use hints translations
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@ -157,14 +157,14 @@ u8 gPromptActions[] = {
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char* gPromptText[] = {
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NULL,
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"TO PLACE THE ORANGE PORTAL",
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"TO PLACE THE BLUE PORTAL",
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"TO PICKUP AN OBJECT",
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"TO DROP AN OBJECT",
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"TO USE",
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"TO CROUCH",
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"TO MOVE",
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"TO JUMP",
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translationsGet(HINT_GET_PORTAL_2),
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translationsGet(HINT_GET_PORTAL_1),
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translationsGet(HINT_USE_ITEMS),
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translationsGet(HINT_DROP_ITEMS),
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translationsGet(HINT_USE_SWITCHES),
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translationsGet(HINT_DUCK),
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translationsGet(HINT_MOVE),
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translationsGet(HINT_JUMP),
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};
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void hudShowActionPrompt(struct Hud* hud, enum CutscenePromptType promptType) {
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@ -365,4 +365,4 @@ void hudRender(struct Hud* hud, struct Player* player, struct RenderState* rende
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if (hud->subtitleOpacity > 0.0f && (gSaveData.controls.flags & ControlSaveSubtitlesEnabled || gSaveData.controls.flags & ControlSaveAllSubtitlesEnabled) && hud->subtitleKey != SubtitleKeyNone) {
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controlsRenderSubtitle(translationsGet(hud->subtitleKey), hud->subtitleOpacity, hud->backgroundOpacity, renderState, hud->subtitleType);
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}
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}
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}
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