Portal64/tools
James Lambert a1dce2040f Make font renderer big enough for the largest string
remove commentary from captions
2023-10-28 19:43:47 -06:00
..
level_scripts Make font renderer big enough for the largest string 2023-10-28 19:43:47 -06:00
auto_uv.py Implement auto uv as a blender script 2023-06-14 22:09:11 -06:00
bake_lighting.py Work on level light baking 2023-06-24 21:11:15 -06:00
debug_simplex.py Fix crash around collision of objects 2023-07-13 08:00:43 -06:00
debug_surface_builder.py fix some surface generator bugs after refactor 2023-08-28 12:17:07 -06:00
dump_rcp_state.py bug fixes 2022-07-12 20:35:46 -06:00
export_fbx.py do not triangulate when exporting 2023-10-26 19:06:42 -06:00
export_level.lua Add indicator lights for signals 2023-09-04 20:39:42 -06:00
font_converter.js Add support for fonts with more than 256 chracters 2023-10-28 12:31:30 -06:00
generate_animation_ld.js Work on portal gun pedestal 2022-08-04 12:58:10 -06:00
generate_dynamic_animated_model_list.js Move animated meshes to be dynamically loaded 2023-07-15 21:08:37 -06:00
generate_dynamic_model_list.js Start work on dynamic loading of models 2023-07-14 23:10:48 -06:00
generate_level_ld.js Start work on dynamic loading of models 2023-07-14 23:10:48 -06:00
generate_level_list.js Fix pointers after loading level from cart 2022-07-24 16:03:29 -06:00
generate_sound_config.js Start work on level triggers 2022-05-19 22:07:01 -06:00
generate_sound_ids.js Order subtitles and audio languages lists alphabetically. 2023-10-15 12:42:55 +02:00
jsox.js work on dynamic signage 2022-08-09 12:59:09 -06:00
romfix64.exe Document how to use the debugger with the evedrive 2023-03-23 22:44:35 -06:00