jak-project/common/cross_sockets/XSocketServer.h

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#pragma once
#include <functional>
#include <mutex>
#include <thread>
#include <vector>
#include "common/common_types.h"
#include "common/cross_sockets/XSocket.h"
/// @brief A cross platform generic socket server implementation
class XSocketServer {
public:
static constexpr int DEF_BUFFER_SIZE = 32 * 1024 * 1024;
XSocketServer(std::function<bool()> shutdown_callback,
int _tcp_port,
int _buffer_size = DEF_BUFFER_SIZE);
virtual ~XSocketServer();
XSocketServer(const XSocketServer&) = delete;
XSocketServer& operator=(const XSocketServer&) = delete;
bool init_server(bool failure_may_occur = false);
void shutdown_server();
void close_server_socket();
// Abstract methods -- use-case dependent
virtual void post_init() = 0;
protected:
int tcp_port;
struct sockaddr_in addr = {};
int listening_socket = -1;
std::vector<char> buffer;
bool server_initialized = false;
std::function<bool()> want_exit_callback;
};