Commit graph

177 commits

Author SHA1 Message Date
James Lambert 8935fcf348 Implement BJK for cube and test code 2022-05-30 18:57:13 -06:00
James Lambert 7fac95979d Begin work on GJK overlap algorithm 2022-05-30 16:54:21 -06:00
James Lambert 7c240a8393 work on cylinder collider 2022-05-29 16:10:50 -06:00
James Lambert 4956892ae1 Add level signage 2022-05-28 17:49:03 -06:00
James Lambert 278214b0b2 Make resolution configurable in code 2022-05-27 21:36:24 -06:00
James Lambert ce9b51aa9b Small bug fixes 2022-05-27 21:26:08 -06:00
James Lambert bdd6d69868 Add another observation room 2022-05-27 13:18:30 -06:00
James Lambert ab432a481e Work on test chamber watching room 2022-05-27 08:50:48 -06:00
James Lambert 0efc94f11d Add window frame 2022-05-27 08:35:15 -06:00
James Lambert e97b2ebdd5 work on cylinder raycasting 2022-05-26 21:51:09 -06:00
James Lambert 762dec32cc Beginnings of cylinder physics 2022-05-26 20:14:57 -06:00
James Lambert a4727a032e More progress on cylinder collider 2022-05-26 13:11:52 -06:00
James Lambert a4f23b8c23 Start work on collision cylinder 2022-05-26 08:21:10 -06:00
James Lambert 334b1561b8 Refactor rendering pipeline 2022-05-25 17:30:34 -06:00
James Lambert e65b6dbfec Add door model 2022-05-24 21:36:55 -06:00
James Lambert 10440621f0 Fix sphere culling 2022-05-24 20:49:06 -06:00
James Lambert f1f362157d work on button 2022-05-24 20:07:18 -06:00
James Lambert 10000854a5 Work on room culling and collision optimization 2022-05-23 19:18:52 -06:00
James Lambert 40ae68e455 Work on raycasting in rooms 2022-05-23 13:18:07 -06:00
James Lambert 0b718811ec work on collision broadphase 2022-05-22 21:32:46 -06:00
James Lambert 2e43f27cfa Work on broadphase collision detection 2022-05-22 11:51:55 -06:00
James Lambert 0b66517cca Logic for crossing between rooms 2022-05-21 21:34:33 -06:00
James Lambert d1d8ed9b76 Work on room culling 2022-05-21 20:39:01 -06:00
James Lambert 22995afadf Start work on room segmentation 2022-05-21 16:39:15 -06:00
James Lambert e57ea9d8b7 Fill out level contents 2022-05-20 22:40:00 -06:00
James Lambert c96f607427 Start work on cutscenes and sound 2022-05-20 20:21:16 -06:00
James Lambert 31f18ea374 Work on cutscene encoding 2022-05-20 12:53:27 -06:00
James Lambert eb74c203e7 Start work on level triggers 2022-05-19 22:07:01 -06:00
James Lambert feccb13a58 Start work on sound effects 2022-05-19 19:26:54 -06:00
James Lambert 6e00caff73 Include dynamic objects in sorting and culling logic 2022-05-19 07:54:17 -06:00
James Lambert 6149bad68b Start work on transparent surfaces 2022-05-18 22:18:52 -06:00
James Lambert de394ca30c Include skelatool as part of the project to ensure the skelatool version matches the portal version
dockerize the project
2022-05-17 20:46:03 -06:00
James Lambert 62a34c0bda Remove redundant step 2022-05-16 22:27:02 -06:00
James Lambert 6f14aa0d4c Update build instructions and attempt to make a working docker image for build 2022-05-16 22:23:13 -06:00
lambertjamesd 118136c49d
Merge pull request #2 from kernelBPD/master
fix a few typos in the README
2022-05-15 08:09:00 -06:00
kernelBPD cce0e816fe fix(README): a few typos 2022-05-15 14:40:37 +02:00
James Lambert c3a838644c Enforce minimum viewport width and height 2022-05-14 21:27:51 -06:00
James Lambert f8e56e2ac5 Fix bug where portal outline wasn't rendering at deeper levels
recursive portals
2022-05-13 22:45:13 -06:00
James Lambert 1d23162a3e Implement frustrum culling 2022-05-13 18:28:17 -06:00
James Lambert 39a9bc4afd work on frustum culling 2022-05-13 17:50:41 -06:00
James Lambert 2eda4a3710 Work on screen clipping 2022-05-12 22:19:53 -06:00
James Lambert ba6fb4ed2b Add portal gun 2022-05-11 22:44:05 -06:00
James Lambert 930a4e4bcc Work on portal rendering bugs 2022-05-10 22:38:39 -06:00
James Lambert 04e889521d Add hud 2022-05-09 22:37:42 -06:00
James Lambert 9d8ee1a693 Prevent player from looking too far up or down 2022-05-09 17:59:58 -06:00
James Lambert ea0f4ce45c Working portal gun 2022-05-09 17:17:46 -06:00
James Lambert 9e6903f11b Start work on portal gun 2022-05-08 14:58:29 -06:00
James Lambert e16517d9ba Work on generated levels 2022-05-05 22:49:52 -06:00
James Lambert b9480a4766 Work on level build process 2022-05-03 21:44:29 -06:00
James Lambert 59c03abe37 Work on build process 2022-04-30 21:51:08 -06:00