lambertjamesd
2de7b2cdb3
Merge pull request #389 from hackgrid/hide-empty-subtitles
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don't render empty subtitles
2023-10-30 08:37:05 -06:00
hackgrid
85fe99db91
fix condition
2023-10-30 12:22:24 +01:00
lambertjamesd
a6735203f2
Merge pull request #388 from hackgrid/fix-sliders
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make languages sliders bigger and fix last value selection
2023-10-29 19:54:04 -06:00
hackgrid
ec80a3b315
don't render empty subtitles
2023-10-29 14:28:49 +01:00
hackgrid
0e644e66eb
make languages sliders bigger and fix last value selection
2023-10-29 13:57:32 +01:00
lambertjamesd
f09944e43b
Merge pull request #386 from westonCoder/fix-door-clipping
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Fixes Player Clipping Issues
2023-10-28 20:13:57 -06:00
James Lambert
a1dce2040f
Make font renderer big enough for the largest string
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remove commentary from captions
2023-10-28 19:43:47 -06:00
James Lambert
f2f94ed7af
Finish up non english fonts
2023-10-28 19:24:21 -06:00
James Lambert
3bfe6f4a76
Add support for fonts with more than 256 chracters
2023-10-28 12:31:30 -06:00
westonCoder
9b7ffeb9e4
made air acceleration a bit smaller
2023-10-28 12:52:37 -05:00
westonCoder
b04efece5e
applied fixes
2023-10-28 12:22:07 -05:00
James Lambert
a9f71892ad
Align translations to 16 byte boundary
2023-10-27 20:11:07 -06:00
lambertjamesd
5d695170e4
Merge pull request #385 from westonCoder/fix-door-collision
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Fix Door Object Collision Issue
2023-10-27 16:13:32 -06:00
westonCoder
3a4e4b8924
Fixes Player Clipping Issues
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Fixes #139
- this fixes player clipping through doors, and out of elevator.
- I made the x and y normalized so that the player doesnt go faster while holding down forward x and forward y
- this made movement a bit slower so I increased PLAYER_SPEED a bit
- also removed a is_fast if statment. this seems to be the primary code that was allowing for the clipping.
2023-10-27 13:45:28 -05:00
westonCoder
7a1c9986a5
correct and move logic to world.lua script
2023-10-27 13:01:57 -05:00
westonCoder
6d4c41d379
Fix Door Object Collision Issue
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- simply extended the door quad while checking for rigidbody doorway passing
Fixes #344
2023-10-27 09:55:48 -05:00
lambertjamesd
92056d5e4f
Merge pull request #384 from westonCoder/add-ambient-sound
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Fix Save Load Current Sound Problem
2023-10-27 08:25:59 -06:00
James Lambert
e9a72bc967
Get translation loading mostly working
2023-10-26 22:32:18 -06:00
James Lambert
93d99d6cb5
Build translations into separate files
2023-10-26 22:00:02 -06:00
westonCoder
282a4befce
Fix Save Load Current Sound Problem
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Fixes #382
- to alleviate the above issue I saved the current sound from each channel in the cutscene runner and serialize r/w appropriately.
- also made a new channel for Ambient Sounds called CH_AMBIENT. there are now 3 total channels CH_GLADOS, CH_MUSIC, and CH_AMBIENT
the only issue that is remaining is because we are relying on cutscene runner to que up the ambient sounds, the ambient sounds dont start until a cutscene starts on a level. this could be alleviated by making a trigger in the starting elevator of each level that simply triggers the ambient sound to play.
2023-10-26 21:47:31 -05:00
James Lambert
bd45d91445
Adjust fall rumble thresholds
2023-10-26 19:26:25 -06:00
James Lambert
7e5a9ff495
Triangulate static vertices
2023-10-26 19:18:06 -06:00
James Lambert
2f911fe58f
do not triangulate when exporting
2023-10-26 19:06:42 -06:00
James Lambert
b38c920525
Work on intro cutscene
2023-10-26 18:56:49 -06:00
lambertjamesd
30fce9981b
Merge pull request #381 from westonCoder/add-ambient-sound
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Added Ambient Sound to Game
2023-10-26 17:58:40 -06:00
westonCoder
4c5c23315b
Added Ambient Sound to Game
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- simply added the ambient_base sound to the game. its actually a very small sound file, so we could layer on other ambient sounds on top that are queued by different parts of the level in the future if we wanted.
- because this is an activeSound it is also effected by the bug where if you save and reload it is no longer playing (just like the current glados voice line activeSound)
- tested in entire game seems to work well.
2023-10-26 12:40:14 -05:00
James Lambert
996de635b6
Fix weird portal surface glitch when portal is moved
2023-10-25 21:56:32 -06:00
lambertjamesd
0d21f9818b
Merge pull request #367 from westonCoder/add-music-to-chambers
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Added music to appropriate levels
2023-10-25 14:09:22 -06:00
westonCoder
c11baf4397
readme update
2023-10-25 14:20:57 -05:00
westonCoder
ef1ea9f04c
Added music to appropriate levels
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- added 3 new songs and triggered them at appropriate moments according to the wiki
- made a new CH_MUSIC channel for music
- adjusted music volume to be initialized at 50% which seems like the right volume to match the original game.
- tested the entire game to make sure its all working properly.
2023-10-25 14:17:53 -05:00
lambertjamesd
f12f18ae4a
Merge pull request #365 from hackgrid/fix-readme-3
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Update Blender version in README.md
2023-10-25 08:44:52 -06:00
hackgrid
abecd1f093
Update README.md to mention reflections
2023-10-25 15:48:28 +02:00
hackgrid
f2a566e865
Update Blender version in README.md
2023-10-25 15:44:13 +02:00
James Lambert
f075892f33
Triangulate meshes in blender when exporting to fbx
2023-10-24 22:30:37 -06:00
James Lambert
5a32c2faec
Fix bug where dying while touching a portal can lead to a crash
2023-10-24 21:29:25 -06:00
James Lambert
288407ca02
fix countdown clocks
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implement cutscene rumble support
2023-10-23 21:50:23 -06:00
James Lambert
714505f9c0
Take portal gun away from player
2023-10-23 21:14:57 -06:00
James Lambert
a6d9924e59
Add cutscene rumble support
2023-10-23 21:12:47 -06:00
James Lambert
15644b5e4d
Fix inconsistent player landing rumble
2023-10-23 20:51:51 -06:00
James Lambert
7089c29ecb
Pause rumble pak when game is paused
2023-10-21 21:43:14 -06:00
James Lambert
7a5267195d
animate ball from pedestal
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add camera shake and rumble when auto portals open
2023-10-21 21:35:50 -06:00
James Lambert
3d3c012fea
Add portal fizzle rumble
2023-10-20 22:00:59 -06:00
James Lambert
e1a5a2c852
Get metal reflection effect working
2023-10-20 21:38:11 -06:00
lambertjamesd
c01f5051f6
Merge pull request #342 from westonCoder/save-load-crash-fix
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Fixes a save load crash and audio bug
2023-10-20 11:05:00 -06:00
lambertjamesd
5584f4c89c
Merge pull request #345 from hackgrid/fix-readme-2
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fix Makefile and update docs
2023-10-20 11:02:00 -06:00
hackgrid
0098405262
fix Makefile and update docs
2023-10-20 11:56:31 +02:00
James Lambert
e0d0b7d0ea
Add valve intro
2023-10-19 22:52:58 -06:00
westonCoder
ccc1ec431f
removed needless include
2023-10-19 23:20:42 -05:00
westonCoder
b28bd19f6d
fixed the root cause instead of ignoring it
2023-10-19 23:19:16 -05:00
James Lambert
b737f3a84e
Use symbolic link to portal instead of copying individual files
2023-10-19 21:33:39 -06:00