Merge pull request #548 from mwpenny/intro-fade-pause
Render HUD during intro fade when pausing
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@ -326,12 +326,13 @@ void sceneRender(struct Scene* scene, struct RenderState* renderState, struct Gr
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gDPSetRenderMode(renderState->dl++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
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gSPGeometryMode(renderState->dl++, G_ZBUFFER | G_LIGHTING | G_CULL_BOTH, G_SHADE);
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if (gGameMenu.state == GameMenuStateResumeGame || scene->hud.fadeInTimer > 0.0f) {
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hudRender(&scene->hud, &scene->player, renderState);
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}
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if (gGameMenu.state != GameMenuStateResumeGame) {
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gameMenuRender(&gGameMenu, renderState, task);
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}
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else{
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hudRender(&scene->hud, &scene->player, renderState);
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}
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// sceneRenderPerformanceMetrics(scene, renderState, task);
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