Commit graph

17 commits

Author SHA1 Message Date
James Lambert 74e02269e8 Fix a build problem around subtitles 2023-10-16 21:45:01 -06:00
James Lambert 5bdefbf465 Merge coplanar static meshes to reduce culling load 2023-10-02 21:20:52 -06:00
James Lambert 6a603395ab Add indicator lights for signals 2023-09-04 20:39:42 -06:00
James Lambert 1e45fbc6aa Add ability to turn off portals on specific surfaces 2023-07-14 21:33:39 -06:00
James Lambert e77e9963d6 Work on level light baking 2023-06-24 21:11:15 -06:00
James Lambert e088c3959b Get ambient lighting block working 2023-06-06 19:54:18 -06:00
James Lambert a16c7f9732 Work on static lighting 2023-06-06 08:14:49 -06:00
James Lambert 565e60584a Correctly cull animated scene elements 2023-01-02 21:03:04 -07:00
James Lambert c000fd60cb Fix a bug with cutscene triggers
fix some animation bugs
2023-01-01 21:14:32 -07:00
James Lambert 44c9974afb Get animations working for now 2022-12-31 16:12:35 -07:00
James Lambert 687b14d7b8 Fixup how meshes are converted into world space 2022-12-31 13:32:01 -07:00
James Lambert be1f6dd243 Allow static to be modfied by a transform 2022-12-30 21:58:05 -07:00
James Lambert 226057dd61 Build out level animation export logic 2022-12-30 20:28:27 -07:00
James Lambert 107b5efd97 fix issue with collision grid generation 2022-12-24 11:33:18 -07:00
James Lambert e348d8163e More work on level generation via luascript 2022-12-23 19:20:25 -07:00
James Lambert 80a762eee8 Work on portal surface generation in lua 2022-12-21 20:35:54 -07:00
James Lambert 7a0318e5ea Work on lua level export script 2022-12-19 22:16:31 -07:00