diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index ec96f84d..dc8090ab 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1199,13 +1199,6 @@ cAudioManager::ClearActiveSamples() } } -void -cAudioManager::LoadBankIfNecessary(uint8 bank) -{ - if(!SampleManager.IsSampleBankLoaded(bank)) - SampleManager.LoadSampleBank(bank); -} - void cAudioManager::GenerateIntegerRandomNumberTable() { @@ -1213,6 +1206,15 @@ cAudioManager::GenerateIntegerRandomNumberTable() m_anRandomTable[i] = myrand(); } +#ifdef GTA_PS2 +void +cAudioManager::LoadBankIfNecessary(uint8 bank) +{ + if(!SampleManager.IsSampleBankLoaded(bank)) + SampleManager.LoadSampleBank(bank); +} +#endif + #ifdef EXTERNAL_3D_SOUND void cAudioManager::AdjustSamplesVolume() diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 7b3526e7..24eaab2a 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -318,7 +318,9 @@ public: void ClearRequestedQueue(); // inlined on PS2 void ClearActiveSamples(); void GenerateIntegerRandomNumberTable(); // inlined on PS2 +#ifdef GTA_PS2 void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code +#endif #ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well void AdjustSamplesVolume();