Commit graph

192 commits

Author SHA1 Message Date
James Lambert d48c57a19e Work on signage for all levels 2022-08-10 08:24:24 -06:00
James Lambert a2a88ac1aa Have signage room number count 2022-08-09 21:50:47 -06:00
James Lambert 6f78076558 work on dynamic signage 2022-08-09 12:59:09 -06:00
James Lambert c8c56abdb5 Fixup skeletal animation and armatures 2022-08-08 22:08:00 -06:00
James Lambert 0fafeee5b0 Work on pedestal animation 2022-08-08 08:37:33 -06:00
James Lambert 0a9071805b Work on portal gun pedestal 2022-08-07 18:57:12 -06:00
James Lambert 18a879d7fa Fixup skeletal animation 2022-08-07 13:55:50 -06:00
James Lambert ec0c6a79dc Work on portal gun pedestal
work on movement polish
2022-08-04 12:58:10 -06:00
James Lambert 6ced424472 Work on test chambers 2 and 3 2022-08-02 13:13:46 -06:00
James Lambert 0b72b423a8 work on test chamber 01 2022-08-01 19:43:24 -06:00
James Lambert 475a182a79 Start work on loading next level 2022-07-25 08:23:27 -06:00
James Lambert b6821b5de6 v0.5.1 2022-07-25 07:43:37 -06:00
James Lambert 20f84f1fd4 Fix pointers after loading level from cart 2022-07-24 16:03:29 -06:00
James Lambert 0a8db5cc0e Seperate levels from code segment 2022-07-24 08:52:28 -06:00
James Lambert 407aaf7bdc Update test chamber 2022-07-16 16:32:31 -06:00
James Lambert c38a5d5472 Some minor bug fixes 2022-07-14 16:57:44 -06:00
James Lambert 221bec7848 Fix some bugs 2022-07-13 08:46:22 -06:00
James Lambert a1d670faf6 Start work on portal animation 2022-07-09 21:47:40 -06:00
James Lambert 16bf155b16 Fix some hole cutting bugs 2022-07-08 20:48:11 -06:00
James Lambert 1e2e20d828 Some more portal polish 2022-07-07 22:43:56 -06:00
James Lambert c70db7b9e8 Polish up passing through portals
polish up portal border
2022-07-06 21:38:22 -06:00
James Lambert f7167ecd72 Allow collision surface to portal surface to be a many to many relationship 2022-07-05 13:57:09 -06:00
James Lambert cdd72f9f49 More work on hole cutting algorithm 2022-06-28 08:31:05 -06:00
James Lambert c8a5301eaf Get -02 optimizations working
Fix some small bugs
2022-06-27 21:41:33 -06:00
James Lambert 17ef47fe2c Work on portal surface hole cutting 2022-06-26 18:57:00 -06:00
James Lambert 40cdc0d02a Work on player collision logic some 2022-06-25 15:24:50 -06:00
James Lambert 3d7f85f25d Split triggers and cutscenes and allow cutscenes to reference other cutscenes 2022-06-25 14:10:18 -06:00
James Lambert e788782e57 work on second test chamber 2022-06-24 22:30:12 -06:00
James Lambert 7ee68bb904 Implement test chamber 2 logic 2022-06-23 22:43:03 -06:00
James Lambert 6c45c3437f Work on second test chamber 2022-06-23 17:20:48 -06:00
James Lambert f2b6ebd66f Work on elevator logic 2022-06-22 23:20:48 -06:00
James Lambert 916d9828fd Separate out graphics scale into model scale and fixed point scale 2022-06-21 21:49:14 -06:00
James Lambert 54f7ab8002 Elevator now opens 2022-06-21 14:56:27 -06:00
James Lambert 41b81594f2 work on automatic elevator doors 2022-06-21 14:56:27 -06:00
James Lambert 6d282ffa69 Fixup mesh collision 2022-06-20 20:07:50 -06:00
James Lambert 7f45487a22 Implement mesh collider generation 2022-06-20 14:31:23 -06:00
James Lambert f3759000e9 Start work on elevator 2022-06-17 22:11:58 -06:00
James Lambert 7db1d880c8 Implement fizzler for cube 2022-06-15 21:09:38 -06:00
James Lambert 3e0194aa32 Make cube a regular decor object 2022-06-15 19:24:33 -06:00
James Lambert 65e61a54c3 Add fizzler to level editor 2022-06-14 21:11:29 -06:00
James Lambert cf146b19cf Work on fizzler material 2022-06-14 20:13:25 -06:00
James Lambert 4411a99bdc Implement fizzle 2022-06-14 13:01:26 -06:00
James Lambert 3de4d1283f Turn z buffer off for drawing the portal gun 2022-06-11 16:10:14 -06:00
James Lambert ace04c87f5 Add bias to portal clipping plane 2022-06-11 16:03:44 -06:00
James Lambert 7676510a12 Adjust contact constraint 2022-06-11 14:04:39 -06:00
James Lambert 799e613732 Decor can be added with the level editor 2022-06-11 12:11:34 -06:00
James Lambert a845dbcb6d Radio now sings 2022-06-11 11:30:42 -06:00
James Lambert 58ad8f63ae Add the radio 2022-06-10 21:35:24 -06:00
James Lambert 5d21991592 Fix some minor bugs 2022-06-07 12:38:02 -06:00
James Lambert 5bcb339dcc Misc bug fixes 2022-06-06 20:37:31 -06:00
James Lambert e98a6d8b68 Misc bug fixes 2022-06-06 08:41:36 -06:00
James Lambert b0e4348420 work on first level 2022-06-05 20:11:08 -06:00
James Lambert 7e5c49e094 Add some more sound effects 2022-06-05 19:37:10 -06:00
James Lambert f01c0a828e Implement signals 2022-06-05 13:33:26 -06:00
James Lambert 8083c5082a Work on button and door logic 2022-06-04 17:07:53 -06:00
James Lambert 8596ec8183 The button moves now 2022-06-04 08:47:04 -06:00
James Lambert 4a9986a75b Work on skinned meshes 2022-06-03 21:56:19 -06:00
James Lambert 0cbec888d4 implement cylinder collider 2022-06-02 14:01:59 -06:00
James Lambert e9384716a3 Work on stabilizing the physics a bit 2022-06-02 07:44:53 -06:00
James Lambert ef17c51a8b The physics engine is kinda working again 2022-06-01 23:06:33 -06:00
James Lambert 4ccb63dfc4 fix some epa bugs 2022-05-31 17:10:08 -06:00
James Lambert 7fac95979d Begin work on GJK overlap algorithm 2022-05-30 16:54:21 -06:00
James Lambert 7c240a8393 work on cylinder collider 2022-05-29 16:10:50 -06:00
James Lambert 4956892ae1 Add level signage 2022-05-28 17:49:03 -06:00
James Lambert ce9b51aa9b Small bug fixes 2022-05-27 21:26:08 -06:00
James Lambert bdd6d69868 Add another observation room 2022-05-27 13:18:30 -06:00
James Lambert ab432a481e Work on test chamber watching room 2022-05-27 08:50:48 -06:00
James Lambert 0efc94f11d Add window frame 2022-05-27 08:35:15 -06:00
James Lambert e97b2ebdd5 work on cylinder raycasting 2022-05-26 21:51:09 -06:00
James Lambert 762dec32cc Beginnings of cylinder physics 2022-05-26 20:14:57 -06:00
James Lambert 334b1561b8 Refactor rendering pipeline 2022-05-25 17:30:34 -06:00
James Lambert e65b6dbfec Add door model 2022-05-24 21:36:55 -06:00
James Lambert 10440621f0 Fix sphere culling 2022-05-24 20:49:06 -06:00
James Lambert f1f362157d work on button 2022-05-24 20:07:18 -06:00
James Lambert 10000854a5 Work on room culling and collision optimization 2022-05-23 19:18:52 -06:00
James Lambert 0b66517cca Logic for crossing between rooms 2022-05-21 21:34:33 -06:00
James Lambert d1d8ed9b76 Work on room culling 2022-05-21 20:39:01 -06:00
James Lambert 22995afadf Start work on room segmentation 2022-05-21 16:39:15 -06:00
James Lambert e57ea9d8b7 Fill out level contents 2022-05-20 22:40:00 -06:00
James Lambert c96f607427 Start work on cutscenes and sound 2022-05-20 20:21:16 -06:00
James Lambert 31f18ea374 Work on cutscene encoding 2022-05-20 12:53:27 -06:00
James Lambert eb74c203e7 Start work on level triggers 2022-05-19 22:07:01 -06:00
James Lambert feccb13a58 Start work on sound effects 2022-05-19 19:26:54 -06:00
James Lambert 6e00caff73 Include dynamic objects in sorting and culling logic 2022-05-19 07:54:17 -06:00
James Lambert 6149bad68b Start work on transparent surfaces 2022-05-18 22:18:52 -06:00
James Lambert ba6fb4ed2b Add portal gun 2022-05-11 22:44:05 -06:00
James Lambert 04e889521d Add hud 2022-05-09 22:37:42 -06:00
James Lambert ea0f4ce45c Working portal gun 2022-05-09 17:17:46 -06:00
James Lambert 9e6903f11b Start work on portal gun 2022-05-08 14:58:29 -06:00
James Lambert e16517d9ba Work on generated levels 2022-05-05 22:49:52 -06:00
James Lambert b9480a4766 Work on level build process 2022-05-03 21:44:29 -06:00
James Lambert 59c03abe37 Work on build process 2022-04-30 21:51:08 -06:00