Make portal clear threshold bigger
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@ -19,7 +19,9 @@
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#include "../build/assets/models/portal/portal_orange.h"
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#include "../build/assets/models/portal/portal_orange.h"
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#include "../build/assets/models/portal/portal_orange_face.h"
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#include "../build/assets/models/portal/portal_orange_face.h"
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#define PORTAL_AREA_CLEAR_THRESHOLD (100 * 50)
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// if a portal takes up a small portion of the screen it is worth to clear
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// the zbuffer after drawing the contents instead of
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#define PORTAL_AREA_CLEAR_THRESHOLD (100 * 100)
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#define MIN_VP_WIDTH 64
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#define MIN_VP_WIDTH 64
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#define CAMERA_CLIPPING_RADIUS 0.2f
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#define CAMERA_CLIPPING_RADIUS 0.2f
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#define PORTAL_CLIPPING_OFFSET 0.1f
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#define PORTAL_CLIPPING_OFFSET 0.1f
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