Portal64/src/scene
2023-12-11 19:30:55 -05:00
..
ball.c Ball Resets Lifetime Through Portal 2023-10-16 12:06:14 -05:00
ball.h Ball Resets Lifetime Through Portal 2023-10-16 12:06:14 -05:00
ball_catcher.c Added in Volume Sliders 2023-10-11 17:28:56 -05:00
ball_catcher.h Fix caught ball deserialize 2023-05-20 20:34:25 -06:00
ball_launcher.c Added in Volume Sliders 2023-10-11 17:28:56 -05:00
ball_launcher.h Polish up ball launcher 2023-09-28 18:04:36 -06:00
box_dropper.c code cleanup - renamed decorObjectClenaup to decorObjectCleanup as declared in decor_object.c 2023-11-24 14:02:38 -05:00
box_dropper.h Added Various Sounds to Game 2023-03-14 15:34:34 -05:00
button.c added all captions option, implemented all current sfx captions 2023-10-12 13:17:46 -05:00
button.h Added A Few More Sounds and Utilized Flags 2023-03-15 18:04:08 -05:00
camera.c Fix rotated box culling bug 2023-12-02 19:43:42 -07:00
camera.h cull animated geometry using rotated bounding boxes 2023-12-02 14:52:40 -07:00
clock.c Show 01:59:50:00 on the clock in the main menu 2023-12-10 21:00:28 -07:00
clock.h fix countdown clocks 2023-10-23 21:50:23 -06:00
door.c added all captions option, implemented all current sfx captions 2023-10-12 13:17:46 -05:00
door.h Move animated meshes to be dynamically loaded 2023-07-15 21:08:37 -06:00
dynamic_render_list.c made the savefile value an int, less computation overall 2023-10-08 13:12:39 -05:00
dynamic_render_list.h Fix glitchyness when objects are passing through portals 2023-07-18 20:03:47 -06:00
dynamic_scene.c Add ball burn marks 2023-02-11 21:17:44 -07:00
dynamic_scene.h Fix glitchyness when objects are passing through portals 2023-07-18 20:03:47 -06:00
elevator.c fix exit elevator rumble 2023-10-18 08:15:24 -06:00
elevator.h Made Elevator to Wait for Voicelines to Finish 2023-10-15 22:12:42 -05:00
fizzler.c Small adjustments and polish 2023-12-04 22:13:51 -07:00
fizzler.h Make fizzler look better 2023-09-13 22:05:27 -06:00
hud.c fixup 2023-11-12 19:07:08 +01:00
hud.h Build translations into separate files 2023-10-26 22:00:02 -06:00
pedestal.c added all captions option, implemented all current sfx captions 2023-10-12 13:17:46 -05:00
pedestal.h Finish up serialization 2023-05-07 20:51:36 -06:00
point_light.c Rename cotangent to bitangent 2022-07-18 21:53:48 -06:00
point_light.h Rename cotangent to bitangent 2022-07-18 21:53:48 -06:00
portal.c Add wide ledge for vertical portals to be able to stand hanging out of portal 2023-12-01 20:27:54 -07:00
portal.h Only offset portal surface when trying decals are on the same surface 2023-11-26 21:20:11 -07:00
portal_gun.c Small adjustments and polish 2023-12-04 22:13:51 -07:00
portal_gun.h fix portal gun flicker between levels 2023-11-28 20:50:23 -07:00
portal_render.c Add collision to portal border 2023-08-20 21:57:49 -06:00
portal_render.h Cache dynamic render data 2022-11-15 22:11:08 -07:00
portal_surface.c Fix portal being placed outside of surfaces 2023-12-04 19:50:02 -07:00
portal_surface.h Only offset portal surface when trying decals are on the same surface 2023-11-26 21:20:11 -07:00
portal_surface_generator.c turn on optimizations 2023-10-01 20:16:05 -06:00
portal_surface_generator.h refactor portable surfaces 2023-08-27 15:16:08 -06:00
portal_surface_gfx.c fix some surface generator bugs after refactor 2023-08-28 12:17:07 -06:00
portal_surface_gfx.h Implement hole cutting algorithm 2022-07-01 22:12:09 -06:00
render_plan.c cull animated geometry using rotated bounding boxes 2023-12-02 14:52:40 -07:00
render_plan.h cull animated geometry using rotated bounding boxes 2023-12-02 14:52:40 -07:00
scene.c Do not dereference hud as pointer in scene.c 2023-12-11 19:30:55 -05:00
scene.h Actually fix shooting portal after unpausing bug 2023-11-08 22:10:47 -07:00
scene_animator.c fix animated objects after small refactor 2023-12-02 15:53:04 -07:00
scene_animator.h cull animated geometry using rotated bounding boxes 2023-12-02 14:52:40 -07:00
security_camera.c Player can hold objects through portals recursively 2023-10-31 13:21:49 -05:00
security_camera.h Better integrate subtitle generation into the build process 2023-10-10 22:13:48 -06:00
shadow_map.c More robust rendering 2022-11-12 16:16:20 -07:00
shadow_map.h Initial commit 2022-02-27 16:41:51 -07:00
shadow_renderer.c Separate camera setup from apply 2022-11-12 20:01:34 -07:00
shadow_renderer.h Initial commit 2022-02-27 16:41:51 -07:00
signage.c Activate main menu sign after 5 seconds 2023-12-10 20:46:21 -07:00
signage.h Implement signage power on cutscene triggers 2023-11-25 15:34:48 -07:00
signals.c Add indicator lights for signals 2023-09-04 20:39:42 -06:00
signals.h Add indicator lights for signals 2023-09-04 20:39:42 -06:00
static_scene.c Implement frustrum culling 2022-05-13 18:28:17 -06:00
static_scene.h Work on swept collision 2022-07-26 21:41:19 -06:00
switch.c added all captions option, implemented all current sfx captions 2023-10-12 13:17:46 -05:00
switch.h Added All Switch Sounds 2023-04-08 17:16:58 -05:00
trigger_listener.c Allow cube triggers to control if held cubes still trigger 2023-09-30 17:53:48 -06:00
trigger_listener.h Fix some trigger related bugs 2023-09-04 10:22:38 -06:00