Commit graph

106 commits

Author SHA1 Message Date
James Lambert 6da0f30719 Implement signage power on cutscene triggers 2023-11-25 15:34:48 -07:00
lambertjamesd 92056d5e4f
Merge pull request #384 from westonCoder/add-ambient-sound
Fix Save Load Current Sound Problem
2023-10-27 08:25:59 -06:00
westonCoder 282a4befce Fix Save Load Current Sound Problem
Fixes #382

- to alleviate the above issue I saved the current sound from each channel in the cutscene runner and serialize r/w appropriately.
- also made a new channel for Ambient Sounds called CH_AMBIENT. there are now 3 total channels CH_GLADOS, CH_MUSIC, and CH_AMBIENT

the only issue that is remaining is because we are relying on cutscene runner to que up the ambient sounds, the ambient sounds dont start until a cutscene starts on a level. this could be alleviated by making a trigger in the starting elevator of each level that simply triggers the ambient sound to play.
2023-10-26 21:47:31 -05:00
James Lambert 7e5a9ff495 Triangulate static vertices 2023-10-26 19:18:06 -06:00
westonCoder 4c5c23315b Added Ambient Sound to Game
- simply added the ambient_base sound to the game. its actually a very small sound file, so we could layer on other ambient sounds on top that are queued by different parts of the level in the future if we wanted.
- because this is an activeSound it is also effected by the bug where if you save and reload it is no longer playing (just like the current glados voice line activeSound)
- tested in entire game seems to work well.
2023-10-26 12:40:14 -05:00
James Lambert 288407ca02 fix countdown clocks
implement cutscene rumble support
2023-10-23 21:50:23 -06:00
James Lambert a66e5fa223 Add more decor to test chamber 00 2023-10-12 19:33:45 -06:00
westonCoder b2bde849ba Dynamic Captions Building and Enhancements
- python file added and invoked at make that produces a subtitles.c and subtitles.h synamically based on the closed captions files present inside of the resource/ folder
- added an in-game  slider to choose from the languages which were dynamically loaded at time of building.
- if no closecaption files are present at the time of building, the script will still make the subtitles.c/.h but it just wont have any data. This will also result in the two menu items relating to closed captions being removed.
- the names of subtitles in the .yaml files are the upercase versions of the names of subtitles in each subtitle file, so that they are easy to find.
- fixed margins on sides of subtitles
- fixed color of subtitles to be more visible
- sped up the fade in and out animations.
- automated new-line breaks.

Issues I have seen:
- if you load more than like 6 closed caption languages into the resource/ folder the game doesnt seem to want to start up once built. I think this is due to the sheer size of the subtitles.c file that is generated. I would love some feedback on how to make this work a little better/be more memory efficient, as it would be nice to have every closed caption language available on every build.
- languages with very unique characters (chinese, japanese, korean, greek, etc.) do not work because the python codec that is used to decode/encode the files doesnt support them. for now that logic is in a try/except so it wont fail, it will simply skip a language that is not supported.
2023-10-09 21:09:22 -05:00
westonCoder fa62ea3106 Added Subtitles to Game
- added subtitles and all required functions to get them up and running. Subtitles accross all main game dialogue is running now.
- subtitleID's are included as metadata now when a q_sound line is put in a map's .yaml file
- Also added in a toggle button to turn them on or off.

there are only 3 downsides to my method here.
- subtitles must be manually added to their array when new dialogue is added. I included all the english subtitles in a .txt inside of assets folder.
- no punctuation/symbols. once the font is updated though this should be resolved.
- font size is a bit big, however if the font is ever updated to have a size modifier in the future this would be a snap to change.

attached video of it working.
Fixes #262
2023-10-06 16:08:49 -05:00
James Lambert f8ca236f1b Allow cube triggers to control if held cubes still trigger 2023-09-30 17:53:48 -06:00
James Lambert 4bc26ef00c Work on action prompts 2023-09-30 16:42:31 -06:00
James Lambert c3b06dbec7 Add signage and indicator lights to test chambers 2023-09-05 21:17:14 -06:00
James Lambert 6a603395ab Add indicator lights for signals 2023-09-04 20:39:42 -06:00
James Lambert 6395378285 Generate cutscene yaml and operators yaml 2023-09-02 17:59:01 -06:00
James Lambert 8470c4ae22 Fix some fizzler related issues 2023-07-15 15:35:37 -06:00
James Lambert 90ec9db7bb Add cell collision 2023-07-02 20:23:31 -06:00
James Lambert f3d25a7ed9 Work on intro cutscene 2023-07-01 21:55:44 -06:00
James Lambert 4ae24a854f Security cameras can now detach from wall 2023-07-01 08:31:49 -06:00
James Lambert 617baaaf6e Add security cameras 2023-06-30 23:03:09 -06:00
James Lambert 9ab44568d8 Finish up clock implementation 2023-06-29 21:10:58 -06:00
James Lambert bcba882efd Add clock object 2023-06-29 08:44:11 -06:00
James Lambert 16d7599628 Add toilet to first test chamber 2023-06-26 08:32:48 -06:00
James Lambert e77e9963d6 Work on level light baking 2023-06-24 21:11:15 -06:00
James Lambert 145b07db90 Baking lighting is working much better 2023-06-20 21:04:52 -06:00
James Lambert c1098894be Fix wrong material name 2023-06-15 21:20:40 -06:00
James Lambert bcc75089cd Work on blender materials and use them in test chamber 00 2023-06-15 21:18:44 -06:00
James Lambert 486ebc1973 Implement auto uv as a blender script 2023-06-14 22:09:11 -06:00
James Lambert 9cb838d442 start work on material and lighting rework 2023-06-13 20:54:26 -06:00
James Lambert e088c3959b Get ambient lighting block working 2023-06-06 19:54:18 -06:00
James Lambert 6d8ef41f25 Add thickness to test chamber glass 2023-05-19 12:58:58 -06:00
James Lambert ba5f97b346 Work on main menu camera 2023-04-21 23:32:46 -06:00
James Lambert 6b311659d6 Start work on main menu 2023-04-21 21:05:14 -06:00
James Lambert f612ba79fa Fix first portal wall clipping problem 2023-02-13 08:59:07 -07:00
James Lambert d88499d6ca Fix some physics problems between player and grabbed objects 2023-02-12 21:59:30 -07:00
James Lambert e0789a13fc Add ball burn marks 2023-02-11 21:17:44 -07:00
James Lambert 95f9239d7e Underwater graphics done
moved autoportal frames to be a decor object
2023-02-10 21:11:58 -07:00
James Lambert 1ff35c25f2 Start work on ball launcher, ball catcher, and ball 2023-01-16 14:36:32 -07:00
James Lambert a2f8d743c5 Fix some level details 2022-12-07 22:09:44 -07:00
James Lambert 266ee8c24e Work on test chamber 1 2022-12-06 20:52:15 -07:00
James Lambert f767fdf8ab Add freecam 2022-09-27 19:33:56 -06:00
James Lambert e7601c2e4d Small elevator details 2022-08-31 07:36:07 -06:00
James Lambert f7ee3f1880 Level polish 2022-08-19 21:21:22 -06:00
James Lambert d48c57a19e Work on signage for all levels 2022-08-10 08:24:24 -06:00
James Lambert 0fafeee5b0 Work on pedestal animation 2022-08-08 08:37:33 -06:00
James Lambert 475a182a79 Start work on loading next level 2022-07-25 08:23:27 -06:00
James Lambert b6821b5de6 v0.5.1 2022-07-25 07:43:37 -06:00
James Lambert 20f84f1fd4 Fix pointers after loading level from cart 2022-07-24 16:03:29 -06:00
James Lambert 0a8db5cc0e Seperate levels from code segment 2022-07-24 08:52:28 -06:00
James Lambert 407aaf7bdc Update test chamber 2022-07-16 16:32:31 -06:00
James Lambert 16bf155b16 Fix some hole cutting bugs 2022-07-08 20:48:11 -06:00