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ball.c
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Ball Resets Lifetime Through Portal
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2023-10-16 12:06:14 -05:00 |
ball.h
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Ball Resets Lifetime Through Portal
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2023-10-16 12:06:14 -05:00 |
ball_catcher.c
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Added in Volume Sliders
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2023-10-11 17:28:56 -05:00 |
ball_catcher.h
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Fix caught ball deserialize
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2023-05-20 20:34:25 -06:00 |
ball_launcher.c
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Added in Volume Sliders
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2023-10-11 17:28:56 -05:00 |
ball_launcher.h
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Polish up ball launcher
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2023-09-28 18:04:36 -06:00 |
box_dropper.c
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code cleanup - renamed decorObjectClenaup to decorObjectCleanup as declared in decor_object.c
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2023-11-24 14:02:38 -05:00 |
box_dropper.h
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Added Various Sounds to Game
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2023-03-14 15:34:34 -05:00 |
button.c
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added all captions option, implemented all current sfx captions
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2023-10-12 13:17:46 -05:00 |
button.h
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Added A Few More Sounds and Utilized Flags
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2023-03-15 18:04:08 -05:00 |
camera.c
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Fix rotated box culling bug
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2023-12-02 19:43:42 -07:00 |
camera.h
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cull animated geometry using rotated bounding boxes
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2023-12-02 14:52:40 -07:00 |
clock.c
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Show 01:59:50:00 on the clock in the main menu
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2023-12-10 21:00:28 -07:00 |
clock.h
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fix countdown clocks
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2023-10-23 21:50:23 -06:00 |
door.c
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added all captions option, implemented all current sfx captions
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2023-10-12 13:17:46 -05:00 |
door.h
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Move animated meshes to be dynamically loaded
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2023-07-15 21:08:37 -06:00 |
dynamic_render_list.c
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made the savefile value an int, less computation overall
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2023-10-08 13:12:39 -05:00 |
dynamic_render_list.h
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Fix glitchyness when objects are passing through portals
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2023-07-18 20:03:47 -06:00 |
dynamic_scene.c
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Add ball burn marks
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2023-02-11 21:17:44 -07:00 |
dynamic_scene.h
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Fix glitchyness when objects are passing through portals
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2023-07-18 20:03:47 -06:00 |
elevator.c
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fix exit elevator rumble
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2023-10-18 08:15:24 -06:00 |
elevator.h
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Made Elevator to Wait for Voicelines to Finish
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2023-10-15 22:12:42 -05:00 |
fizzler.c
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Small adjustments and polish
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2023-12-04 22:13:51 -07:00 |
fizzler.h
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Make fizzler look better
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2023-09-13 22:05:27 -06:00 |
hud.c
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fixup
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2023-11-12 19:07:08 +01:00 |
hud.h
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Build translations into separate files
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2023-10-26 22:00:02 -06:00 |
pedestal.c
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added all captions option, implemented all current sfx captions
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2023-10-12 13:17:46 -05:00 |
pedestal.h
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Finish up serialization
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2023-05-07 20:51:36 -06:00 |
point_light.c
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Rename cotangent to bitangent
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2022-07-18 21:53:48 -06:00 |
point_light.h
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Rename cotangent to bitangent
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2022-07-18 21:53:48 -06:00 |
portal.c
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Add wide ledge for vertical portals to be able to stand hanging out of portal
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2023-12-01 20:27:54 -07:00 |
portal.h
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Only offset portal surface when trying decals are on the same surface
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2023-11-26 21:20:11 -07:00 |
portal_gun.c
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Small adjustments and polish
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2023-12-04 22:13:51 -07:00 |
portal_gun.h
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fix portal gun flicker between levels
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2023-11-28 20:50:23 -07:00 |
portal_render.c
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Add collision to portal border
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2023-08-20 21:57:49 -06:00 |
portal_render.h
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Cache dynamic render data
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2022-11-15 22:11:08 -07:00 |
portal_surface.c
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Fix portal being placed outside of surfaces
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2023-12-04 19:50:02 -07:00 |
portal_surface.h
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Only offset portal surface when trying decals are on the same surface
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2023-11-26 21:20:11 -07:00 |
portal_surface_generator.c
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turn on optimizations
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2023-10-01 20:16:05 -06:00 |
portal_surface_generator.h
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refactor portable surfaces
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2023-08-27 15:16:08 -06:00 |
portal_surface_gfx.c
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fix some surface generator bugs after refactor
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2023-08-28 12:17:07 -06:00 |
portal_surface_gfx.h
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Implement hole cutting algorithm
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2022-07-01 22:12:09 -06:00 |
render_plan.c
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cull animated geometry using rotated bounding boxes
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2023-12-02 14:52:40 -07:00 |
render_plan.h
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cull animated geometry using rotated bounding boxes
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2023-12-02 14:52:40 -07:00 |
scene.c
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Do not dereference hud as pointer in scene.c
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2023-12-11 19:30:55 -05:00 |
scene.h
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Actually fix shooting portal after unpausing bug
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2023-11-08 22:10:47 -07:00 |
scene_animator.c
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fix animated objects after small refactor
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2023-12-02 15:53:04 -07:00 |
scene_animator.h
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cull animated geometry using rotated bounding boxes
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2023-12-02 14:52:40 -07:00 |
security_camera.c
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Player can hold objects through portals recursively
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2023-10-31 13:21:49 -05:00 |
security_camera.h
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Better integrate subtitle generation into the build process
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2023-10-10 22:13:48 -06:00 |
shadow_map.c
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More robust rendering
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2022-11-12 16:16:20 -07:00 |
shadow_map.h
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Initial commit
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2022-02-27 16:41:51 -07:00 |
shadow_renderer.c
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Separate camera setup from apply
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2022-11-12 20:01:34 -07:00 |
shadow_renderer.h
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Initial commit
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2022-02-27 16:41:51 -07:00 |
signage.c
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Activate main menu sign after 5 seconds
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2023-12-10 20:46:21 -07:00 |
signage.h
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Implement signage power on cutscene triggers
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2023-11-25 15:34:48 -07:00 |
signals.c
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Add indicator lights for signals
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2023-09-04 20:39:42 -06:00 |
signals.h
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Add indicator lights for signals
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2023-09-04 20:39:42 -06:00 |
static_scene.c
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Implement frustrum culling
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2022-05-13 18:28:17 -06:00 |
static_scene.h
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Work on swept collision
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2022-07-26 21:41:19 -06:00 |
switch.c
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added all captions option, implemented all current sfx captions
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2023-10-12 13:17:46 -05:00 |
switch.h
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Added All Switch Sounds
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2023-04-08 17:16:58 -05:00 |
trigger_listener.c
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Allow cube triggers to control if held cubes still trigger
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2023-09-30 17:53:48 -06:00 |
trigger_listener.h
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Fix some trigger related bugs
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2023-09-04 10:22:38 -06:00 |