Prevent firing portal gun when exiting pause menu
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@ -546,7 +546,7 @@ void sceneUpdate(struct Scene* scene) {
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scene->lastFrameTime = frameStart - scene->lastFrameStart;
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if (gGameMenu.state != GameMenuStateResumeGame) {
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if (gGameMenu.state == GameMenuStateLanding && controllerGetButtonDown(0, B_BUTTON)) {
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if (gGameMenu.state == GameMenuStateLanding && (controllerGetButtonUp(0, B_BUTTON) || controllerGetButtonDown(0, START_BUTTON))) {
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gGameMenu.state = GameMenuStateResumeGame;
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savefileSave();
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}
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