CGame::Initialise

This commit is contained in:
Nikolay Korolev 2020-03-22 17:23:40 +03:00
parent 7d213a1f32
commit 34b1881528
35 changed files with 333 additions and 12 deletions

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@ -7,6 +7,7 @@ uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
WRAPPER void CRecordDataForGame::Init(void) { EAXJMP(0x4340F0); }
WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
@ -15,3 +16,4 @@ WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); }
WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); }
WRAPPER void CRecordDataForChase::Init(void) { EAXJMP(0x434780); }

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@ -20,6 +20,7 @@ public:
static void CleanUpChaseScene();
static void RemoveCarFromChase(int32);
static CVehicle* TurnChaseCarIntoScriptCar(int32);
static void Init(void);
};
@ -29,4 +30,5 @@ public:
static uint16 &RecordingState;
static void SaveOrRetrieveDataForThisFrame(void);
static void Init(void);
};

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@ -3,3 +3,4 @@
#include "SceneEdit.h"
WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }
WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); }

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@ -4,4 +4,5 @@ class CSceneEdit
{
public:
static void Update(void);
static void Init(void);
};

12
src/core/Debug.cpp Normal file
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@ -0,0 +1,12 @@
#include "Debug.h"
int CDebug::ms_nCurrentTextLine;
void CDebug::DebugInitTextBuffer()
{
ms_nCurrentTextLine = 0;
}
void CDebug::DebugDisplayTextBuffer()
{
}

11
src/core/Debug.h Normal file
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@ -0,0 +1,11 @@
#pragma once
class CDebug
{
static int ms_nCurrentTextLine;
public:
static void DebugInitTextBuffer();
static void DebugDisplayTextBuffer();
};

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@ -12,10 +12,13 @@
#include "Clock.h"
#include "Clouds.h"
#include "Collision.h"
#include "Console.h"
#include "Coronas.h"
#include "Cranes.h"
#include "Credits.h"
#include "CutsceneMgr.h"
#include "Darkel.h"
#include "Debug.h"
#include "EventList.h"
#include "FileLoader.h"
#include "FileMgr.h"
@ -27,6 +30,8 @@
#include "Garages.h"
#include "Glass.h"
#include "Heli.h"
#include "IniFile.h"
#include "Messages.h"
#include "Pad.h"
#include "Particle.h"
#include "Phones.h"
@ -36,14 +41,18 @@
#include "Record.h"
#include "Renderer.h"
#include "Replay.h"
#include "Restart.h"
#include "RoadBlocks.h"
#include "PedRoutes.h"
#include "Rubbish.h"
#include "RwHelper.h"
#include "SceneEdit.h"
#include "Script.h"
#include "Shadows.h"
#include "Skidmarks.h"
#include "SpecialFX.h"
#include "Sprite2d.h"
#include "Stats.h"
#include "Streaming.h"
#include "TimeCycle.h"
#include "TrafficLights.h"
@ -51,7 +60,9 @@
#include "TxdStore.h"
#include "User.h"
#include "WaterCannon.h"
#include "WaterLevel.h"
#include "Weapon.h"
#include "WeaponEffects.h"
#include "Weather.h"
#include "World.h"
#include "ZoneCull.h"
@ -76,7 +87,151 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
int &gameTxdSlot = *(int*)0x628D88;
bool CGame::Initialise(const char* datFile)
{
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
CPools::Initialise();
CIniFile::LoadIniFile();
currLevel = LEVEL_INDUSTRIAL;
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
CTxdStore::AddRef(gameTxdSlot);
LoadingScreen("Loading the Game", "Loading particles", nil);
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
CTxdStore::AddRef(particleTxdSlot);
CTxdStore::SetCurrentTxd(gameTxdSlot);
LoadingScreen("Loading the Game", "Setup game variables", nil);
CGameLogic::InitAtStartOfGame();
CReferences::Init();
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
CDebug::DebugInitTextBuffer();
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
CWeather::Init();
CCullZones::Init();
CCollision::Init();
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
CMessages::ClearAllMessagesDisplayedByGame();
CRecordDataForGame::Init();
CRestart::Initialise();
CWorld::Initialise();
CParticle::Initialise();
CAnimManager::Initialise();
CCutsceneMgr::Initialise();
CCarCtrl::Init();
InitModelIndices();
CModelInfo::Initialise();
CPickups::Init();
CTheCarGenerators::Init();
CdStreamAddImage("MODELS\\GTA3.IMG");
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
CTheZones::PostZoneCreation();
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
ThePaths.PreparePathData();
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
LoadingScreen("Loading the Game", "Setup water", nil);
CWaterLevel::Initialise("DATA\\WATER.DAT");
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
if (txdHandle)
CFileMgr::CloseFile(txdHandle);
if (!CheckVideoCardCaps() && txdHandle) {
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init();
} else {
CStreaming::Init();
if (ConvertTextures()) {
CStreaming::Shutdown();
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init();
}
}
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
CStreaming::LoadAllRequestedModels(false);
printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
CAnimManager::LoadAnimFiles();
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CRadar::Initialise();
CRadar::LoadTextures();
CWeapon::InitialiseWeapons();
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CPopulation::Initialise();
CWorld::PlayerInFocus = 0;
CCoronas::Init();
CShadows::Init();
CWeaponEffects::Init();
CSkidmarks::Init();
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
CSceneEdit::Init();
LoadingScreen("Loading the Game", "Load scripts", nil);
CTheScripts::Init();
CGangs::Initialize();
LoadingScreen("Loading the Game", "Setup game variables", nil);
CClock::Initialise(1000);
CHeli::InitHelis();
CCranes::InitCranes();
CMovingThings::Init();
CDarkel::Init();
CStats::Init();
CPacManPickups::Init();
CRubbish::Init();
CClouds::Init();
CSpecialFX::Init();
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
CCullZones::ResolveVisibilities();
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
CRecordDataForChase::Init();
CReplay::Init();
LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
CCollision::ms_collisionInMemory = CGame::currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
return true;
}
#if 0
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
#else

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@ -20,7 +20,7 @@ public:
static bool &playingIntro;
static char *aDatFile; //[32];
static void Initialise(const char *datFile);
static bool Initialise(const char *datFile);
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
static bool InitialiseOnceAfterRW(void);

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@ -347,6 +347,13 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
return (nil);
}
WRAPPER void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&) { EAXJMP(0x5926C0); }
WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); }
STARTPATCHES
//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
InjectHook(0x526460, GetFirstObject, PATCH_JUMP);

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@ -12,6 +12,12 @@ RwTexture *GetFirstTexture(RwTexDictionary *txd);
RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);
void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&);
bool CheckVideoCardCaps(void);
void WriteVideoCardCapsFile(void);
void ConvertingTexturesScreen(uint32, uint32, const char*);
void DealWithTxdWriteError(uint32, uint32, const char*);
bool ConvertTextures(); // not a real name
bool RpClumpGtaStreamRead1(RwStream *stream);
RpClump *RpClumpGtaStreamRead2(RwStream *stream);

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@ -135,3 +135,5 @@ void CStats::SetTotalNumberMissions(int32 total)
{
TotalNumberMissions = total;
}
WRAPPER void CStats::Init() { EAXJMP(0x4AAC60); }

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@ -74,4 +74,6 @@ public:
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
static void RegisterElBurroTime(int32);
static void SaveStats(uint8 *buf, uint32 *size);
static void Init(void);
};

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@ -27,7 +27,7 @@ uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
CColPoint &CWorld::ms_testSpherePoint = *(CColPoint*)0x6E64C0;
uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
CPlayerInfo *CWorld::Players = (CPlayerInfo *)0x9412F0;
CPlayerInfo (&CWorld::Players)[NUMPLAYERS] = *(CPlayerInfo (*)[NUMPLAYERS])*(uintptr*)0x9412F0;
bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC;
CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494;
bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F;
@ -38,6 +38,7 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B;
bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); }
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }

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@ -63,7 +63,7 @@ public:
static CColPoint& ms_testSpherePoint;
static uint8 &PlayerInFocus;
static CPlayerInfo *Players;
static CPlayerInfo (&Players)[NUMPLAYERS];
static CEntity *&pIgnoreEntity;
static bool &bIncludeDeadPeds;
static bool &bNoMoreCollisionTorque;
@ -134,6 +134,7 @@ public:
static void ExtinguishAllCarFiresInArea(CVector, float);
static void Initialise();
static void AddParticles();
static void ShutDown();
static void RepositionCertainDynamicObjects();
static void RemoveStaticObjects();

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@ -1,6 +1,8 @@
#pragma once
enum Config {
NUMPLAYERS = 1,
NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
@ -99,6 +101,8 @@ enum Config {
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,
NUM_CONSOLEMESSAGES = 8
};
// We'll use this once we're ready to become independent of the game

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@ -49,6 +49,8 @@
#include "Frontend.h"
#include "AnimViewer.h"
#include "Script.h"
#include "Debug.h"
#include "Console.h"
#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
@ -323,7 +325,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
void
DoRWStuffEndOfFrame(void)
{
// CDebug::DebugDisplayTextBuffer();
CDebug::DebugDisplayTextBuffer();
// FlushObrsPrintfs();
RwCameraEndUpdate(Scene.camera);
RsCameraShowRaster(Scene.camera);
@ -429,7 +431,7 @@ Render2dStuff(void)
}
MusicManager.DisplayRadioStationName();
// TheConsole.Display();
TheConsole.Display();
/*
if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw();
@ -724,6 +726,12 @@ DestroySplashScreen(void)
float NumberOfChunksLoaded;
#define TOTALNUMCHUNKS 73.0f
void
ResetLoadingScreenBar()
{
NumberOfChunksLoaded = 0.0f;
}
// TODO: compare with PS2
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
@ -791,12 +799,6 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
}
}
void
ResetLoadingScreenBar(void)
{
NumberOfChunksLoaded = 0.0f;
}
void
LoadingIslandScreen(const char *levelName)
{

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@ -32,6 +32,7 @@ char *GetLevelSplashScreen(int level);
char *GetRandomSplashScreen(void);
void LittleTest(void);
void ValidateVersion();
void ResetLoadingScreenBar(void);
#ifndef MASTER
void TheModelViewer(void);
#endif

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@ -5,6 +5,15 @@
CRouteNode (&gaRoutes)[NUMPEDROUTES] = *(CRouteNode(*)[NUMPEDROUTES]) * (uintptr*)0x62E090;
void
CRouteNode::Initialise()
{
for (int i = 0; i < NUMPEDROUTES; i++) {
gaRoutes[i].m_route = -1;
gaRoutes[i].m_pos = CVector(0.0f, 0.0f, 0.0f);
}
}
int16
CRouteNode::GetRouteThisPointIsOn(int16 point)
{

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@ -11,4 +11,5 @@ public:
static int16 GetRouteStart(int16);
static void AddRoutePoint(int16, CVector);
static void RemoveRoute(int16);
static void Initialise(void);
};

43
src/render/Console.cpp Normal file
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@ -0,0 +1,43 @@
#include "Console.h"
#include "Font.h"
#include "Timer.h"
#define CONSOLE_MESSAGE_SHOW_TIME 20000
#define CONSOLE_MESSAGE_HEIGHT 12.0f
#define CONSOLE_MESSAGE_X_OFFSET 30.0f
#define CONSOLE_MESSAGE_Y_OFFSET 10.0f
#define CONSOLE_MESSAGE_X_SHADOW_OFFSET 1.0f
#define CONSOLE_MESSAGE_Y_SHADOW_OFFSET 1.0f
CConsole& TheConsole = *(CConsole*)0x8F6498;
void CConsole::Display()
{
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetScale(0.6f, 0.6f);
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(0);
CFont::SetPropOff();
CFont::SetWrapx(RsGlobal.width);
while (m_nActiveMessages != 0 && CTimer::GetTimeInMilliseconds() - m_anTimeStart[m_nCurrentMessage] > CONSOLE_MESSAGE_SHOW_TIME) {
m_nActiveMessages--;
m_nCurrentMessage = (m_nCurrentMessage + 1) % NUM_CONSOLEMESSAGES;
}
for (int i = 0; i < m_nActiveMessages; i++) {
int actualIndex = (i + m_nCurrentMessage) % NUM_CONSOLEMESSAGES;
CFont::SetColor(CRGBA(0, 0, 0, 200));
CFont::PrintString(
CONSOLE_MESSAGE_X_OFFSET + CONSOLE_MESSAGE_X_SHADOW_OFFSET,
CONSOLE_MESSAGE_Y_OFFSET + CONSOLE_MESSAGE_Y_SHADOW_OFFSET + i * CONSOLE_MESSAGE_HEIGHT,
m_asMessages[actualIndex]);
CFont::SetColor(CRGBA(m_anColourRed[actualIndex], m_anColourGreen[actualIndex], m_anColourBlue[actualIndex], 200));
CFont::PrintString(
CONSOLE_MESSAGE_X_OFFSET,
CONSOLE_MESSAGE_Y_OFFSET + i * CONSOLE_MESSAGE_HEIGHT,
m_asMessages[actualIndex]);
}
}

24
src/render/Console.h Normal file
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@ -0,0 +1,24 @@
#pragma once
#include "common.h"
class CConsole
{
enum {
MAX_MESSAGE_LENGTH = 40
};
uint8 m_nActiveMessages;
uint8 m_nCurrentMessage;
wchar m_asMessages[NUM_CONSOLEMESSAGES][MAX_MESSAGE_LENGTH];
uint32 m_anTimeStart[NUM_CONSOLEMESSAGES];
uint8 m_anColourRed[NUM_CONSOLEMESSAGES];
uint8 m_anColourGreen[NUM_CONSOLEMESSAGES];
uint8 m_anColourBlue[NUM_CONSOLEMESSAGES];
public:
void Init() { m_nCurrentMessage = 0; m_nActiveMessages = 0; }
void Display();
};
extern CConsole& TheConsole;
static_assert(sizeof(CConsole) == 0x2BC, "CConsole: error");

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@ -18,3 +18,4 @@ CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount)
WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); }
WRAPPER void CGlass::Update(void) { EAXJMP(0x502050); }
WRAPPER void CGlass::Init(void) { EAXJMP(0x501F20); }

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@ -10,4 +10,5 @@ public:
static void WindowRespondsToSoftCollision(CEntity *ent, float amount);
static void Render(void);
static void Update(void);
static void Init(void);
};

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@ -6,3 +6,4 @@ WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); }
WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); }
WRAPPER void CRubbish::SetVisibility(bool) { EAXJMP(0x512AA0); }
WRAPPER void CRubbish::Init(void) { EAXJMP(0x511940); }

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@ -9,4 +9,5 @@ public:
static void StirUp(CVehicle *veh); // CAutomobile on PS2
static void Update(void);
static void SetVisibility(bool);
static void Init(void);
};

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@ -7,3 +7,5 @@ WRAPPER void CSkidmarks::Update() { EAXJMP(0x518200); }
WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }
WRAPPER void CSkidmarks::Init(void) { EAXJMP(0x517D70); }

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@ -7,4 +7,5 @@ public:
static void Update(void);
static void Render(void);
static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy);
static void Init(void);
};

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@ -19,6 +19,7 @@
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); }
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }

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@ -5,6 +5,7 @@ class CSpecialFX
public:
static void Render(void);
static void Update(void);
static void Init(void);
};
class CMotionBlurStreaks

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@ -7,3 +7,4 @@ CWaterCannon* aCannons = (CWaterCannon*)0x8F2CA8;
WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }
WRAPPER void CWaterCannons::Init(void) { EAXJMP(0x522440); }

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@ -20,6 +20,7 @@ public:
static void Update();
static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
static void Render(void);
static void Init(void);
};
extern CWaterCannon *aCannons;

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@ -2,6 +2,8 @@
#include "patcher.h"
#include "WeaponEffects.h"
#include "TxdStore.h"
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
@ -23,3 +25,21 @@ CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint
gCrossHair.m_alpha = alpha;
gCrossHair.m_size = size;
}
void
CWeaponEffects::Init()
{
gCrossHair.m_bCrosshair = false;
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
gCrossHair.m_red = 0;
gCrossHair.m_green = 0;
gCrossHair.m_blue = 0;
gCrossHair.m_alpha = 255;
gCrossHair.m_size = 1.0f;
gCrossHair.field_24 = 0;
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
gCrossHair.m_pTexture = RwTextureRead("crosshair", nil);
gCrossHair.m_pRaster = gCrossHair.m_pTexture->raster;
CTxdStore::PopCurrentTxd();
}

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@ -19,4 +19,5 @@ public:
static void Render(void);
static void ClearCrossHair();
static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
static void Init(void);
};

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@ -34,6 +34,7 @@ float &CWeather::Stored_Rain = *(float*)0x885B4C;
WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
WRAPPER void CWeather::Update(void) { EAXJMP(0x522C10); }
WRAPPER void CWeather::Init(void) { EAXJMP(0x522BA0); }
void CWeather::ReleaseWeather()
{

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@ -39,6 +39,7 @@ public:
static void RenderRainStreaks(void);
static void Update(void);
static void Init(void);
static void ReleaseWeather();
static void ForceWeather(int16);