More PathFind fixes

This commit is contained in:
Sergeanur 2019-10-14 22:58:22 +03:00
parent 9d2b7a99b3
commit 5c36eae89f

View file

@ -794,7 +794,7 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
{
int i;
for(i = 0; i < m_numPathNodes; i++)
for(i = 0; i < m_numCarPathNodes; i++)
if (x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
@ -821,7 +821,8 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
int i;
int firstNode, lastNode;
if(type == PATH_CAR){
// this is NOT PATH_CAR
if(type != 0){
firstNode = 0;
lastNode = m_numCarPathNodes;
}else{
@ -830,9 +831,9 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
}
if(z1 > z2){
float tmp = z1;
z1 = z2;
z2 = tmp;
float tmp = z2;
z2 = z1;
z1 = tmp;
}
// angle of vector from p2 to p1