Ped jump teleport/kill fix

This commit is contained in:
erorcun 2021-02-10 15:34:48 +03:00
parent 25703b04a2
commit a6d402e8fd

View file

@ -2448,12 +2448,17 @@ CPed::ProcessControl(void)
#ifdef VC_PED_PORTS
uint8 flyDir = 0;
float feetZ = GetPosition().z - FEET_OFFSET;
if ((obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ >= 500.0f) && (obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ <= feetZ)) {
if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f)
flyDir = 2;
} else {
#ifdef FIX_BUGS
if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
flyDir = 1;
}
else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f)
flyDir = 2;
#else
if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ))
flyDir = 1;
else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f)
flyDir = 2;
#endif
if (flyDir != 0 && !bSomeVCflag1) {
SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
@ -2471,6 +2476,10 @@ CPed::ProcessControl(void)
forceDir.z = 4.0f;
ApplyMoveForce(forceDir);
// What was that for?? It pushes player inside of collision sometimes and kills him.
#ifdef FIX_BUGS
if (!IsPlayer())
#endif
GetMatrix().GetPosition() += 0.25f * offsetToCheck;
m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f);