James Lambert
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221bec7848
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Fix some bugs
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2022-07-13 08:46:22 -06:00 |
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James Lambert
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916d9828fd
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Separate out graphics scale into model scale and fixed point scale
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2022-06-21 21:49:14 -06:00 |
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James Lambert
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7f45487a22
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Implement mesh collider generation
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2022-06-20 14:31:23 -06:00 |
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James Lambert
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abaa802e00
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Refactor skelatool to scale output types
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2022-06-19 21:40:29 -06:00 |
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James Lambert
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799e613732
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Decor can be added with the level editor
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2022-06-11 12:11:34 -06:00 |
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James Lambert
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f01c0a828e
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Implement signals
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2022-06-05 13:33:26 -06:00 |
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James Lambert
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da514b91a3
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Breakup level definition generatoin
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2022-06-05 12:53:55 -06:00 |
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James Lambert
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6d1961fb55
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Refactor level generation code to be function instead of object oriented
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2022-06-04 23:06:18 -06:00 |
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James Lambert
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f1f362157d
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work on button
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2022-05-24 20:07:18 -06:00 |
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James Lambert
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0b66517cca
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Logic for crossing between rooms
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2022-05-21 21:34:33 -06:00 |
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James Lambert
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d1d8ed9b76
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Work on room culling
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2022-05-21 20:39:01 -06:00 |
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James Lambert
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22995afadf
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Start work on room segmentation
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2022-05-21 16:39:15 -06:00 |
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James Lambert
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eb74c203e7
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Start work on level triggers
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2022-05-19 22:07:01 -06:00 |
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James Lambert
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6e00caff73
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Include dynamic objects in sorting and culling logic
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2022-05-19 07:54:17 -06:00 |
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James Lambert
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6149bad68b
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Start work on transparent surfaces
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2022-05-18 22:18:52 -06:00 |
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James Lambert
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de394ca30c
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Include skelatool as part of the project to ensure the skelatool version matches the portal version
dockerize the project
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2022-05-17 20:46:03 -06:00 |
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