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@ -534,7 +534,7 @@ void CTheScripts::Init()
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FailCurrentMission = 0;
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CountdownToMakePlayerUnsafe = 0;
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DbgFlag = 0;
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DelayMakingPlayerUnsafeThisTime = 0;
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DelayMakingPlayerUnsafeThisTime = 1;
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NumScriptDebugLines = 0;
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for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
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ScriptSphereArray[i].m_bInUse = false;
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@ -3543,6 +3543,394 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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}
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#endif
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#if 0
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WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); }
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#else
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int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
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{
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switch (command) {
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case COMMAND_ADD_UPSIDEDOWN_CAR_CHECK:
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{
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CollectParameters(&m_nIp, 1);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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CTheScripts::UpsideDownCars.AddCarToCheck(ScriptParams[0]);
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return 0;
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}
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case COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK:
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{
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CollectParameters(&m_nIp, 1);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]);
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return 0;
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}
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case COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT:
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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pPed->bObjectiveCompleted = false;
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pPed->SetObjective(OBJECTIVE_IDLE);
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return 0;
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}
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case COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE:
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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pPed->bObjectiveCompleted = false;
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pPed->SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE);
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return 0;
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}
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case COMMAND_SET_CHAR_OBJ_GUARD_SPOT:
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{
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CollectParameters(&m_nIp, 4);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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CVector pos = *(CVector*)&ScriptParams[1];
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if (pos.z <= -100.0f)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pPed->bObjectiveCompleted = false;
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pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos);
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return 0;
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}
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case COMMAND_SET_CHAR_OBJ_GUARD_AREA:
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{
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CollectParameters(&m_nIp, 5);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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float infX = *(float*)ScriptParams[1];
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float infY = *(float*)ScriptParams[2];
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float supX = *(float*)ScriptParams[3];
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float supY = *(float*)ScriptParams[4];
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if (infX > supX){
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infX = *(float*)ScriptParams[3];
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supX = *(float*)ScriptParams[1];
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}
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if (infY > supY) {
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infY = *(float*)ScriptParams[4];
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supY = *(float*)ScriptParams[2];
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}
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CVector pos;
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pos.x = (infX + supX) / 2;
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pos.y = (infY + supY) / 2;
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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float radius = max(pos.x - infX, pos.y - infY);
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pPed->bObjectiveCompleted = false;
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pPed->SetObjective(OBJECTIVE_GUARD_SPOT, pos, radius);
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return 0;
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}
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case COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR:
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{
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CollectParameters(&m_nIp, 1);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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pPed->bObjectiveCompleted = false;
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pPed->SetObjective(OBJECTIVE_WAIT_IN_CAR);
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return 0;
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}
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case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
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case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
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case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
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case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
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case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
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case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
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case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
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case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
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case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
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case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
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PlayerInAreaCheckCommand(command, &m_nIp);
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return 0;
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case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
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case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
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case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
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case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
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case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
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case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
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case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
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case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
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case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
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case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
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CharInAreaCheckCommand(command, &m_nIp);
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return 0;
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case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
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case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
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CarInAreaCheckCommand(command, &m_nIp);
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return 0;
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case COMMAND_LOCATE_CAR_2D:
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case COMMAND_LOCATE_STOPPED_CAR_2D:
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case COMMAND_LOCATE_CAR_3D:
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case COMMAND_LOCATE_STOPPED_CAR_3D:
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LocateCarCommand(command, &m_nIp);
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return 0;
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case COMMAND_GIVE_WEAPON_TO_PLAYER:
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{
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CollectParameters(&m_nIp, 3);
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CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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assert(pPed);
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pPed->m_nSelectedWepSlot = pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
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}
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case COMMAND_GIVE_WEAPON_TO_CHAR:
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{
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CollectParameters(&m_nIp, 3);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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pPed->GiveWeapon((eWeaponType)ScriptParams[1], ScriptParams[2]);
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if (pPed->bInVehicle)
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pPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
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return 0;
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}
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/* Not implemented */
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//case COMMAND_GIVE_WEAPON_TO_CAR:
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case COMMAND_SET_PLAYER_CONTROL:
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{
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CollectParameters(&m_nIp, 2);
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CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
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if (ScriptParams[1]){
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if (CReplay::IsPlayingBack() || CTheScripts::DelayMakingPlayerUnsafeThisTime){
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CTheScripts::CountdownToMakePlayerUnsafe = 50;
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if (CTheScripts::DelayMakingPlayerUnsafeThisTime)
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CTheScripts::DelayMakingPlayerUnsafeThisTime--;
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}else{
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pPlayer->MakePlayerSafe(false);
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}
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}else{
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pPlayer->MakePlayerSafe(true);
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if (strcmp(m_abScriptName, "camera") == 0){
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pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
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pPlayer->m_pPed->SetTurnSpeed(0.0f, 0.0f, 0.0f);
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CAnimManager::BlendAnimation((RpClump*)pPlayer->m_pPed->m_rwObject, pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
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}
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}
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return 0;
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}
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case COMMAND_FORCE_WEATHER:
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CollectParameters(&m_nIp, 1);
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CWeather::ForceWeather(ScriptParams[0]);
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return 0;
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case COMMAND_FORCE_WEATHER_NOW:
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CollectParameters(&m_nIp, 1);
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CWeather::ForceWeatherNow(ScriptParams[0]);
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return 0;
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case COMMAND_RELEASE_WEATHER:
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CWeather::ReleaseWeather();
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return 0;
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case COMMAND_SET_CURRENT_PLAYER_WEAPON:
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{
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++){
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if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
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pPed->m_currentWeapon = i;
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}
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return 0;
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}
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case COMMAND_SET_CURRENT_CHAR_WEAPON:
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{
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CollectParameters(&m_nIp, 2);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) {
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if (pPed->m_weapons[i].m_eWeaponType == ScriptParams[1])
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pPed->m_currentWeapon = i;
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}
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return 0;
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}
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/* Not implemented */
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//case COMMAND_SET_CURRENT_CAR_WEAPON:
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case COMMAND_GET_OBJECT_COORDINATES:
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{
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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assert(pObject);
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*(CVector*)&ScriptParams[0] = pObject->GetPosition();
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StoreParameters(&m_nIp, 3);
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return 0;
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}
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case COMMAND_SET_OBJECT_COORDINATES:
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{
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CollectParameters(&m_nIp, 4);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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assert(pObject);
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CVector pos = *(CVector*)&ScriptParams[1];
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if (pos.z <= -100.0f)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pObject->Teleport(pos);
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CTheScripts::ClearSpaceForMissionEntity(pos, pObject);
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return 0;
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}
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case COMMAND_GET_GAME_TIMER:
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ScriptParams[0] = CTimer::GetTimeInMilliseconds();
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StoreParameters(&m_nIp, 1);
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return 0;
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case COMMAND_TURN_CHAR_TO_FACE_COORD:
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{
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CollectParameters(&m_nIp, 4);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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CVehicle* pVehicle;
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CVector pos;
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if (pPed->bInVehicle)
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pVehicle = pPed->m_pMyVehicle;
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else
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pVehicle = nil;
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if (pVehicle)
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pos = pVehicle->GetPosition();
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else
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pos = pPed->GetPosition();
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float heading = CGeneral::GetATanOfXY(pos.x - *(float*)ScriptParams[1], pos.y - *(float*)ScriptParams[2]);
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heading += HALFPI;
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if (heading > TWOPI)
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heading -= TWOPI;
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if (!pVehicle){
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pPed->m_fRotationCur = heading;
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pPed->m_fRotationDest = heading;
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pPed->SetHeading(heading);
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}
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return 0;
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}
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case COMMAND_TURN_PLAYER_TO_FACE_COORD:
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{
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CollectParameters(&m_nIp, 4);
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CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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assert(pPed);
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CVehicle* pVehicle;
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CVector pos;
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if (pPed->bInVehicle)
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pVehicle = pPed->m_pMyVehicle;
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else
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pVehicle = nil;
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if (pVehicle)
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pos = pVehicle->GetPosition();
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else
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pos = pPed->GetPosition();
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float heading = CGeneral::GetATanOfXY(pos.x - *(float*)ScriptParams[1], pos.y - *(float*)ScriptParams[2]);
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heading += HALFPI;
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if (heading > TWOPI)
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heading -= TWOPI;
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if (!pVehicle) {
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pPed->m_fRotationCur = heading;
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pPed->m_fRotationDest = heading;
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pPed->SetHeading(heading);
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}
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return 0;
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}
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case COMMAND_STORE_WANTED_LEVEL:
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{
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CollectParameters(&m_nIp, 1);
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CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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assert(pPed);
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ScriptParams[0] = pPed->m_pWanted->m_nWantedLevel;
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StoreParameters(&m_nIp, 1);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_IS_CAR_STOPPED:
|
|
|
|
|
{
|
|
|
|
|
CollectParameters(&m_nIp, 1);
|
|
|
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
|
|
|
|
assert(pVehicle);
|
|
|
|
|
UpdateCompareFlag(CTheScripts::IsVehicleStopped(pVehicle));
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED:
|
|
|
|
|
{
|
|
|
|
|
CollectParameters(&m_nIp, 1);
|
|
|
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
|
|
|
|
CTheScripts::CleanUpThisPed(pPed);
|
|
|
|
|
if (m_bIsMissionScript)
|
|
|
|
|
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED:
|
|
|
|
|
{
|
|
|
|
|
CollectParameters(&m_nIp, 1);
|
|
|
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
|
|
|
|
CTheScripts::CleanUpThisVehicle(pVehicle);
|
|
|
|
|
if (m_bIsMissionScript)
|
|
|
|
|
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED:
|
|
|
|
|
{
|
|
|
|
|
CollectParameters(&m_nIp, 1);
|
|
|
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
|
|
|
|
CTheScripts::CleanUpThisObject(pObject);
|
|
|
|
|
if (m_bIsMissionScript)
|
|
|
|
|
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_DONT_REMOVE_CHAR:
|
|
|
|
|
{
|
|
|
|
|
CollectParameters(&m_nIp, 1);
|
|
|
|
|
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
|
|
|
|
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_DONT_REMOVE_CAR:
|
|
|
|
|
{
|
|
|
|
|
CollectParameters(&m_nIp, 1);
|
|
|
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
|
|
|
|
|
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_DONT_REMOVE_OBJECT:
|
|
|
|
|
{
|
|
|
|
|
CollectParameters(&m_nIp, 1);
|
|
|
|
|
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
|
|
|
|
|
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
case COMMAND_CREATE_CHAR_AS_PASSENGER:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_LEAVE_CAR:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_DESTROY_CAR:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_GUARD_ATTACK:
|
|
|
|
|
case COMMAND_SET_CHAR_AS_LEADER:
|
|
|
|
|
case COMMAND_SET_PLAYER_AS_LEADER:
|
|
|
|
|
case COMMAND_LEAVE_GROUP:
|
|
|
|
|
case COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE:
|
|
|
|
|
case COMMAND_ADD_ROUTE_POINT:
|
|
|
|
|
case COMMAND_PRINT_WITH_NUMBER_BIG:
|
|
|
|
|
case COMMAND_PRINT_WITH_NUMBER:
|
|
|
|
|
case COMMAND_PRINT_WITH_NUMBER_NOW:
|
|
|
|
|
case COMMAND_PRINT_WITH_NUMBER_SOON:
|
|
|
|
|
case COMMAND_SWITCH_ROADS_ON:
|
|
|
|
|
case COMMAND_SWITCH_ROADS_OFF:
|
|
|
|
|
case COMMAND_GET_NUMBER_OF_PASSENGERS:
|
|
|
|
|
case COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS:
|
|
|
|
|
case COMMAND_SET_CAR_DENSITY_MULTIPLIER:
|
|
|
|
|
case COMMAND_SET_CAR_HEAVY:
|
|
|
|
|
case COMMAND_CLEAR_CHAR_THREAT_SEARCH:
|
|
|
|
|
case COMMAND_ACTIVATE_CRANE:
|
|
|
|
|
case COMMAND_DEACTIVATE_CRANE:
|
|
|
|
|
case COMMAND_SET_MAX_WANTED_LEVEL:
|
|
|
|
|
case COMMAND_SAVE_VAR_INT:
|
|
|
|
|
case COMMAND_SAVE_VAR_FLOAT:
|
|
|
|
|
case COMMAND_IS_CAR_IN_AIR_PROPER:
|
|
|
|
|
default:
|
|
|
|
|
assert(0);
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
|
|
|
|
|
{
|
|
|
|
|
CPad* pPad = CPad::GetPad(pad);
|
|
|
|
@ -3572,7 +3960,11 @@ int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); }
|
|
|
|
|
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
|
|
|
|
|
{
|
|
|
|
|
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WRAPPER int8 CRunningScript::ProcessCommandsFrom500To599(int32 command) { EAXJMP(0x4429C0); }
|
|
|
|
|
WRAPPER int8 CRunningScript::ProcessCommandsFrom600To699(int32 command) { EAXJMP(0x444B20); }
|
|
|
|
|
WRAPPER int8 CRunningScript::ProcessCommandsFrom700To799(int32 command) { EAXJMP(0x4458A0); }
|
|
|
|
@ -3590,10 +3982,10 @@ WRAPPER void CRunningScript::LocateCharCarCommand(int32, uint32*) { EAXJMP(0x450
|
|
|
|
|
WRAPPER void CRunningScript::LocateCharObjectCommand(int32, uint32*) { EAXJMP(0x451260); }
|
|
|
|
|
WRAPPER void CRunningScript::LocateCarCommand(int32, uint32*) { EAXJMP(0x451590); }
|
|
|
|
|
WRAPPER void CRunningScript::LocateSniperBulletCommand(int32, uint32*) { EAXJMP(0x4518A0); }
|
|
|
|
|
WRAPPER void CRunningScript::LocatePlayerInAreaCheckCommand(int32, uint32*) { EAXJMP(0x451A60); }
|
|
|
|
|
WRAPPER void CRunningScript::LocatePlayerInAngledAreaCheckCommand(int32, uint32*) { EAXJMP(0x451E50); }
|
|
|
|
|
WRAPPER void CRunningScript::LocateCharInAreaCheckCommand(int32, uint32*) { EAXJMP(0x4523B0); }
|
|
|
|
|
WRAPPER void CRunningScript::LocateCharInAngledAreaCheckCommand(int32, uint32*) { EAXJMP(0x452750); }
|
|
|
|
|
WRAPPER void CRunningScript::PlayerInAreaCheckCommand(int32, uint32*) { EAXJMP(0x451A60); }
|
|
|
|
|
WRAPPER void CRunningScript::PlayerInAngledAreaCheckCommand(int32, uint32*) { EAXJMP(0x451E50); }
|
|
|
|
|
WRAPPER void CRunningScript::CharInAreaCheckCommand(int32, uint32*) { EAXJMP(0x4523B0); }
|
|
|
|
|
WRAPPER void CRunningScript::CarInAreaCheckCommand(int32, uint32*) { EAXJMP(0x452750); }
|
|
|
|
|
|
|
|
|
|
WRAPPER void CTheScripts::DrawScriptSpheres() { EAXJMP(0x44FAC0); }
|
|
|
|
|
WRAPPER void CRunningScript::DoDeatharrestCheck() { EAXJMP(0x452A30); }
|
|
|
|
|