Add sound effect to sliders in options menu
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99a1303d87
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@ -58,11 +58,13 @@ void audioOptionsHandleSlider(short selectedItem, unsigned short* settingValue,
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newValue = newValue + chunk_size;
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newValue = newValue + chunk_size;
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newValue = newValue - (newValue % chunk_size);
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newValue = newValue - (newValue % chunk_size);
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}
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}
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soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
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}
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}
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if (controllerGetButtonDown(0, L_JPAD)) {
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if (controllerGetButtonDown(0, L_JPAD)) {
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newValue = newValue - 1;
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newValue = newValue - 1;
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newValue = newValue - (newValue % chunk_size);
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newValue = newValue - (newValue % chunk_size);
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soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
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}
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}
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if (newValue < 0) {
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if (newValue < 0) {
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@ -33,11 +33,13 @@ void gameplayOptionsHandleSlider(unsigned short* settingValue, float* sliderValu
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newValue = newValue + SCROLL_CHUNK_SIZE;
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newValue = newValue + SCROLL_CHUNK_SIZE;
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newValue = newValue - (newValue % SCROLL_CHUNK_SIZE);
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newValue = newValue - (newValue % SCROLL_CHUNK_SIZE);
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}
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}
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soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
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}
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}
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if (controllerGetButtonDown(0, L_JPAD)) {
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if (controllerGetButtonDown(0, L_JPAD)) {
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newValue = newValue - 1;
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newValue = newValue - 1;
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newValue = newValue - (newValue % SCROLL_CHUNK_SIZE);
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newValue = newValue - (newValue % SCROLL_CHUNK_SIZE);
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soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
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}
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}
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if (newValue < 0) {
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if (newValue < 0) {
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@ -60,11 +60,13 @@ void joystickOptionsHandleSlider(unsigned short* settingValue, float* sliderValu
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newValue = newValue + SCROLL_CHUNK_SIZE;
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newValue = newValue + SCROLL_CHUNK_SIZE;
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newValue = newValue - (newValue % SCROLL_CHUNK_SIZE);
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newValue = newValue - (newValue % SCROLL_CHUNK_SIZE);
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}
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}
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soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
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}
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}
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if (controllerGetButtonDown(0, L_JPAD)) {
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if (controllerGetButtonDown(0, L_JPAD)) {
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newValue = newValue - 1;
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newValue = newValue - 1;
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newValue = newValue - (newValue % SCROLL_CHUNK_SIZE);
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newValue = newValue - (newValue % SCROLL_CHUNK_SIZE);
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soundPlayerPlay(SOUNDS_BUTTONCLICKRELEASE, 1.0f, 0.5f, NULL, NULL, SoundTypeAll);
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}
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}
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if (newValue < 0) {
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if (newValue < 0) {
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