Portal64/skelatool64/doc/modules/sk_scene.html
2022-12-30 20:28:27 -07:00

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<h1>skeletool64</h1>
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<li><a href="../index.html">Index</a></li>
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<h2>Contents</h2>
<ul>
<li><a href="#Functions">Functions</a></li>
<li><a href="#Tables">Tables</a></li>
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<h2>Modules</h2>
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<li><a href="../modules/sk_input.html">sk_input</a></li>
<li><a href="../modules/sk_mesh.html">sk_mesh</a></li>
<li><a href="../modules/sk_transform.html">sk_transform</a></li>
<li><a href="../modules/sk_animation.html">sk_animation</a></li>
<li><a href="../modules/sk_definition_writer.html">sk_definition_writer</a></li>
<li><a href="../modules/sk_math.html">sk_math</a></li>
<li><strong>sk_scene</strong></li>
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<h1>Module <code>sk_scene</code></h1>
<p></p>
<p></p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#export_default_mesh">export_default_mesh ()</a></td>
<td class="summary">Generates mesh and animation data from the current scene</td>
</tr>
<tr>
<td class="name" nowrap><a href="#nodes_for_type">nodes_for_type (prefix)</a></td>
<td class="summary">Returns a list of nodes with the given string prefix</td>
</tr>
<tr>
<td class="name" nowrap><a href="#find_named_argument">find_named_argument ()</a></td>
<td class="summary">Finds a named value in a list of arguments</td>
</tr>
<tr>
<td class="name" nowrap><a href="#find_flag_argument">find_flag_argument ()</a></td>
<td class="summary">Finds a named value in a list of arguments</td>
</tr>
<tr>
<td class="name" nowrap><a href="#node_with_name">node_with_name (name)</a></td>
<td class="summary">Returns a node with the given name</td>
</tr>
</table>
<h2><a href="#Tables">Tables</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#Node">Node</a></td>
<td class="summary">A scene node</td>
</tr>
<tr>
<td class="name" nowrap><a href="#NodeWithArguments">NodeWithArguments</a></td>
<td class="summary">A pairing of nodes and pre parsed node arguments</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Vector3Key">Vector3Key</a></td>
<td class="summary"></td>
</tr>
<tr>
<td class="name" nowrap><a href="#QuaternionKey">QuaternionKey</a></td>
<td class="summary"></td>
</tr>
<tr>
<td class="name" nowrap><a href="#Channel">Channel</a></td>
<td class="summary"></td>
</tr>
<tr>
<td class="name" nowrap><a href="#Animation">Animation</a></td>
<td class="summary"></td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "export_default_mesh"></a>
<strong>export_default_mesh ()</strong>
</dt>
<dd>
Generates mesh and animation data from the current scene
<h3>Returns:</h3>
<ol>
<li>
<span class="types"><span class="type">sk_definition_writer.RawType</span></span>
model</li>
<li>
<span class="types"><span class="type">sk_definition_writer.RawType</span></span>
material</li>
</ol>
</dd>
<dt>
<a name = "nodes_for_type"></a>
<strong>nodes_for_type (prefix)</strong>
</dt>
<dd>
Returns a list of nodes with the given string prefix
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">prefix</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
the string prefix to search
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../modules/sk_scene.html#NodeWithArguments">NodeWithArguments</a></span>
</ol>
</dd>
<dt>
<a name = "find_named_argument"></a>
<strong>find_named_argument ()</strong>
</dt>
<dd>
Finds a named value in a list of arguments
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a> or <span class="type">nil</span></span>
<ul>
</ul>
</ol>
</dd>
<dt>
<a name = "find_flag_argument"></a>
<strong>find_flag_argument ()</strong>
</dt>
<dd>
Finds a named value in a list of arguments
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">boolean</span></span>
<ul>
</ul>
</ol>
</dd>
<dt>
<a name = "node_with_name"></a>
<strong>node_with_name (name)</strong>
</dt>
<dd>
Returns a node with the given name
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><a class="type" href="../modules/sk_scene.html#Node">Node</a></span>
result
</ol>
</dd>
</dl>
<h2 class="section-header "><a name="Tables"></a>Tables</h2>
<dl class="function">
<dt>
<a name = "Node"></a>
<strong>Node</strong>
</dt>
<dd>
A scene node
<h3>Fields:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
</li>
<li><span class="parameter">transformation</span>
<span class="types"><span class="type">sk_transform.Transform</span></span>
</li>
<li><span class="parameter">full_transformation</span>
<span class="types"><span class="type">sk_transform.Transform</span></span>
</li>
<li><span class="parameter">parent</span>
<span class="types"><a class="type" href="../modules/sk_scene.html#Node">Node</a></span>
</li>
<li><span class="parameter">children</span>
<span class="types"><a class="type" href="../modules/sk_scene.html#Node">{Node,...}</a></span>
</li>
<li><span class="parameter">meshes</span>
<span class="types"><span class="type">{sk_mesh.Mesh,...}</span></span>
</li>
</ul>
</dd>
<dt>
<a name = "NodeWithArguments"></a>
<strong>NodeWithArguments</strong>
</dt>
<dd>
A pairing of nodes and pre parsed node arguments
<h3>Fields:</h3>
<ul>
<li><span class="parameter">node</span>
<span class="types"><a class="type" href="../modules/sk_scene.html#Node">Node</a></span>
</li>
<li><span class="parameter">arguments</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">{string,...}</a></span>
the list is strings produced by splitting the node name by spaces
</li>
</ul>
</dd>
<dt>
<a name = "Vector3Key"></a>
<strong>Vector3Key</strong>
</dt>
<dd>
<h3>Fields:</h3>
<ul>
<li><span class="parameter">time</span>
<span class="types"><span class="type">number</span></span>
</li>
<li><span class="parameter">value</span>
<span class="types"><span class="type">sk_math.Vector3</span></span>
</li>
</ul>
</dd>
<dt>
<a name = "QuaternionKey"></a>
<strong>QuaternionKey</strong>
</dt>
<dd>
<h3>Fields:</h3>
<ul>
<li><span class="parameter">time</span>
<span class="types"><span class="type">number</span></span>
</li>
<li><span class="parameter">value</span>
<span class="types"><span class="type">sk_math.Quaternion</span></span>
</li>
</ul>
</dd>
<dt>
<a name = "Channel"></a>
<strong>Channel</strong>
</dt>
<dd>
<h3>Fields:</h3>
<ul>
<li><span class="parameter">node_name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
</li>
<li><span class="parameter">position_keys</span>
<span class="types"><a class="type" href="../modules/sk_scene.html#Vector3Key">{Vector3Key,...}</a></span>
</li>
<li><span class="parameter">rotation_keys</span>
<span class="types"><a class="type" href="../modules/sk_scene.html#QuaternionKey">{QuaternionKey,...}</a></span>
</li>
<li><span class="parameter">scaling_keys</span>
<span class="types"><a class="type" href="../modules/sk_scene.html#Vector3Key">{Vector3Key,...}</a></span>
</li>
</ul>
</dd>
<dt>
<a name = "Animation"></a>
<strong>Animation</strong>
</dt>
<dd>
<h3>Fields:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
</li>
<li><span class="parameter">duration</span>
<span class="types"><span class="type">number</span></span>
</li>
<li><span class="parameter">ticks_per_second</span>
<span class="types"><span class="type">number</span></span>
</li>
<li><span class="parameter">channels</span>
<span class="types"><a class="type" href="../modules/sk_scene.html#Channel">{Channel,...}</a></span>
</li>
</ul>
</dd>
</dl>
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