More save/load alignment fixes

This commit is contained in:
Sergeanur 2020-05-13 16:24:00 +03:00
parent 509d57edcb
commit 3f1001b86b
3 changed files with 49 additions and 36 deletions

View file

@ -17738,23 +17738,25 @@ CPed::SetExitBoat(CVehicle *boat)
}
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
void
CPed::Save(uint8*& buf)
{
SkipSaveBuf(buf, 52);
WriteSaveBuf<float>(buf, GetPosition().x);
WriteSaveBuf<float>(buf, GetPosition().y);
WriteSaveBuf<float>(buf, GetPosition().z);
CopyToBuf(buf, GetPosition().x);
CopyToBuf(buf, GetPosition().y);
CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
WriteSaveBuf<uint8>(buf, CharCreatedBy);
CopyToBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
WriteSaveBuf<float>(buf, m_fHealth);
WriteSaveBuf<float>(buf, m_fArmour);
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5);
WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
CopyToBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
}
@ -17762,19 +17764,21 @@ void
CPed::Load(uint8*& buf)
{
SkipSaveBuf(buf, 52);
GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf);
GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf);
GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf);
CopyFromBuf(buf, GetMatrix().GetPosition().x);
CopyFromBuf(buf, GetMatrix().GetPosition().y);
CopyFromBuf(buf, GetMatrix().GetPosition().z);
SkipSaveBuf(buf, 288);
CharCreatedBy = ReadSaveBuf<uint8>(buf);
CopyFromBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
m_fHealth = ReadSaveBuf<float>(buf);
m_fArmour = ReadSaveBuf<float>(buf);
CopyFromBuf(buf, m_fHealth);
CopyFromBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Load(buf);
SkipSaveBuf(buf, 5);
m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
}
#undef CopyFromBuf
#undef CopyToBuf
#endif

View file

@ -1513,17 +1513,19 @@ CPlayerPed::ProcessControl(void)
}
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
void
CPlayerPed::Save(uint8*& buf)
{
CPed::Save(buf);
SkipSaveBuf(buf, 16);
WriteSaveBuf<float>(buf, m_fMaxStamina);
CopyToBuf(buf, m_fMaxStamina);
SkipSaveBuf(buf, 28);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
CopyToBuf(buf, m_nTargettableObjects[0]);
CopyToBuf(buf, m_nTargettableObjects[1]);
CopyToBuf(buf, m_nTargettableObjects[2]);
CopyToBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116);
}
@ -1532,12 +1534,14 @@ CPlayerPed::Load(uint8*& buf)
{
CPed::Load(buf);
SkipSaveBuf(buf, 16);
m_fMaxStamina = ReadSaveBuf<float>(buf);
CopyFromBuf(buf, m_fMaxStamina);
SkipSaveBuf(buf, 28);
m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
CopyFromBuf(buf, m_nTargettableObjects[0]);
CopyFromBuf(buf, m_nTargettableObjects[1]);
CopyFromBuf(buf, m_nTargettableObjects[2]);
CopyFromBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116);
}
#undef CopyFromBuf
#undef CopyToBuf
#endif

View file

@ -2284,27 +2284,32 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
}
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
void
CWeapon::Save(uint8*& buf)
{
WriteSaveBuf<uint32>(buf, m_eWeaponType);
WriteSaveBuf<uint32>(buf, m_eWeaponState);
WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
WriteSaveBuf<uint32>(buf, m_nTimer);
WriteSaveBuf<bool>(buf, m_bAddRotOffset);
CopyToBuf(buf, m_eWeaponType);
CopyToBuf(buf, m_eWeaponState);
CopyToBuf(buf, m_nAmmoInClip);
CopyToBuf(buf, m_nAmmoTotal);
CopyToBuf(buf, m_nTimer);
CopyToBuf(buf, m_bAddRotOffset);
SkipSaveBuf(buf, 3);
}
void
CWeapon::Load(uint8*& buf)
{
m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
m_nTimer = ReadSaveBuf<uint32>(buf);
m_bAddRotOffset = ReadSaveBuf<bool>(buf);
CopyFromBuf(buf, m_eWeaponType);
CopyFromBuf(buf, m_eWeaponState);
CopyFromBuf(buf, m_nAmmoInClip);
CopyFromBuf(buf, m_nAmmoTotal);
CopyFromBuf(buf, m_nTimer);
CopyFromBuf(buf, m_bAddRotOffset);
SkipSaveBuf(buf, 3);
}
#undef CopyFromBuf
#undef CopyToBuf
#endif