Small CPedModelInfo fixes

This commit is contained in:
Sergeanur 2020-10-23 13:11:51 +03:00
parent 281e45ce01
commit d237bb694b

View file

@ -78,7 +78,6 @@ ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
void
CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
{
CVector center;
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
CColModel *colmodel = new CColModel;
CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
@ -97,23 +96,17 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat);
center.x = pos.x + m_pColNodeInfos[i].x;
center.y = pos.y + 0.0f;
center.z = pos.z + m_pColNodeInfos[i].z;
spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
spheres[i].radius = m_pColNodeInfos[i].radius;
spheres[i].surface = SURFACE_PED;
spheres[i].piece = m_pColNodeInfos[i].pieceType;
}
RwMatrixDestroy(invmat);
RwMatrixDestroy(mat);
colmodel->spheres = spheres;
colmodel->numSpheres = NUMPEDINFONODES;
center.x = center.y = center.z = 0.0f;
colmodel->boundingSphere.Set(2.0f, center);
CVector min, max;
min.x = min.y = -0.5f;
min.z = -1.2f;
max.x = max.y = 0.5f;
max.z = 1.2f;
colmodel->boundingBox.Set(min, max);
colmodel->boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
colmodel->boundingBox.Set(CVector(-0.5f, -0.5f, -1.2f), CVector(0.5f, 0.5f, 1.2f));
colmodel->level = LEVEL_GENERIC;
m_hitColModel = colmodel;
}
@ -141,9 +134,7 @@ CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
spheres[i].center.y = pos.y + 0.0f;
spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
}
RwMatrixDestroy(invmat);
RwMatrixDestroy(mat);
@ -167,9 +158,7 @@ CPedModelInfo::AnimatePedColModelSkinnedWorld(RpClump *clump)
RwV3d pos = { 0.0f, 0.0f, 0.0f };
RwV3dTransformPoints(&pos, &pos, 1, mat);
spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
spheres[i].center.y = pos.y + 0.0f;
spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
spheres[i].center = pos + CVector(m_pColNodeInfos[i].x, 0.0f, m_pColNodeInfos[i].z);
}
return m_hitColModel;
}