Portal64/tools
westonCoder b2bde849ba Dynamic Captions Building and Enhancements
- python file added and invoked at make that produces a subtitles.c and subtitles.h synamically based on the closed captions files present inside of the resource/ folder
- added an in-game  slider to choose from the languages which were dynamically loaded at time of building.
- if no closecaption files are present at the time of building, the script will still make the subtitles.c/.h but it just wont have any data. This will also result in the two menu items relating to closed captions being removed.
- the names of subtitles in the .yaml files are the upercase versions of the names of subtitles in each subtitle file, so that they are easy to find.
- fixed margins on sides of subtitles
- fixed color of subtitles to be more visible
- sped up the fade in and out animations.
- automated new-line breaks.

Issues I have seen:
- if you load more than like 6 closed caption languages into the resource/ folder the game doesnt seem to want to start up once built. I think this is due to the sheer size of the subtitles.c file that is generated. I would love some feedback on how to make this work a little better/be more memory efficient, as it would be nice to have every closed caption language available on every build.
- languages with very unique characters (chinese, japanese, korean, greek, etc.) do not work because the python codec that is used to decode/encode the files doesnt support them. for now that logic is in a try/except so it wont fail, it will simply skip a language that is not supported.
2023-10-09 21:09:22 -05:00
..
level_scripts Dynamic Captions Building and Enhancements 2023-10-09 21:09:22 -05:00
auto_uv.py Implement auto uv as a blender script 2023-06-14 22:09:11 -06:00
bake_lighting.py Work on level light baking 2023-06-24 21:11:15 -06:00
debug_simplex.py Fix crash around collision of objects 2023-07-13 08:00:43 -06:00
debug_surface_builder.py fix some surface generator bugs after refactor 2023-08-28 12:17:07 -06:00
dump_rcp_state.py bug fixes 2022-07-12 20:35:46 -06:00
export_fbx.py Work on level build process 2022-04-07 21:41:58 -06:00
export_level.lua Add indicator lights for signals 2023-09-04 20:39:42 -06:00
font_converter.js Get font rendering working 2023-04-21 16:46:26 -06:00
generate_animation_ld.js Work on portal gun pedestal 2022-08-04 12:58:10 -06:00
generate_dynamic_animated_model_list.js Move animated meshes to be dynamically loaded 2023-07-15 21:08:37 -06:00
generate_dynamic_model_list.js Start work on dynamic loading of models 2023-07-14 23:10:48 -06:00
generate_level_ld.js Start work on dynamic loading of models 2023-07-14 23:10:48 -06:00
generate_level_list.js Fix pointers after loading level from cart 2022-07-24 16:03:29 -06:00
generate_sound_config.js Start work on level triggers 2022-05-19 22:07:01 -06:00
generate_sound_ids.js Start work on sound effects 2022-05-19 19:26:54 -06:00
jsox.js work on dynamic signage 2022-08-09 12:59:09 -06:00
romfix64.exe Document how to use the debugger with the evedrive 2023-03-23 22:44:35 -06:00