fix last commit
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@ -28,6 +28,10 @@ int collisionObjectIsActive(struct CollisionObject* object) {
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return object->body && ((object->body->flags & (RigidBodyIsKinematic | RigidBodyIsSleeping)) == 0);
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}
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int collisionObjectIsGrabbable(struct CollisionObject* object) {
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return object->body && ((object->body->flags & (RigidBodyFlagsGrabbable)) != 0);
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}
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int collisionObjectShouldGenerateConctacts(struct CollisionObject* object) {
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return collisionObjectIsActive(object) || (object->body->flags & RigidBodyIsPlayer) != 0;
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}
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@ -36,6 +36,7 @@ struct SweptCollisionObject {
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};
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int collisionObjectIsActive(struct CollisionObject* object);
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int collisionObjectIsGrabbable(struct CollisionObject* object);
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int collisionObjectShouldGenerateConctacts(struct CollisionObject* object);
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void collisionObjectInit(struct CollisionObject* object, struct ColliderTypeData *collider, struct RigidBody* body, float mass, int collisionLayers);
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@ -222,7 +222,7 @@ void playerHandleCollision(struct Player* player) {
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);
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}
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if ((contact->shapeA->body->flags & RigidBodyFlagsGrabbable) || (contact->shapeB->body->flags & RigidBodyFlagsGrabbable)) {
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if (collisionObjectIsGrabbable(contact->shapeA) || collisionObjectIsGrabbable(contact->shapeB)) {
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player->body.transform.position.y = MAX(player->body.transform.position.y, prevY);
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}
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