Commit graph

26649 commits

Author SHA1 Message Date
Liam b90eff4bc6 renderer_opengl: split out SMAA 2024-01-31 11:27:20 -05:00
Liam 0c2e5b64c9 renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes 2024-01-31 11:27:20 -05:00
Liam 9568b310be renderer_vulkan: isolate FXAA from blit screen 2024-01-31 11:27:20 -05:00
Liam 2b1dd3bef5 renderer_opengl: isolate core presentation code 2024-01-31 11:27:20 -05:00
Liam 453091f611 video_core: consistently account for resolution scaling when rendering 2024-01-31 11:27:20 -05:00
Liam 80de01a5b4 video_core: simplify accelerated surface fetch and crop handling between APIs 2024-01-31 11:27:20 -05:00
Narr the Reg 7cc7d027f7
Merge pull request #12760 from liamwhite/mp-am
am: rewrite for multiprocess support
2024-01-31 10:25:28 -06:00
Narr the Reg 12e5293c73
Merge pull request #12858 from liamwhite/non-blocking
internal_network: only poll for accept on blocking sockets
2024-01-31 10:24:30 -06:00
liamwhite 22492b68b7
Merge pull request #12869 from FernandoS27/smmu-fixes
SMMU: A set of different fixes.
2024-01-31 11:22:29 -05:00
liamwhite a12a26e19b
Merge pull request #12864 from Kelebek1/small_time_fixes
Small time fixes
2024-01-31 11:22:16 -05:00
liamwhite 2a2a1d98b3
Merge pull request #12868 from t895/engine-per-game
settings: Allow audio sink, input, and output to be set per game
2024-01-31 11:22:04 -05:00
liamwhite 6e92a7a149
aoc: fix DLC listing (#12867) 2024-01-31 17:21:34 +01:00
Liam 4dfe9dd038 ci: bump mac to macos-14 2024-01-31 11:17:09 -05:00
Fernando Sahmkow d57165df45 Device Memory Manager: ensure raster protection only within mapped device addresses. 2024-01-31 16:38:51 +01:00
Fernando Sahmkow 738e9a79a0 DeviceMemory: Make counter types configurable 2024-01-31 16:38:51 +01:00
Fernando Sahmkow aaab11e36f NVDRV: Join the heaper optimization blocks 2024-01-31 16:38:51 +01:00
Liam 8f848f43e9 smmu: use new range mutex construction for protecting counters 2024-01-31 16:38:51 +01:00
Fernando Sahmkow a7c1306e2d Texture Cache: make sparse texture table per channel 2024-01-31 16:38:51 +01:00
t895 e8be665f11 settings: Allow audio sink, input, and output to be set per game 2024-01-31 09:31:19 -05:00
Kelebek1 9ed82a280e Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings. 2024-01-31 01:41:59 +00:00
Liam 817d916233 am: push storage from error applet with non-zero size 2024-01-30 20:13:48 -05:00
liamwhite ffe3984353
Merge pull request #12860 from liamwhite/serialization2
cmif_serialization: fix LargeData types
2024-01-30 14:29:41 -05:00
liamwhite ec734cb06c
Merge pull request #12859 from german77/led
service: hid: Implement GetPlayerLedPattern accurately
2024-01-30 14:29:33 -05:00
Liam 8292ba7ad6 cmif_serialization: fix LargeData types 2024-01-30 12:26:32 -05:00
liamwhite 2e65616761
Merge pull request #12856 from liamwhite/serialization
cmif_serialization: fix out layout calculation
2024-01-30 11:59:00 -05:00
liamwhite 07aa1a99fa
Merge pull request #12849 from LotP1/patch-1
Add support for the CONNREFUSED socket error
2024-01-30 11:58:55 -05:00
liamwhite 6524f20de4
Merge pull request #12847 from abouvier/cmake-oaknut
cmake: prefer system oaknut library
2024-01-30 11:58:48 -05:00
Narr the Reg a0f7f2b309 service: hid: Implement GetPlayerLedPattern accurately 2024-01-30 10:57:03 -06:00
Hugo Locurcio 442aad9b27
Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2024-01-30 17:40:29 +01:00
Hugo Locurcio 8e0f97ac96
Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2024-01-30 17:38:21 +01:00
Liam 5510b31972 internal_network: only poll for accept on blocking sockets 2024-01-30 10:29:05 -05:00
LotP1 ecea5ef757
Update sockets.h
forgot to realign the enum
2024-01-30 12:24:47 +01:00
LotP1 a1ce45b0b1
Update src/core/hle/service/sockets/sockets.h
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2024-01-30 11:01:04 +01:00
Liam 9ba9780a96 cmif_serialization: fix out layout calculation 2024-01-30 02:22:45 -05:00
Narr the Reg 4afca6bf5d service: capsrv: Migrate to new IPC 2024-01-29 20:35:45 -06:00
Alexandre Bouvier 73e7a259fd cmake: prefer system oaknut library 2024-01-30 02:57:50 +01:00
Liam 8e0a40434c am: stop emulation when all applets are closed 2024-01-29 20:17:33 -05:00
Liam 68303ed601 core: support offline web applet 2024-01-29 20:17:33 -05:00
Liam 8a146469c0 am: return AppletDataBroker and use for frontend applets 2024-01-29 20:17:33 -05:00
Liam b1c2f791af am: rework IStorage for transfer storage 2024-01-29 20:17:33 -05:00
Liam 182137a9a4 am: migrate global state to per-applet state structure 2024-01-29 20:17:33 -05:00
Liam 3155f4e96d am: retrieve main applet creation info from frontend 2024-01-29 20:17:09 -05:00
Hugo Locurcio 345d691328
Add hotkeys for multiplayer actions
Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
2024-01-30 01:32:14 +01:00
Liam dfb9fa0144 am: re-namespace frontend applets to frontend directory 2024-01-29 18:43:45 -05:00
Liam a7e9d7842d am: add new datatypes for per-applet state 2024-01-29 18:43:45 -05:00
Liam 7de6b41030 service: split am into components 2024-01-29 18:43:45 -05:00
LotP1 2cc5c517cf
Update sockets_translate.cpp
Align the error case with it's index in the Errno enum
2024-01-30 00:34:07 +01:00
LotP1 c0775e74ec
Update sockets.h
Add the CONNREFUSED error to the Service::Sockets::Errno enum
2024-01-30 00:27:11 +01:00
LotP1 3acf35bb98
Update sockets_translate.cpp
Add support for the CONNREFUSED Errno.
Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
2024-01-30 00:23:43 +01:00
liamwhite 8ddfecfbae
Merge pull request #12846 from german77/mii_const
service: mii: Set arguments as const
2024-01-29 15:27:12 -05:00