Add trigger to prompt switch usage
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@ -68,6 +68,8 @@ cutscenes:
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- q_sound 07_PART1_TRAPPED_2 CH_GLADOS
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- q_sound 07_PART1_TRAPPED_2 CH_GLADOS
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- wait_for_channel CH_GLADOS
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- wait_for_channel CH_GLADOS
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- set_signal trap_door
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- set_signal trap_door
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PROMPT_SWITCH:
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- show_prompt CutscenePromptTypeUse
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operators:
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operators:
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- weeeee = exit_1 and flying
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- weeeee = exit_1 and flying
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- not_move_to_gun = not move_to_gun
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- not_move_to_gun = not move_to_gun
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@ -57,7 +57,7 @@ enum CutscenePromptType {
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CutscenePromptTypePortal1,
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CutscenePromptTypePortal1,
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CutscenePromptTypePickup,
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CutscenePromptTypePickup,
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CutscenePromptTypeDrop,
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CutscenePromptTypeDrop,
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CutscenePromptTypeSwitch,
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CutscenePromptTypeUse,
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CutscenePromptTypeCrouch,
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CutscenePromptTypeCrouch,
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CutscenePromptTypeMove,
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CutscenePromptTypeMove,
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CutscenePromptTypeJump,
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CutscenePromptTypeJump,
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@ -328,7 +328,7 @@ void playerUpdateGrabbedObject(struct Player* player) {
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}
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}
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else if ((hit.object->body)){
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else if ((hit.object->body)){
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player->flags |= PlayerJustSelect;
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player->flags |= PlayerJustSelect;
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hudResolvePrompt(&gScene.hud, CutscenePromptTypeSwitch);
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hudResolvePrompt(&gScene.hud, CutscenePromptTypeUse);
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}
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}
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else{
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else{
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player->flags |= PlayerJustDeniedSelect;
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player->flags |= PlayerJustDeniedSelect;
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