shouldn't crash
compiler.run_test_from_string("(inspect *kernel-context*)");
// these should be equal, both the fallback inspect method
EXPECT_TRUE(compiler.run_test_from_string("(printl (eq? (method-of-type kernel-context inspect) "
"(method-of-type cpu-thread inspect))) 0") ==
std::vector<std::string>{"#t\n0\n"});
// should be below the debug heap.
EXPECT_TRUE(compiler.run_test_from_string("(printl (< (the uint (method-of-type kernel-context "
"inspect)) (the uint (-> debug base)))) 0") ==
std::vector<std::string>{"#t\n0\n"});
// debug segment flag should be disabled.
EXPECT_TRUE(compiler.run_test_from_string("(printl *debug-segment*) 0") ==
std::vector<std::string>{"#f\n0\n"});
compiler.shutdown_target();
runtime_thread.join();
}