PS2 ProcessReverb

This commit is contained in:
Sergeanur 2021-09-02 12:58:42 +03:00
parent 8c1f1cc7b8
commit 5aa149f0bc

View file

@ -412,14 +412,22 @@ cAudioManager::ProcessReverb()
#endif
}
#else
// TODO: PS2 code
static uint8 OldVolL = 0;
static uint8 OldVolR = 0;
// SoundDistUp, SoundDistLeft, SoundDistRight used in here from TheCamera
uint8 VolL = Min(40, 3 * (20 - TheCamera.SoundDistLeft)) + 20;
uint8 VolR = Min(40, 3 * (20 - TheCamera.SoundDistRight)) + 20;
SampleManager.UpdateReverb();
uint8 VolUp = 5 * (20 - TheCamera.SoundDistUp);
VolL = Min(MAX_VOLUME, VolL + VolUp);
VolR = Min(MAX_VOLUME, VolR + VolUp);
if (OldVolL != VolL || OldVolR != VolR) {
SampleManager.UpdateReverb(VolL, VolR, 100, 15, 80);
OldVolL = VolL;
OldVolR = VolR;
}
#endif
}