jak-project/decompiler/data/game_text.h

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#pragma once
#include <string>
#include <unordered_map>
#include "common/util/FontUtils.h"
namespace decompiler {
struct ObjectFileData;
struct GameTextResult {
int total_text = 0;
int language = -1;
std::unordered_map<int, std::string> text;
int total_chars = 0;
};
GameTextResult process_game_text(ObjectFileData& data, GameTextVersion version);
std::string write_game_text(
GameTextVersion version,
const std::unordered_map<int, std::unordered_map<int, std::string>>& data);
} // namespace decompiler