Add russian support

This commit is contained in:
Sergeanur 2021-02-18 11:34:23 +02:00
parent 59bf3a1cc4
commit cba1f85026
9 changed files with 210 additions and 185 deletions

BIN
gamefiles/TEXT/russian.gxt Normal file

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@ -387,7 +387,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
#if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT)
case COMMAND_IS_JAPANESE_GAME:
#ifdef MORE_LANGUAGES
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_JAPANESE);
#elif (defined GTAVC_JP_PATCH)
UpdateCompareFlag(true);
#else

View file

@ -181,38 +181,6 @@ void IslandLoadingAfterChange(int8 before, int8 after) {
}
#endif
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
#ifndef MULTISAMPLING
void GraphicsGoBack() {
}
@ -471,11 +439,6 @@ CMenuScreenCustom aScreens[] = {
MENUACTION_LANG_GER, "FEL_GER", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
#ifdef MORE_LANGUAGES
MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER,
MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER
MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER,
#endif
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
},

View file

@ -246,7 +246,7 @@ enum Config {
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
//#define MORE_LANGUAGES // Add more translations to the game
#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND

View file

@ -90,16 +90,51 @@ mysrand(unsigned int seed)
#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"
#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangRusSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
void LangJapSelect(int8 action)
{
if (action == FEOPTION_ACTION_SELECT) {
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
FrontEndMenuManager.InitialiseChangedLanguageSettings();
FrontEndMenuManager.SaveSettings();
}
}
#endif
void
CustomFrontendOptionsPopulate(void)
{
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
int fd;
// These work only if we have neo folder, so they're dynamically added
#ifdef EXTENDED_PIPELINES
const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
int fd = CFileMgr::OpenFile("neo/neo.txd","r");
fd = CFileMgr::OpenFile("neo/neo.txd","r");
if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
@ -116,6 +151,38 @@ CustomFrontendOptionsPopulate(void)
#endif
CFileMgr::CloseFile(fd);
}
#endif
// Add outsourced language translations, if files are found
#ifdef MORE_LANGUAGES
int fd2;
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
#if 0
if (fd = CFileMgr::OpenFile("text/polish.gxt")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd")) {
FrontendOptionAddDynamic("FEL_POL", 0, 0, MENUALIGN_CENTER, nil, nil, LangPolSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
#endif
if (fd = CFileMgr::OpenFile("text/russian.gxt")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd")) {
FrontendOptionAddDynamic("FEL_RUS", 0, 0, MENUALIGN_CENTER, nil, nil, LangRusSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
#if 0
if (fd = CFileMgr::OpenFile("text/japanese.gxt")) {
if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd")) {
FrontendOptionAddDynamic("FEL_JAP", 0, 0, MENUALIGN_CENTER, nil, nil, LangJapSelect, nil, nil);
CFileMgr::CloseFile(fd2);
}
CFileMgr::CloseFile(fd);
}
#endif
#endif
}

View file

@ -71,8 +71,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30,
// A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19,
#ifdef FIX_BUGS
//P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \,
#ifdef FIX_BUGS
22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19,
#else
22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19,
@ -85,8 +85,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19,
//Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11,
#ifdef FIX_BUGS
//ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
#ifdef FIX_BUGS
11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21,
#else
11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 24, 18, 21,
@ -96,7 +96,7 @@ int16 CFont::Size[MAX_FONTS][210] = {
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
//??,??
//space, unprop
19, 16
},
{
@ -110,8 +110,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19,
//TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24,
#ifdef FIX_BUGS
//P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °,
#ifdef FIX_BUGS
22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19,
#else
22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19,
@ -124,8 +124,8 @@ int16 CFont::Size[MAX_FONTS][210] = {
20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23,
//Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17,
#ifdef FIX_BUGS
//ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
#ifdef FIX_BUGS
17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19,
#else
17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20,
@ -136,113 +136,114 @@ int16 CFont::Size[MAX_FONTS][210] = {
16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19,
//V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2,
20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9,
#ifdef FIX_BUGS
//Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2,
#ifdef FIX_BUGS
9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9,
#else
9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9,
#endif
//??,??
//space, unprop
10, 20
}
#ifdef MORE_LANGUAGES
},
{
{ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17,
13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10,
35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24,
26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22,
25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21,
22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
{ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 16, },
{ 15, 14, 16, 25, 19,
26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
},
{
5, 9, 9, 0, 17, 17, 23, 3, 21, 18, 0, 8, 3, 8, 3, 0,
16, 9, 16, 16, 15, 19, 15, 14, 17, 17, 4, 4, 0, 0, 0, 17,
19, 17, 19, 15, 21, 18, 19, 16, 21, 13, 15, 21, 20, 28, 21, 18,
22, 17, 21, 20, 18, 18, 20, 26, 22, 18, 18, 0, 8, 0, 9, 8,
0, 14, 11, 12, 16, 11, 13, 13, 15, 10, 14, 15, 11, 21, 17, 10,
20, 15, 12, 12, 16, 17, 13, 16, 13, 21, 11, 0, 0, 0, 0, 0,
20, 19, 19, 22, 27, 15, 18, 18, 20, 26, 21, 23, 17, 22, 21, 17,
26, 25, 26, 17, 20, 26, 17, 16, 11, 12, 13, 21, 11, 17, 17, 12,
21, 17, 17, 15, 24, 16, 10, 20, 23, 16, 7, 9, 16, 23, 12, 11,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19,
19, 16
},
{
11, 5, 10, 15, 19, 22, 20, 5, 9, 8, 11, 12, 5, 12, 6, 12,
19, 5, 18, 19, 20, 18, 19, 18, 20, 19, 5, 6, 26, 12, 30, 19,
23, 21, 20, 20, 20, 16, 16, 21, 19, 5, 13, 19, 16, 24, 20, 21,
20, 21, 20, 19, 17, 20, 21, 30, 22, 21, 20, 25, 13, 30, 5, 9,
10, 15, 15, 14, 15, 16, 10, 15, 15, 5, 5, 15, 5, 23, 15, 16,
15, 15, 9, 16, 10, 15, 17, 24, 18, 15, 15, 27, 5, 19, 2, 2,
20, 20, 16, 23, 30, 19, 20, 20, 21, 24, 19, 19, 20, 23, 22, 19,
27, 29, 25, 20, 20, 28, 24, 16, 16, 14, 19, 25, 16, 16, 16, 17,
19, 16, 16, 17, 25, 19, 15, 23, 26, 21, 16, 14, 22, 20, 16, 19,
15, 14, 15, 16, 17, 15, 15, 15, 15, 15, 7, 15, 15, 15, 15, 15,
13, 15, 15, 7, 15, 16, 13, 23, 15, 15, 15, 15, 15, 15, 17, 15,
16, 24, 17, 17, 17, 15, 15, 13, 20, 23, 15, 17, 17, 16, 24, 15,
15, 15, 23, 18, 15, 23, 26, 23, 16, 15, 23, 15, 15, 19, 2, 2,
10, 20
},
},
{
{
13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
20
//FONT2 EFIGS
//SPC,!, $, %, &, ', [, ], +, , -, .,
12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33,
//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, ??,
18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30,
// A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
12, 16, 19, 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19,
//P, Q, R, S, T, U, V, W, X, Y, Z, ??, ??, ??, ¡, \,
22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 10, 19,
//??,a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
12, 14, 11, 11, 16, 11, 12, 14, 14, 10, 13, 12, 10, 19, 18, 12,
//p, q, r, s, t, u, v, w, x, y, z, ??, ??, ??, ??, ??,
16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37,
//À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó,
16, 16, 16, 16, 33, 17, 18, 18, 18, 18, 11, 11, 11, 11, 19, 19,
//Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11,
//ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, 15, 22, 18, 21,
//i,BLANKS
10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
//space, unprop
19, 16
},
{
13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
16
},
{
15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
19
//FONT1 EFIGS
//Characters with a '2' refer to the Pricedown font.
//Characters that are referred as '*I' are characters that contain icons for PS2/XBOX, but contain regular characters on PC
//in order to display them properly in the Keyboard controls menu.
//!2,!, *I,(R), $, %, &, ', [, ], *I, +, , -, ., *I,
15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26,
//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, :, *I, *I, *I, *I, ?,
20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19,
//TM,A, B, C, D, E, F, G, H, I, J, K, L, M, N, O,
20, 22, 22, 21, 22, 18, 18, 22, 22, 9, 14, 21, 18, 27, 21, 24,
//P, Q, R, S, T, U, V, W, X, Y, Z, *I, \, *I, ¡, °,
22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 7, 19,
//(C),a, b, c, d, e, f, g, h, i, j, k, l, m, n, o,
10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, 17,
//p, q, r, s, t, u, v, w, x, y, z, *I, *I, $2, (2, )2,
17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15,
//À, Á, Â, Ä, Æ, Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ò, Ó,
20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23,
//Ô, Ö, Ù, Ú, Û, Ü, ß, à, á, â, ä, æ, ç, è, é, ê,
23, 23, 24, 24, 24, 24, 20, 19, 17, 17, 17, 30, 16, 17, 17, 17,
//ë, ì, í, î, ï, ò, ó, ô, ö, ù, ú, û, ü, Ñ, ñ, ¿,
17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 21, 17, 19,
//02,12,22, 32, 42, 52, 62, 72, 82, 92, :2, A2, B2, C2, D2, E2,
20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, 19, 19, 20, 19,
//F2,G2,H2, I2, J2, K2, L2, M2, N2, O2, P2, Q2, R2, S2, T2, U2,
16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19,
//V2,W2,X2, Y2, Z2, À2, Á2, Â2, Ä2, Æ2, Ç2, È2, É2, Ê2, Ë2, Ì2,
20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9,
//Í2,Î2,Ï2, Ò2, Ó2, Ô2, Ö2, Ù2, Ú2, Û2, Ü2, ß2, Ñ2, ¿2, '2, .2,
9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 10, 9,
//space, unprop
10, 20
}
}
#endif
@ -417,9 +418,8 @@ CFont::ReloadFonts(uint8 set)
if (Slot != -1 && LanguageSet != set) {
Sprite[0].Delete();
Sprite[1].Delete();
Sprite[2].Delete();
if (IsJapanese())
Sprite[3].Delete();
Sprite[2].Delete();
CTxdStore::PushCurrentTxd();
CTxdStore::RemoveTxd(Slot);
switch (set)
@ -441,12 +441,9 @@ CFont::ReloadFonts(uint8 set)
CTxdStore::SetCurrentTxd(Slot);
Sprite[0].SetTexture("font2", "font2_mask");
if (set == FONT_LANGSET_JAPANESE) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[2].SetTexture("FONTJAP", "FONTJAP_mask");
}
else
Sprite[1].SetTexture("pager", "pager_mask");
Sprite[2].SetTexture("font1", "font1_mask");
Sprite[1].SetTexture("font1", "font1_mask");
CTxdStore::PopCurrentTxd();
}
LanguageSet = set;
@ -579,7 +576,7 @@ CFont::PrintChar(float x, float y, wchar c)
xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
(xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
/*}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
@ -600,7 +597,7 @@ CFont::PrintChar(float x, float y, wchar c)
xoff * w / 1024.0f, yoff / 25.6f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);*/
#endif
} else {
if (bDontPrint) return;
@ -722,7 +719,7 @@ CFont::RenderFontBuffer()
FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
}
#ifdef MORE_LANGUAGES
#if 0 //def MORE_LANGUAGES
bool
CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
{
@ -899,7 +896,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
#ifdef MORE_LANGUAGES
#if 0//def MORE_LANGUAGES
PrintString(xleft, y, start, s, spaceWidth, xstart);
#else
PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
@ -937,7 +934,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
#endif
lineLength = x;
s = t+1;
#ifdef MORE_LANGUAGES
#if 0 //def MORE_LANGUAGES
if (IsJapaneseFont() && !*s) {
x += GetStringWidth(s);
if (IsAnsiCharacter(s))
@ -969,7 +966,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
float xleft = Details.centre ? xstart - x/2 :
Details.rightJustify ? xstart - x :
xstart;
#ifdef MORE_LANGUAGES
#if 0 //def MORE_LANGUAGES
if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) {
start = s;
if (!Details.centre && !Details.rightJustify)
@ -995,7 +992,7 @@ CFont::GetNumberLines(float xstart, float ystart, wchar *s)
wchar *t;
n = 0;
#ifdef MORE_LANGUAGES
#if 0//def MORE_LANGUAGES
bool bSomeJapBool = false;
if (IsJapanese()) {
@ -1198,37 +1195,33 @@ CFont::GetCharacterWidth(wchar c)
{
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
if (!Details.proportional)
if (!RenderState.proportional)
return Size[0][Details.style][192];
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
if (c <= 94 || Details.style == FONT_HEADING || RenderState.style == FONT_BANK) {
switch (RenderState.style)
{
case FONT_JAPANESE:
return Size_jp[c];
default:
return Size[0][Details.style][c];
return Size[0][RenderState.style][c];
}
}
if (c < 254 && Details.style == FONT_PAGER)
return 29.4f;
switch (Details.style)
switch (RenderState.style)
{
case FONT_JAPANESE:
return 29.4f;
case FONT_BANK:
return 10.0f;
case FONT_PAGER:
return 31.5f;
default:
return Size[0][Details.style][c];
return Size[0][RenderState.style][c];
}
}
else if (Details.proportional)
return Size[LanguageSet][Details.style][c];
else if (RenderState.proportional)
return Size[LanguageSet][RenderState.style][c];
else
return Size[LanguageSet][Details.style][192];
return Size[LanguageSet][RenderState.style][209];
#else
if (RenderState.proportional)
@ -1256,8 +1249,6 @@ CFont::GetCharacterSize(wchar c)
return Size[0][Details.style][c] * Details.scaleX;
}
}
if (c < 254 && (Details.style == FONT_PAGER))
return 29.4f * Details.scaleX;
switch (Details.style)
{
@ -1265,16 +1256,20 @@ CFont::GetCharacterSize(wchar c)
return 29.4f * Details.scaleX;
case FONT_BANK:
return 10.0f * Details.scaleX;
case FONT_PAGER:
return 31.5f * Details.scaleX;
default:
return Size[0][Details.style][c] * Details.scaleX;
}
}
else if(Details.proportional)
return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
return Size[LanguageSet][Details.style][209] * Details.scaleX;
{
if (!Details.bFontHalfTexture && c == 30) c = 61; // wanted star
if (Details.bFontHalfTexture)
c = FindNewCharacter(c);
if (Details.proportional)
return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
return Size[LanguageSet][Details.style][209] * Details.scaleX;
}
#else
#ifdef FIX_BUGS
@ -1546,7 +1541,7 @@ CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
return s;
}
#ifdef MORE_LANGUAGES
#if 0//def MORE_LANGUAGES
wchar*
CFont::ParseToken(wchar *s, bool japShit)
{

View file

@ -123,7 +123,7 @@ enum
class CFont
{
#ifdef MORE_LANGUAGES
static int16 Size[LANGSET_MAX][MAX_FONTS][193];
static int16 Size[LANGSET_MAX][MAX_FONTS][210];
static uint8 LanguageSet;
static int32 Slot;
#else
@ -156,11 +156,11 @@ public:
#endif
static int GetNumberLines(float xstart, float ystart, wchar *s);
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
#ifdef MORE_LANGUAGES
static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
#else
//#ifdef MORE_LANGUAGES
// static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
//#else
static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth);
#endif
//#endif
static void PrintStringFromBottom(float x, float y, wchar *str);
static float GetCharacterWidth(wchar c);
static float GetCharacterSize(wchar c);
@ -169,12 +169,12 @@ public:
static float GetStringWidth_Jap(wchar* s);
#endif
static uint16 *GetNextSpace(wchar *s);
#ifdef MORE_LANGUAGES
static uint16 *ParseToken(wchar *s, bool japShit = false);
#else
//#ifdef MORE_LANGUAGES
// static uint16 *ParseToken(wchar *s, bool japShit = false);
//#else
static uint16 *ParseToken(wchar *s);
static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
#endif
//#endif
static void DrawFonts(void);
static void RenderFontBuffer(void);
static uint16 character_code(uint8 c);
@ -212,6 +212,6 @@ public:
static bool IsAnsiCharacter(wchar* s);
static bool IsJapanesePunctuation(wchar* str);
static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); }
static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE); }
#endif
};

View file

@ -258,13 +258,13 @@ CText::LoadMissionText(char *MissionTableName)
sprintf(filename, "SPANISH.GXT");
break;
#ifdef MORE_LANGUAGES
case LANGUAGE_POLISH:
case CMenuManager::LANGUAGE_POLISH:
sprintf(filename, "POLISH.GXT");
break;
case LANGUAGE_RUSSIAN:
case CMenuManager::LANGUAGE_RUSSIAN:
sprintf(filename, "RUSSIAN.GXT");
break;
case LANGUAGE_JAPANESE:
case CMenuManager::LANGUAGE_JAPANESE:
sprintf(filename, "JAPANESE.GXT");
break;
#endif