Prevent firing portal gun when exiting pause menu

This commit is contained in:
James Lambert 2023-11-07 20:30:48 -07:00
parent 820e2e274d
commit bd1df01ef9

View file

@ -546,7 +546,7 @@ void sceneUpdate(struct Scene* scene) {
scene->lastFrameTime = frameStart - scene->lastFrameStart;
if (gGameMenu.state != GameMenuStateResumeGame) {
if (gGameMenu.state == GameMenuStateLanding && controllerGetButtonDown(0, B_BUTTON)) {
if (gGameMenu.state == GameMenuStateLanding && (controllerGetButtonUp(0, B_BUTTON) || controllerGetButtonDown(0, START_BUTTON))) {
gGameMenu.state = GameMenuStateResumeGame;
savefileSave();
}