Commit graph

341 commits

Author SHA1 Message Date
James Lambert aa3ea24c16 Get font rendering working 2023-04-21 16:46:26 -06:00
James Lambert 33e997309e Start work on font rendering 2023-04-20 08:32:40 -06:00
James Lambert d574d1df95 release 0.8 2023-04-18 21:16:27 -06:00
James Lambert 7b8d96c9e1 Add fizzler to test chamber 07 2023-04-13 06:48:01 -06:00
James Lambert c2bb0772f4 Fixup uv rotations 2023-04-12 20:26:41 -06:00
lambertjamesd 975a5bd827
Merge pull request #95 from westonCoder/switch-sounds
Added All Switch Sounds
2023-04-10 16:38:51 -06:00
James Lambert a1964cf75e Finish up test chamber 07 2023-04-10 16:34:55 -06:00
James Lambert a0ee1f87bc Finish up test chamber 07 2023-04-09 14:20:24 -06:00
James Lambert e84e11acfa Finish up test chamber 07 2023-04-09 14:16:54 -06:00
James Lambert d4105b04a7 fix broken test chamber 07 2023-04-09 10:31:37 -06:00
James Lambert 926882261f make much progress on test chamber 07 2023-04-08 18:28:58 -06:00
Weston Salinas 18e0b0068b Added All Switch Sounds
- switch has activate sound
- switch has countdown timer sound
- the player now doesnt make the deniedSelect sound when clicking the switch, and makes the select sound instead
- tested on n64 hardware, no issues
2023-04-08 17:16:58 -05:00
James Lambert 25126503d4 Test chamber 07 progress 2023-04-08 15:40:00 -06:00
Weston Salinas f9982e3c25 Added 3 New Sound Effects
- elevator chime arrive sound
- button release "beep" sound
- ball catcher activate sound
- updated TODO in readme
2023-04-07 21:23:58 -05:00
James Lambert 18bd112c40 work on test chamber 07 2023-04-05 20:59:51 -06:00
Weston Salinas ff2101642d Adding Sound for Fast Falling
- added a new function in SoundPlayer that allows to adjust a playing activesound
- added new fast falling whoosh sound
- tuned whoosh sound to be right volume
2023-04-05 19:31:57 -05:00
James Lambert 2cf701f863 Finish up test chamber 11 2023-04-04 06:24:59 -06:00
James Lambert 392f9adf9c Work on cutscenes and triggers for test chamber 07 2023-04-03 07:26:19 -06:00
James Lambert 0d312e1f79 More work on test chamber 07 2023-03-31 21:10:42 -06:00
James Lambert 0cdb9bf8c0 More work on test chamber 07 2023-03-30 16:40:49 -06:00
James Lambert 8c50e8f4fa More work on test chamber 7 2023-03-30 08:02:53 -06:00
James Lambert 31390f0d29 work on test chamber 07 2023-03-29 19:59:16 -06:00
James Lambert e5e6bc577f Work on test chamber 07 2023-03-27 21:24:10 -06:00
Weston Salinas 5077f65b61 added an animated portal64 logo to readme 2023-03-27 14:35:30 -05:00
James Lambert e9e443ebeb Refactor door to be controlled by animation controller to allow for multiple door types 2023-03-26 21:33:23 -06:00
Weston Salinas e360a288df Added A Few More Sounds and Utilized Flags
- Door open and close sound implemented
- Pedestal rotating sound implemented
- Elevator moving sound and timing implemented
- fixed implementation to make use of object flags rather than global variables (this was a good catch because it fixed a bug when there were two buttons loaded at once)
2023-03-15 18:04:08 -05:00
Weston Salinas ef476af8a3 Added Various Sounds to Game
- intercom on sound triggers when its the first queued sound
- intercom off sound triggers when its the last queued sound in a string of sounds
- button press sound implemented
- cube dropper now has a sound when it drops cube
- pedestal now has a shooting sound
2023-03-14 15:34:34 -05:00
James Lambert 1f2992fbb6 Work on the test chamber some more 2023-03-13 21:58:11 -06:00
lambertjamesd 8cfe569c00
Merge pull request #70 from westonCoder/player-action-sounds
Player Action Sound Additions
2023-03-13 21:41:52 -06:00
James Lambert aac8af391e Work on test chamber 07 2023-03-13 21:13:47 -06:00
James Lambert f4b149d24b Start work on test chamber 07 2023-03-13 21:13:47 -06:00
Weston 718b19a95b
Merge branch 'master' into player-action-sounds 2023-03-13 22:10:50 -05:00
Weston Salinas 52ede9d936 Player Action Sound Additions
- player now has footsteps (always sounds like concrete steps)
- player now has jump footstep
- player now has landing footstep
- player has select (grabbing) sound
- player now has select denied sound
- player has various new additions to flags to accomodate sounds

Fixes #20
Fixes #69
2023-03-13 22:04:31 -05:00
Weston Salinas 66bccd2b5b Flickering Signage Addition
- there is now a new asset "signage_off.blend"
- when the player first looks at a sign it exponentially is on more often
- video attached to PR of flickering in action
- majority of changes in signage.c
2023-03-12 10:56:10 -05:00
James Lambert f6464067bb Finish up test chamber 06 2023-02-28 20:57:03 -07:00
James Lambert 9c815de719 Work on next test chamber 2023-02-27 22:04:31 -07:00
James Lambert 7db90f4276 Fix airborn momentum 2023-02-27 21:23:08 -07:00
James Lambert affd0de279 work on test chamber 06 2023-02-26 22:05:06 -07:00
James Lambert b2c5e7f341 Add some more collision 2023-02-25 21:51:52 -07:00
James Lambert 34f336f3af More work on test chamber 06 2023-02-25 21:36:22 -07:00
James Lambert d66003f315 Start work on test chamber 06 2023-02-23 21:55:57 -07:00
James Lambert 9878d18821 Finish up test chamber 05 2023-02-21 21:02:24 -07:00
James Lambert 948f6d6eed work on test chamber 05 2023-02-20 21:00:29 -07:00
James Lambert fc253fe93b Minor issues for next release 2023-02-18 20:20:28 -07:00
James Lambert 915790ecee Fixup test chamber 04 2023-02-17 21:48:15 -07:00
James Lambert 06593f221b Work on ball audio 2023-02-14 19:53:20 -07:00
James Lambert 47cd6c3c5e Work on ball sound effects 2023-02-14 08:54:34 -07:00
James Lambert f612ba79fa Fix first portal wall clipping problem 2023-02-13 08:59:07 -07:00
James Lambert d88499d6ca Fix some physics problems between player and grabbed objects 2023-02-12 21:59:30 -07:00
James Lambert e0789a13fc Add ball burn marks 2023-02-11 21:17:44 -07:00
James Lambert 26c8fa5f99 Some test chamber polish 2023-02-11 14:28:14 -07:00
James Lambert 4ac92e6163 Fix infinite jump glitch 2023-02-10 22:15:20 -07:00
James Lambert 95f9239d7e Underwater graphics done
moved autoportal frames to be a decor object
2023-02-10 21:11:58 -07:00
James Lambert 53f2d4dc58 Work on water death 2023-02-08 22:01:46 -07:00
James Lambert 0b7aee7f22 saving and loading checkpoints 2023-02-07 21:56:24 -07:00
James Lambert 18e6a4090f Add death overlay 2023-02-06 08:45:07 -07:00
James Lambert 90f775c43f Work on test chamber 4 triggers 2023-02-04 21:43:31 -07:00
James Lambert 8938c24ae7 Work on test chamber 04 2023-02-03 21:56:10 -07:00
James Lambert b578bf11f8 Work on test chamber 04 2023-02-02 21:26:13 -07:00
James Lambert b538f022c6 Implement light bridge texture 2023-01-31 21:43:12 -07:00
James Lambert 3b937e619c Work on test chamber 7 2023-01-28 20:56:21 -07:00
James Lambert 994271f762 work on test chamber 3 2023-01-27 21:06:54 -07:00
James Lambert 1a65e4e28f Work on test chamber 7 2023-01-26 21:51:35 -07:00
James Lambert 7148d79a91 Texture ball catcher and ball launcher 2023-01-25 21:03:23 -07:00
James Lambert 9574122e5d Work on ball polish 2023-01-22 16:47:00 -07:00
James Lambert 7d71ed2708 Implement test chamber 6 2023-01-21 22:00:41 -07:00
James Lambert 970d45687c Start implementing ball catcher 2023-01-20 21:50:13 -07:00
James Lambert b2553911b4 Fix 32bit textures 2023-01-20 19:42:41 -07:00
James Lambert f5bf61d664 Make quads collide only on one side 2023-01-20 12:51:41 -07:00
James Lambert 77e4066259 Work on ball launcher 2023-01-18 21:00:21 -07:00
James Lambert 65523d12fb Fix some bugs with the ball launcher 2023-01-17 20:59:04 -07:00
James Lambert 1ff35c25f2 Start work on ball launcher, ball catcher, and ball 2023-01-16 14:36:32 -07:00
James Lambert 861fcc542c Build out portal paradox 2023-01-06 08:48:52 -07:00
James Lambert 7dcd493cdc remove chells face from the bottom of her feet #42 2023-01-04 17:30:09 -07:00
James Lambert 8d0be1c12a Get animation working with cutscenes and get switch object workings 2023-01-02 20:10:29 -07:00
James Lambert 7f965d28f3 Work on switch object 2023-01-02 15:45:39 -07:00
James Lambert 9b7077aa09 Some work on the next test chamber 2022-12-15 21:07:50 -07:00
James Lambert a0bed76f85 Work on next test chamber 2022-12-14 21:46:24 -07:00
James Lambert a2f8d743c5 Fix some level details 2022-12-07 22:09:44 -07:00
James Lambert 266ee8c24e Work on test chamber 1 2022-12-06 20:52:15 -07:00
James Lambert 89004dcb4f Add player animation blending 2022-12-05 21:54:21 -07:00
James Lambert 46a66b4419 Add some player animations 2022-12-04 21:45:30 -07:00
James Lambert e870980259 Work on player run animation 2022-12-04 16:43:39 -07:00
James Lambert 98be397cdb Add bones to chell 2022-11-26 11:58:59 -07:00
James Lambert 121ca8a2f2 Fix some render issues 2022-11-25 20:52:02 -07:00
James Lambert 1c703b2e70 Create chell 3d model 2022-11-24 21:50:25 -07:00
James Lambert beadfaf2e0 Add window frame medium 2022-11-12 21:14:36 -07:00
James Lambert d4a662e638 Fix some test chamber issues 2022-11-12 20:41:53 -07:00
James Lambert f767fdf8ab Add freecam 2022-09-27 19:33:56 -06:00
James Lambert b74c779c4b Work on test_chamber_02 2022-08-31 22:02:58 -06:00
James Lambert 0236fcc42c Cancel all cutscenes between levels 2022-08-31 08:25:56 -06:00
James Lambert 766857dad7 Merge branch 'master' of github.com:lambertjamesd/portal64 2022-08-31 07:36:55 -06:00
James Lambert e7601c2e4d Small elevator details 2022-08-31 07:36:07 -06:00
skarard a30d6bcba6 wip: pedestal animation broken (but builds) 2022-08-29 17:53:23 +01:00
skarard d3c585a030 build: fix a error when resetting canvas metadata 2022-08-29 11:49:26 +01:00
James Lambert b59695f2a4 work on next test chamber 2022-08-26 21:20:14 -06:00
James Lambert f7ee3f1880 Level polish 2022-08-19 21:21:22 -06:00
James Lambert d56aac8c1d Fixup some bugs 2022-08-15 08:22:44 -06:00
James Lambert 338b197dcc Fix bugs in level transitions 2022-08-11 19:04:13 -06:00
James Lambert d48c57a19e Work on signage for all levels 2022-08-10 08:24:24 -06:00
James Lambert a2a88ac1aa Have signage room number count 2022-08-09 21:50:47 -06:00
James Lambert 6f78076558 work on dynamic signage 2022-08-09 12:59:09 -06:00
James Lambert c8c56abdb5 Fixup skeletal animation and armatures 2022-08-08 22:08:00 -06:00
James Lambert 0fafeee5b0 Work on pedestal animation 2022-08-08 08:37:33 -06:00
James Lambert 0a9071805b Work on portal gun pedestal 2022-08-07 18:57:12 -06:00
James Lambert 18a879d7fa Fixup skeletal animation 2022-08-07 13:55:50 -06:00
James Lambert ec0c6a79dc Work on portal gun pedestal
work on movement polish
2022-08-04 12:58:10 -06:00
James Lambert 6ced424472 Work on test chambers 2 and 3 2022-08-02 13:13:46 -06:00
James Lambert 0b72b423a8 work on test chamber 01 2022-08-01 19:43:24 -06:00
James Lambert 475a182a79 Start work on loading next level 2022-07-25 08:23:27 -06:00
James Lambert b6821b5de6 v0.5.1 2022-07-25 07:43:37 -06:00
James Lambert 20f84f1fd4 Fix pointers after loading level from cart 2022-07-24 16:03:29 -06:00
James Lambert 0a8db5cc0e Seperate levels from code segment 2022-07-24 08:52:28 -06:00
James Lambert 407aaf7bdc Update test chamber 2022-07-16 16:32:31 -06:00
James Lambert c38a5d5472 Some minor bug fixes 2022-07-14 16:57:44 -06:00
James Lambert 221bec7848 Fix some bugs 2022-07-13 08:46:22 -06:00
James Lambert a1d670faf6 Start work on portal animation 2022-07-09 21:47:40 -06:00
James Lambert 16bf155b16 Fix some hole cutting bugs 2022-07-08 20:48:11 -06:00
James Lambert 1e2e20d828 Some more portal polish 2022-07-07 22:43:56 -06:00
James Lambert c70db7b9e8 Polish up passing through portals
polish up portal border
2022-07-06 21:38:22 -06:00
James Lambert f7167ecd72 Allow collision surface to portal surface to be a many to many relationship 2022-07-05 13:57:09 -06:00
James Lambert cdd72f9f49 More work on hole cutting algorithm 2022-06-28 08:31:05 -06:00
James Lambert c8a5301eaf Get -02 optimizations working
Fix some small bugs
2022-06-27 21:41:33 -06:00
James Lambert 17ef47fe2c Work on portal surface hole cutting 2022-06-26 18:57:00 -06:00
James Lambert 40cdc0d02a Work on player collision logic some 2022-06-25 15:24:50 -06:00
James Lambert 3d7f85f25d Split triggers and cutscenes and allow cutscenes to reference other cutscenes 2022-06-25 14:10:18 -06:00
James Lambert e788782e57 work on second test chamber 2022-06-24 22:30:12 -06:00
James Lambert 7ee68bb904 Implement test chamber 2 logic 2022-06-23 22:43:03 -06:00
James Lambert 6c45c3437f Work on second test chamber 2022-06-23 17:20:48 -06:00
James Lambert f2b6ebd66f Work on elevator logic 2022-06-22 23:20:48 -06:00
James Lambert 916d9828fd Separate out graphics scale into model scale and fixed point scale 2022-06-21 21:49:14 -06:00
James Lambert 54f7ab8002 Elevator now opens 2022-06-21 14:56:27 -06:00
James Lambert 41b81594f2 work on automatic elevator doors 2022-06-21 14:56:27 -06:00
James Lambert 6d282ffa69 Fixup mesh collision 2022-06-20 20:07:50 -06:00
James Lambert 7f45487a22 Implement mesh collider generation 2022-06-20 14:31:23 -06:00
James Lambert f3759000e9 Start work on elevator 2022-06-17 22:11:58 -06:00
James Lambert 7db1d880c8 Implement fizzler for cube 2022-06-15 21:09:38 -06:00
James Lambert 3e0194aa32 Make cube a regular decor object 2022-06-15 19:24:33 -06:00
James Lambert 65e61a54c3 Add fizzler to level editor 2022-06-14 21:11:29 -06:00
James Lambert cf146b19cf Work on fizzler material 2022-06-14 20:13:25 -06:00
James Lambert 4411a99bdc Implement fizzle 2022-06-14 13:01:26 -06:00
James Lambert 3de4d1283f Turn z buffer off for drawing the portal gun 2022-06-11 16:10:14 -06:00
James Lambert ace04c87f5 Add bias to portal clipping plane 2022-06-11 16:03:44 -06:00
James Lambert 7676510a12 Adjust contact constraint 2022-06-11 14:04:39 -06:00
James Lambert 799e613732 Decor can be added with the level editor 2022-06-11 12:11:34 -06:00
James Lambert a845dbcb6d Radio now sings 2022-06-11 11:30:42 -06:00
James Lambert 58ad8f63ae Add the radio 2022-06-10 21:35:24 -06:00
James Lambert 5d21991592 Fix some minor bugs 2022-06-07 12:38:02 -06:00
James Lambert 5bcb339dcc Misc bug fixes 2022-06-06 20:37:31 -06:00
James Lambert e98a6d8b68 Misc bug fixes 2022-06-06 08:41:36 -06:00
James Lambert b0e4348420 work on first level 2022-06-05 20:11:08 -06:00
James Lambert 7e5c49e094 Add some more sound effects 2022-06-05 19:37:10 -06:00
James Lambert f01c0a828e Implement signals 2022-06-05 13:33:26 -06:00
James Lambert 8083c5082a Work on button and door logic 2022-06-04 17:07:53 -06:00
James Lambert 8596ec8183 The button moves now 2022-06-04 08:47:04 -06:00
James Lambert 4a9986a75b Work on skinned meshes 2022-06-03 21:56:19 -06:00
James Lambert 0cbec888d4 implement cylinder collider 2022-06-02 14:01:59 -06:00
James Lambert e9384716a3 Work on stabilizing the physics a bit 2022-06-02 07:44:53 -06:00
James Lambert ef17c51a8b The physics engine is kinda working again 2022-06-01 23:06:33 -06:00
James Lambert 4ccb63dfc4 fix some epa bugs 2022-05-31 17:10:08 -06:00
James Lambert 7fac95979d Begin work on GJK overlap algorithm 2022-05-30 16:54:21 -06:00
James Lambert 7c240a8393 work on cylinder collider 2022-05-29 16:10:50 -06:00
James Lambert 4956892ae1 Add level signage 2022-05-28 17:49:03 -06:00
James Lambert ce9b51aa9b Small bug fixes 2022-05-27 21:26:08 -06:00
James Lambert bdd6d69868 Add another observation room 2022-05-27 13:18:30 -06:00
James Lambert ab432a481e Work on test chamber watching room 2022-05-27 08:50:48 -06:00
James Lambert 0efc94f11d Add window frame 2022-05-27 08:35:15 -06:00
James Lambert e97b2ebdd5 work on cylinder raycasting 2022-05-26 21:51:09 -06:00
James Lambert 762dec32cc Beginnings of cylinder physics 2022-05-26 20:14:57 -06:00
James Lambert 334b1561b8 Refactor rendering pipeline 2022-05-25 17:30:34 -06:00
James Lambert e65b6dbfec Add door model 2022-05-24 21:36:55 -06:00
James Lambert 10440621f0 Fix sphere culling 2022-05-24 20:49:06 -06:00
James Lambert f1f362157d work on button 2022-05-24 20:07:18 -06:00
James Lambert 10000854a5 Work on room culling and collision optimization 2022-05-23 19:18:52 -06:00
James Lambert 0b66517cca Logic for crossing between rooms 2022-05-21 21:34:33 -06:00
James Lambert d1d8ed9b76 Work on room culling 2022-05-21 20:39:01 -06:00
James Lambert 22995afadf Start work on room segmentation 2022-05-21 16:39:15 -06:00
James Lambert e57ea9d8b7 Fill out level contents 2022-05-20 22:40:00 -06:00
James Lambert c96f607427 Start work on cutscenes and sound 2022-05-20 20:21:16 -06:00
James Lambert 31f18ea374 Work on cutscene encoding 2022-05-20 12:53:27 -06:00
James Lambert eb74c203e7 Start work on level triggers 2022-05-19 22:07:01 -06:00
James Lambert feccb13a58 Start work on sound effects 2022-05-19 19:26:54 -06:00
James Lambert 6e00caff73 Include dynamic objects in sorting and culling logic 2022-05-19 07:54:17 -06:00
James Lambert 6149bad68b Start work on transparent surfaces 2022-05-18 22:18:52 -06:00
James Lambert ba6fb4ed2b Add portal gun 2022-05-11 22:44:05 -06:00
James Lambert 04e889521d Add hud 2022-05-09 22:37:42 -06:00
James Lambert ea0f4ce45c Working portal gun 2022-05-09 17:17:46 -06:00
James Lambert 9e6903f11b Start work on portal gun 2022-05-08 14:58:29 -06:00
James Lambert e16517d9ba Work on generated levels 2022-05-05 22:49:52 -06:00
James Lambert b9480a4766 Work on level build process 2022-05-03 21:44:29 -06:00
James Lambert 59c03abe37 Work on build process 2022-04-30 21:51:08 -06:00