233 lines
7 KiB
Lua
233 lines
7 KiB
Lua
|
|
local sk_definition_writer = require('sk_definition_writer')
|
|
local sk_scene = require('sk_scene')
|
|
local sk_math = require('sk_math')
|
|
local room_export = require('tools.level_scripts.room_export')
|
|
local trigger = require('tools.level_scripts.trigger')
|
|
local world = require('tools.level_scripts.world')
|
|
local signals = require('tools.level_scripts.signals')
|
|
|
|
local box_droppers = {}
|
|
|
|
for _, dropper in pairs(sk_scene.nodes_for_type('@box_dropper')) do
|
|
local position = dropper.node.full_transformation:decompose()
|
|
|
|
local room_index = room_export.node_nearest_room_index(dropper.node)
|
|
|
|
table.insert(box_droppers, {
|
|
position,
|
|
room_index,
|
|
signals.signal_index_for_name(dropper.arguments[1] or ''),
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('box_dropper', 'struct BoxDropperDefinition[]', '_geo', box_droppers)
|
|
|
|
local buttons = {}
|
|
|
|
for _, button in pairs(sk_scene.nodes_for_type('@button')) do
|
|
local position = button.node.full_transformation:decompose()
|
|
|
|
local room_index = room_export.node_nearest_room_index(button.node)
|
|
|
|
table.insert(buttons, {
|
|
position,
|
|
room_index,
|
|
signals.signal_index_for_name(button.arguments[1] or ''),
|
|
signals.signal_index_for_name(button.arguments[2] or ''),
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('buttons', 'struct ButtonDefinition[]', '_geo', buttons)
|
|
|
|
local decor = {}
|
|
|
|
for _, decor_entry in pairs(sk_scene.nodes_for_type('@decor')) do
|
|
local position, rotation = decor_entry.node.full_transformation:decompose()
|
|
|
|
local room_index = room_export.node_nearest_room_index(decor_entry.node)
|
|
|
|
table.insert(decor, {
|
|
position,
|
|
rotation,
|
|
room_index,
|
|
sk_definition_writer.raw('DECOR_TYPE_' .. decor_entry.arguments[1]),
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('decor', 'struct DecorDefinition[]', '_geo', decor)
|
|
sk_definition_writer.add_header('"decor/decor_object_list.h"')
|
|
|
|
local doors = {}
|
|
|
|
local function parse_door_type(name)
|
|
if name == '02' then
|
|
return sk_definition_writer.raw('DoorType02')
|
|
end
|
|
|
|
return sk_definition_writer.raw('DoorType01')
|
|
end
|
|
|
|
for _, door in pairs(sk_scene.nodes_for_type('@door')) do
|
|
local position, rotation = door.node.full_transformation:decompose()
|
|
|
|
table.insert(doors, {
|
|
position,
|
|
rotation,
|
|
world.find_coplanar_doorway(position) - 1,
|
|
signals.signal_index_for_name(door.arguments[1] or ''),
|
|
parse_door_type(door.arguments[2])
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('doors', 'struct DoorDefinition[]', '_geo', doors)
|
|
|
|
local elevators = {}
|
|
|
|
local elevator_nodes = sk_scene.nodes_for_type('@elevator')
|
|
|
|
for _, elevator in pairs(elevator_nodes) do
|
|
local position, rotation = elevator.node.full_transformation:decompose()
|
|
|
|
local target_elevator = -1
|
|
|
|
if elevator.arguments[2] == 'next_level' then
|
|
target_elevator = #elevator_nodes
|
|
else
|
|
for other_index, other_elevator in pairs(elevator_nodes) do
|
|
if other_elevator.arguments[1] == elevator.arguments[2] then
|
|
target_elevator = other_index - 1
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
local room_index = room_export.node_nearest_room_index(elevator.node)
|
|
|
|
table.insert(elevators, {
|
|
position,
|
|
rotation,
|
|
room_index,
|
|
target_elevator,
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('elevators', 'struct ElevatorDefinition[]', '_geo', elevators)
|
|
|
|
local fizzlers = {}
|
|
|
|
for _, fizzler in pairs(sk_scene.nodes_for_type('@fizzler')) do
|
|
local position, rotation = fizzler.node.full_transformation:decompose()
|
|
|
|
local room_index = room_export.node_nearest_room_index(fizzler.node)
|
|
|
|
table.insert(fizzlers, {
|
|
position,
|
|
rotation,
|
|
1,
|
|
1,
|
|
room_index,
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('fizzlers', 'struct FizzlerDefinition[]', '_geo', fizzlers)
|
|
|
|
local pedestals = {}
|
|
|
|
for _, pedestal in pairs(sk_scene.nodes_for_type('@pedestal')) do
|
|
local position = pedestal.node.full_transformation:decompose()
|
|
|
|
local room_index = room_export.node_nearest_room_index(pedestal.node)
|
|
|
|
table.insert(pedestals, {
|
|
position,
|
|
room_index,
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('pedestals', 'struct PedestalDefinition[]', '_geo', pedestals)
|
|
|
|
local signage = {}
|
|
|
|
for _, signage_element in pairs(sk_scene.nodes_for_type('@signage')) do
|
|
local position, rotation = signage_element.node.full_transformation:decompose()
|
|
|
|
local room_index = room_export.node_nearest_room_index(signage_element.node)
|
|
|
|
table.insert(signage, {
|
|
position,
|
|
rotation,
|
|
room_index,
|
|
sk_definition_writer.raw(signage_element.arguments[1]),
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('signage', 'struct SignageDefinition[]', '_geo', signage)
|
|
|
|
|
|
local switches = {}
|
|
|
|
for _, switch_element in pairs(sk_scene.nodes_for_type('@switch')) do
|
|
local position, rotation = switch_element.node.full_transformation:decompose()
|
|
|
|
local room_index = room_export.node_nearest_room_index(switch_element.node)
|
|
|
|
table.insert(switches, {
|
|
position,
|
|
rotation * sk_math.axis_angle(sk_math.vector3(1, 0, 0), math.pi * 0.5),
|
|
room_index,
|
|
signals.signal_index_for_name(switch_element.arguments[1]),
|
|
switch_element.arguments[2] and tonumber(switch_element.arguments[2]) or 0,
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('switches', 'struct SwitchDefinition[]', '_geo', switches)
|
|
|
|
local ball_launchers = {}
|
|
|
|
for _, switch_element in pairs(sk_scene.nodes_for_type('@ball_launcher')) do
|
|
local position, rotation = switch_element.node.full_transformation:decompose()
|
|
|
|
local room_index = room_export.node_nearest_room_index(switch_element.node)
|
|
|
|
table.insert(ball_launchers, {
|
|
position,
|
|
rotation * sk_math.axis_angle(sk_math.vector3(1, 0, 0), math.pi * 0.5),
|
|
room_index,
|
|
signals.signal_index_for_name(switch_element.arguments[1]),
|
|
switch_element.arguments[2] and tonumber(switch_element.arguments[2]) or 10
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('ball_launchers', 'struct BallLauncherDefinition[]', '_geo', ball_launchers)
|
|
|
|
local ball_catchers = {}
|
|
|
|
for _, switch_element in pairs(sk_scene.nodes_for_type('@ball_catcher')) do
|
|
local position, rotation = switch_element.node.full_transformation:decompose()
|
|
|
|
local room_index = room_export.node_nearest_room_index(switch_element.node)
|
|
|
|
table.insert(ball_catchers, {
|
|
position,
|
|
rotation * sk_math.axis_angle(sk_math.vector3(1, 0, 0), math.pi * 0.5),
|
|
room_index,
|
|
signals.signal_index_for_name(switch_element.arguments[1]),
|
|
})
|
|
end
|
|
|
|
sk_definition_writer.add_definition('ball_catchers', 'struct BallCatcherDefinition[]', '_geo', ball_catchers)
|
|
|
|
return {
|
|
box_droppers = box_droppers,
|
|
buttons = buttons,
|
|
decor = decor,
|
|
doors = doors,
|
|
elevators = elevators,
|
|
fizzlers = fizzlers,
|
|
pedestals = pedestals,
|
|
signage = signage,
|
|
switches = switches,
|
|
ball_catchers = ball_catchers,
|
|
ball_launchers = ball_launchers,
|
|
} |