Audio: small refactoring

This commit is contained in:
Sergeanur 2021-09-02 18:50:46 +03:00
parent abe6c22f56
commit a04a84e00b

View file

@ -200,7 +200,7 @@ cAudioManager::DestroyEntity(int32 id)
for (uint32 i = 0; i < m_nAudioEntitiesCount; ++i) {
if (id == m_aAudioEntityOrderList[i]) {
if (i < NUM_AUDIOENTITIES - 1)
memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesCount - (i + 1)));
memmove(&m_aAudioEntityOrderList[i], &m_aAudioEntityOrderList[i + 1], sizeof(uint32) * (m_nAudioEntitiesCount - (i + 1)));
m_aAudioEntityOrderList[--m_nAudioEntitiesCount] = NUM_AUDIOENTITIES;
return;
}
@ -231,14 +231,17 @@ cAudioManager::GetEntityPointer(int32 id)
return NULL;
}
void
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
{
static const uint8 OneShotPriority[] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1,
static Const uint8 OneShotPriority[] = {
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 4, 2, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 1, 4, 4, 4, 3, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 3, 4, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, 0, 0, 0, 1, 2, 2, 0, 0, 2, 3, 3, 3, 5, 1, 1,
1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 4, 7, 1, 4, 3, 4, 2, 2, 2, 3, 1, 2, 1, 3, 5, 3, 4, 6, 4, 6, 3, 0, 0, 0, 0, 0,
0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0 };
0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 3, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0
};
void
cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
{
if (m_bIsInitialised) {
if (index >= 0 && index < NUM_AUDIOENTITIES) {
@ -255,7 +258,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
int32 i = 0;
while (TRUE) {
if (i >= entity.m_AudioEvents) {
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) {
if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS) {
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
entity.m_AudioEvents++;
@ -267,12 +270,12 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
i++;
}
if (i < NUM_AUDIOENTITY_EVENTS - 1) {
memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2);
memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS);
memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(int16));
memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * sizeof(float));
}
entity.m_awAudioEvent[i] = sound;
entity.m_afVolume[i] = vol;
if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent))
if (entity.m_AudioEvents < NUM_AUDIOENTITY_EVENTS)
entity.m_AudioEvents++;
}
}
@ -481,18 +484,16 @@ cAudioManager::IsMP3RadioChannelAvailable()
void
cAudioManager::ReleaseDigitalHandle()
{
if (m_bIsInitialised) {
if (m_bIsInitialised)
SampleManager.ReleaseDigitalHandle();
}
}
void
cAudioManager::ReacquireDigitalHandle()
{
if (m_bIsInitialised) {
if (m_bIsInitialised)
SampleManager.ReacquireDigitalHandle();
}
}
#ifdef AUDIO_REFLECTIONS
void
@ -624,10 +625,10 @@ Const static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 3
int32
cAudioManager::ComputeFrontRearMix(float dist, CVector *vec)
{
int32 index = vec->y / (dist / 64.f);
int32 index = vec->y / (dist / 64.0f);
index = Min(63, ABS(index));
if (vec->y > 0.f)
if (vec->y > 0.0f)
return Max(0, 63 - (int8)PanTable[index]);
return Min(127, PanTable[index] + 63);
}
@ -635,10 +636,10 @@ cAudioManager::ComputeFrontRearMix(float dist, CVector *vec)
int32
cAudioManager::ComputePan(float dist, CVector *vec)
{
int32 index = vec->x / (dist / 64.f);
int32 index = vec->x / (dist / 64.0f);
index = Min(63, ABS(index));
if (vec->x > 0.f)
if (vec->x > 0.0f)
return Max(20, 63 - (int8)PanTable[index]);
return Min(107, PanTable[index] + 63);
}
@ -668,15 +669,15 @@ cAudioManager::RandomDisplacement(uint32 seed)
static bool8 bPos = TRUE;
static uint32 Adjustment = 0;
if (!seed)
if (seed == 0)
return 0;
value = m_anRandomTable[(Adjustment + seed) % 5] % seed;
Adjustment += value;
if (value % 2) {
if (value % 2)
bPos = !bPos;
}
if (!bPos)
value = -value;
return value;
@ -780,7 +781,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
oldFreq = m_sQueueSample.m_nFrequency;
} else
#endif
emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
emittingVolume = (9 * m_sQueueSample.m_nVolume) >> 4;
m_sQueueSample.m_MaxDistance /= 2.0f;
uint32 halfOldFreq = oldFreq >> 1;
@ -788,23 +789,23 @@ cAudioManager::AddReflectionsToRequestedQueue()
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() )
m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 100.f / 8.f;
m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 100.0f / 8.0f;
#endif
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
if (reflectionDistance > 0.0f && reflectionDistance < 100.0f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
#ifndef USE_TIME_SCALE_FOR_AUDIO
m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.0f / 1029.0f) : (reflectionDistance * 500.0f / 1029.0f);
#else
m_sQueueSample.m_nReflectionDelay = reflectionDistance * 500.f / 1029.f;
m_sQueueSample.m_nReflectionDelay = reflectionDistance * 500.0f / 1029.0f;
#endif
if (m_sQueueSample.m_nReflectionDelay > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
SET_EMITTING_VOLUME(emittingVolume);
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
if (m_sQueueSample.m_nVolume > emittingVolume >> 4) {
m_sQueueSample.m_nCounter = oldCounter + ((i + 1) << 8);
if (m_sQueueSample.m_nLoopCount > 0) {
#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) {
@ -812,7 +813,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
} else
#endif
{
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
if (noise > 0)
m_sQueueSample.m_nFrequency -= noise;
else