fa62ea3106
- added subtitles and all required functions to get them up and running. Subtitles accross all main game dialogue is running now. - subtitleID's are included as metadata now when a q_sound line is put in a map's .yaml file - Also added in a toggle button to turn them on or off. there are only 3 downsides to my method here. - subtitles must be manually added to their array when new dialogue is added. I included all the english subtitles in a .txt inside of assets folder. - no punctuation/symbols. once the font is updated though this should be resolved. - font size is a bit big, however if the font is ever updated to have a size modifier in the future this would be a snap to change. attached video of it working. Fixes #262 |
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.. | ||
level_scripts | ||
auto_uv.py | ||
bake_lighting.py | ||
debug_simplex.py | ||
debug_surface_builder.py | ||
dump_rcp_state.py | ||
export_fbx.py | ||
export_level.lua | ||
font_converter.js | ||
generate_animation_ld.js | ||
generate_dynamic_animated_model_list.js | ||
generate_dynamic_model_list.js | ||
generate_level_ld.js | ||
generate_level_list.js | ||
generate_sound_config.js | ||
generate_sound_ids.js | ||
jsox.js | ||
romfix64.exe |